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My understanding is that suppression stops factions from growing, but it can't shrink them. I have this problem too. I'm playing as a materialist, egalitarian xenophile empire, and a spiritualist faction popped up with five pops, and they instantly had zero happiness because of my playstyle. So I suppressed them, and a hundered years later I still have those same five pops with zero happiness due to my advancements in robotics and my policies on AI, war and having other species in my empire. Does the black site building on the starbase help to change the ethics?
A faction starts proper when there are atleast 5 people. And will dissapear if there are less pops. Ofc, their support if its low then it will 2 disappear, eventually.
On a personal note, just promote 1 your fanatic ethic, or the normal ethic that is governed. Suppressing 1 faction isnt worth it,
Now, there are many reasons why a faction may come to exist. For instance, waging wars and losing territory will increase attraction to militarist ethics, fighting defensive wars against xenos may increase xenophobe attraction, doing diplomacy with spiritualist empires and choosing psionic ascension increases spiritualist attraction, long periods of peace increases pacifist attraction, and so on. Certain traits also affects that (charismatic for xenophile, natural scientist for materialist, weak for pacifist, strong for militarist, etc), as well as a pop's social status.
Besides, certain actions also decrease ethics attraction, like entering migration treaties decreases xenophobe attraction, having weak pops decreases militarist attraction and giving your pops high living standards as well as being a democracy decreases authoriarian attraction.
So, rather than just promote or supress a faction, you can start or stop doing actions that increases or decreases ethics attraction. Say you want to get to rid of a spiritualist faction: you may therefore allow AI and build more robots, break migration treaties (if you have) with spiritualist empires and get rid of psionic pops (by purging/displacing or assimilating them into cybernetic pops if you have either The Flesh Is Weak/Synthetic Evolution ascension).
In sum, manage your factions by choosing the right traits, government, laws, diplomacies and ascension perks.
EDIT: You can see what affects ethics attraction here by clicking on "Expand" on the bottom of each ethic's description: https://stellaris.paradoxwikis.com/Ethics
I do the same. I ignor them and build structure, etc., that promotes my form of government and I never have a problem with them.