Stellaris

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Is it possible to force unemployed pops to emigrate to my second planet?
Hello all.
I currently have 1 unemployed pop on earth.
I have not created a job for him/her yet as I was hoping I would be able to move him/her to my newly colonized planet of Sirius Prime.
Is it possible to force unemployed pops to emigrate to my second planet?
I have looked through the menus but cant see any way of achieving this.
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Showing 1-14 of 14 comments
Vyndicu Feb 6, 2019 @ 12:59pm 
On Earth there should be a resettle button. You can spend 100 energy to move them assuming you have the population forced resettle enabled.

Certain ethos doesn't allow you to do so. So be aware.
stevasaur Feb 6, 2019 @ 12:59pm 
Pops no longer "move" from one planet to another. Instead, population growth from overcrowded/low amenities/underemployed worlds is transferred to other planets, either in your empire or one with which you have a migration treaty, via "immigration."

If you want to move an unemployed pop from one planet to another, you'll need to use the "resettlement" interface. IIRC, this isn't available to certain governments (Egalitarians?), but otherwise, you spend Energy Credits and the pop is transferred from planet A to planet B.

EDIT: Ninja'd by Vyndicu.
Last edited by stevasaur; Feb 6, 2019 @ 1:00pm
Originally posted by Vyndicu:
On Earth there should be a resettle button. You can spend 100 energy to move them assuming you have the population forced resettle enabled.

Certain ethos doesn't allow you to do so. So be aware.


Originally posted by stevasaur:
Pops no longer "move" from one planet to another. Instead, population growth from overcrowded/low amenities/underemployed worlds is transferred to other planets, either in your empire or one with which you have a migration treaty, via "immigration."

If you want to move an unemployed pop from one planet to another, you'll need to use the "resettlement" interface. IIRC, this isn't available to certain governments (Egalitarians?), but otherwise, you spend Energy Credits and the pop is transferred from planet A to planet B.

EDIT: Ninja'd by Vyndicu.
Many thanks, chaps, I see the resettlement button now.
I'm not sure what's going on but the button is greyed out (There are no owned planets that can send and receive pops.)
Sirius is not showing up in the Planets/Sectors tab either?
Does a newly colonized planet not register until it meets certain criteria?
https://steamcommunity.com/sharedfiles/filedetails/?id=1647157673
https://steamcommunity.com/sharedfiles/filedetails/?id=1647157564
https://steamcommunity.com/sharedfiles/filedetails/?id=1647157616
Vyndicu Feb 6, 2019 @ 1:39pm 
I think what happened is that your second planet just happens to be in the same sector as Earth is in. I can tell this why? You have the same leader "Bonnie Wilson" as your core sector.

Sounds like your ethos has egalitarian included as that would disable forced resettlement under your species' right.
Last edited by Vyndicu; Feb 6, 2019 @ 1:40pm
stevasaur Feb 6, 2019 @ 1:41pm 
Ah, you're the United Nations of Earth. I think they're Egalitarian, and Egalitarian Empires default to No Resettlement. Check your policies, and see if that's the case.
corisai Feb 6, 2019 @ 1:56pm 
It is also suboptimal to resetle 29th pop, as one more - and you will get next slot unlocked and can utilize most buildings instantly with 2 free pops (a waste of 100 energy and delay that slot).
Originally posted by Vyndicu:
I think what happened is that your second planet just happens to be in the same sector as Earth is in. I can tell this why? You have the same leader "Bonnie Wilson" as your core sector.

Sounds like your ethos has egalitarian included as that would disable forced resettlement under your species' right.
Will there be any negative impact because my second planet is in the same sector as earth?


Originally posted by stevasaur:
Ah, you're the United Nations of Earth. I think they're Egalitarian, and Egalitarian Empires default to No Resettlement. Check your policies, and see if that's the case.
Yes I am doing a first playthrough as The United Nations of Earth, Though im also running the "Cyborg Human Portraits" mod.
I believe this is just a cosmetic mod and does not alter any of the stats, so as you all pointed out my goverment is Egalitarian Fanatic.
https://steamcommunity.com/sharedfiles/filedetails/?id=1647928077
Vyndicu Feb 7, 2019 @ 10:28am 
Originally posted by Baron Von-Wulfen:
Originally posted by Vyndicu:
I think what happened is that your second planet just happens to be in the same sector as Earth is in. I can tell this why? You have the same leader "Bonnie Wilson" as your core sector.

Sounds like your ethos has egalitarian included as that would disable forced resettlement under your species' right.
Will there be any negative impact because my second planet is in the same sector as earth?

None. Ideally you want more planets under a single leader and a single sector.

Primarily because for each X empire sprawl above admin capacity leaders will cost extra monthly upkeep.

So if you somehow end up growing big, as in own the entire galaxy big, if you have sector with only exact one planet in a sector it can be hard to justify a leader's benefit to productivity.

Since you are still new to Stellaris don't worry too much about it for now. Just watch your monthly energy budget to make sure you know where most of your upkeep goes to.
Last edited by Vyndicu; Feb 7, 2019 @ 10:28am
Originally posted by Vyndicu:
Originally posted by Baron Von-Wulfen:
Will there be any negative impact because my second planet is in the same sector as earth?

None. Ideally you want more planets under a single leader and a single sector.

Primarily because for each X empire sprawl above admin capacity leaders will cost extra monthly upkeep.

So if you somehow end up growing big, as in own the entire galaxy big, if you have sector with only exact one planet in a sector it can be hard to justify a leader's benefit to productivity.

Since you are still new to Stellaris don't worry too much about it for now. Just watch your monthly energy budget to make sure you know where most of your upkeep goes to.
Many thanks.
Brughe Feb 7, 2019 @ 10:58am 
This is rather my problem in a large empire with an Egalitarian ethos. I end up with overcrowded planets with homeless and unemployed. My core planets are reflections of Los Angeles.

Now I know why they don't move to that nice Penal Colony set up for the slackers.
Last edited by Brughe; Feb 7, 2019 @ 10:58am
Originally posted by Brughe:
This is rather my problem in a large empire with an Egalitarian ethos. I end up with overcrowded planets with homeless and unemployed. My core planets are reflections of Los Angeles.

Now I know why they don't move to that nice Penal Colony set up for the slackers.
Is difficult to change this ethic? I have not dabbled in politics yet so would be grateful for any tips and advice.
trexxenn87jcl Nov 12, 2023 @ 8:42am 
is there something like 'willful immigration'? if you're playing egalitarian and actually want to stand by your ethos. Will increasing immigration pull on a planet affect how unemployed pops move from planet to planet? is there a distance limit?
APhoenixSoaring Nov 12, 2023 @ 8:48am 
Most of the information in this thread is 4.5 years out of date.
Start a new thread to ask your questions rather than engaging in necromancy.
Garatgh Deloi Nov 12, 2023 @ 1:31pm 
Originally posted by trexxenn87jcl:
is there something like 'willful immigration'? if you're playing egalitarian and actually want to stand by your ethos. Will increasing immigration pull on a planet affect how unemployed pops move from planet to planet? is there a distance limit?

This is a very old thread. Most if not all of the info in it is no longer valid.

As far as i know: Pops now days do auto move if the planet they are on has no jobs and another planet has jobs (and living space and amenities). Assuming they are allowed to migrate. Slaves and robots need either a "Transit Hub" or a "Slave Processing Facility" to auto resettle from a world.

It has a certain % change to happen each month, that % can be increased with stuff like a "Transit Hub" on the starbase or the "Networked Movement" edict.

While "Immigration Pull" is instead used to gain population growth from other worlds (A world may have a value called "emigration push" determined by factors such as housing, stability and unemployement, such world can give some of their pop growth to worlds with "Immigration Pull" according to some sort of calculation).
Last edited by Garatgh Deloi; Nov 12, 2023 @ 1:35pm
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Date Posted: Feb 6, 2019 @ 12:56pm
Posts: 14