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Suppressing factions does not reduce their numbers...
and I have edicts and buildings that increase goverment popularity... so how to remove faction from population?
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me6472 Jul 31, 2018 @ 5:36am 
Easiest way is obviously to purge them. That being said, purging obviously isnt for every empire.

My understanding is that suppression stops factions from growing, but it can't shrink them. I have this problem too. I'm playing as a materialist, egalitarian xenophile empire, and a spiritualist faction popped up with five pops, and they instantly had zero happiness because of my playstyle. So I suppressed them, and a hundered years later I still have those same five pops with zero happiness due to my advancements in robotics and my policies on AI, war and having other species in my empire. Does the black site building on the starbase help to change the ethics?
H11DN-D4NG3R Jul 31, 2018 @ 5:40am 
Suppresing makes that faction ethic less effective(aka, -boost to lets say, xenophile,) it makes it so when the check comes to change pop ethic, it will have less chance to become xenophile.
A faction starts proper when there are atleast 5 people. And will dissapear if there are less pops. Ofc, their support if its low then it will 2 disappear, eventually.

On a personal note, just promote 1 your fanatic ethic, or the normal ethic that is governed. Suppressing 1 faction isnt worth it,
Azor Jul 31, 2018 @ 6:46am 
Originally posted by NightbladeGreyswandir:
and I have edicts and buildings that increase goverment popularity... so how to remove faction from population?
Supressing factions actually reduce that faction's ethics attraction. Pops may randomly switch ethics, so supressing a faction not only prevents your pops from joining that faction, but increases the chance that your pops will chance their ethics. It DOES work, but may take a very long time and does not, by itself, prevent that faction from reappearing.

Now, there are many reasons why a faction may come to exist. For instance, waging wars and losing territory will increase attraction to militarist ethics, fighting defensive wars against xenos may increase xenophobe attraction, doing diplomacy with spiritualist empires and choosing psionic ascension increases spiritualist attraction, long periods of peace increases pacifist attraction, and so on. Certain traits also affects that (charismatic for xenophile, natural scientist for materialist, weak for pacifist, strong for militarist, etc), as well as a pop's social status.

Besides, certain actions also decrease ethics attraction, like entering migration treaties decreases xenophobe attraction, having weak pops decreases militarist attraction and giving your pops high living standards as well as being a democracy decreases authoriarian attraction.

So, rather than just promote or supress a faction, you can start or stop doing actions that increases or decreases ethics attraction. Say you want to get to rid of a spiritualist faction: you may therefore allow AI and build more robots, break migration treaties (if you have) with spiritualist empires and get rid of psionic pops (by purging/displacing or assimilating them into cybernetic pops if you have either The Flesh Is Weak/Synthetic Evolution ascension).

In sum, manage your factions by choosing the right traits, government, laws, diplomacies and ascension perks.

EDIT: You can see what affects ethics attraction here by clicking on "Expand" on the bottom of each ethic's description: https://stellaris.paradoxwikis.com/Ethics
Last edited by Azor; Jul 31, 2018 @ 7:03am
Originally posted by GARAP:
Originally posted by NightbladeGreyswandir:
and I have edicts and buildings that increase goverment popularity... so how to remove faction from population?
Supressing factions actually reduce that faction's ethics attraction. Pops may randomly switch ethics, so supressing a faction not only prevents your pops from joining that faction, but increases the chance that your pops will chance their ethics. It DOES work, but may take a very long time and does not, by itself, prevent that faction from reappearing.

Now, there are many reasons why a faction may come to exist. For instance, waging wars and losing territory will increase attraction to militarist ethics, fighting defensive wars against xenos may increase xenophobe attraction, doing diplomacy with spiritualist empires and choosing psionic ascension increases spiritualist attraction, long periods of peace increases pacifist attraction, and so on. Certain traits also affects that (charismatic for xenophile, natural scientist for materialist, weak for pacifist, strong for militarist, etc), as well as a pop's social status.

Besides, certain actions also decrease ethics attraction, like entering migration treaties decreases xenophobe attraction, having weak pops decreases militarist attraction and giving your pops high living standards as well as being a democracy decreases authoriarian attraction.

So, rather than just promote or supress a faction, you can start or stop doing actions that increases or decreases ethics attraction. Say you want to get to rid of a spiritualist faction: you may therefore allow AI and build more robots, break migration treaties (if you have) with spiritualist empires and get rid of psionic pops (by purging/displacing or assimilating them into cybernetic pops if you have either The Flesh Is Weak/Synthetic Evolution ascension).

In sum, manage your factions by choosing the right traits, government, laws, diplomacies and ascension perks.

EDIT: You can see what affects ethics attraction here by clicking on "Expand" on the bottom of each ethic's description: https://stellaris.paradoxwikis.com/Ethics
I am autocratic and i have 10% of democratic pops (that come form nowhere)... i am not so sure how to get rid of them.
Originally posted by H11DN-D4NG3R:
Suppresing makes that faction ethic less effective(aka, -boost to lets say, xenophile,) it makes it so when the check comes to change pop ethic, it will have less chance to become xenophile.
A faction starts proper when there are atleast 5 people. And will dissapear if there are less pops. Ofc, their support if its low then it will 2 disappear, eventually.

On a personal note, just promote 1 your fanatic ethic, or the normal ethic that is governed. Suppressing 1 faction isnt worth it,
I just built black site on every system where there are members of non-wanted faction... I will report progress.
Azor Jul 31, 2018 @ 7:27am 
It takes time. Pops change ethics they are attracted to randomly.
Last edited by Azor; Jul 31, 2018 @ 7:27am
Ryika Jul 31, 2018 @ 8:21am 
Factions are a long-term thing. Just suppressing one will not magically make them go away, even if the overall pressure towards that faction is rather low, it will still take decades to see a meaningful change.
annaliseh Jul 31, 2018 @ 6:15pm 
I totally ignore factions and never have a problem - even if they not producing influence.
Old Ben Jul 31, 2018 @ 6:34pm 
Originally posted by annaliseh:
I totally ignore factions and never have a problem - even if they not producing influence.

I do the same. I ignor them and build structure, etc., that promotes my form of government and I never have a problem with them.
Black sites works in combination with faction suppression. while only suppressed faction did not loose any members, after black sites are on it drooped in numbers.
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Date Posted: Jul 31, 2018 @ 5:23am
Posts: 10