Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But in same time you're free to attack them. So if you aren't pacifistic federation builder - it's quite nice position :)
https://youtu.be/cBYUB9tGVmk
if you attack one of them first and your force lose too much fire power during the conflict, one of the other AI will take this occasion to expend at your expense., so avoid arm wrestling type of situations.
If you wait until they are at war against another faction, or show another kind of weakness themselves and you seise this occasion to grab their territories and hold it while taking as less casualties as possible, you can actually be the one expending at the other's expense.
It become a little high stake game of "who stab the other in the back first" and "I ain't stuck with you, you're stuck with me" that can turn around at the first mistake and destroy you.
I like to play my games in maps mostly composed of devouring swarm/killing robots/purging fanatics and that's how I manage to make it.