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For example, if your fleet suffers losses in combat and then you reinforce that fleet, those replacement ships will be built at your shipyards and then begin to travel to join the main fleet. The main fleet will no longer show reinforcement as an option - because the reinforcements are being built or have already finished building - even though there are still ships missing from the main fleet. As those reinforcing ships join the fleet the fleet power will increase, and when they have all arrived the fleet will show full strength.
In order to prevent the outliner from becoming cluttered as clusters of ships travel to reinforce your various fleets, only the main fleets are shown, not the reinforcements in transit. The fleet power is shown in red to warn you that the fleet as it is now is not at full strength, because either losses have not been replaced or because the replacements have not yet arrived. Once all of the ships belonging to a fleet are present (and fully repaired) the fleet power will change back to green.
You see the issue is that there are no reinforcements needed or on their way.
so 3 battleships is 4.2k (1.4k each) and 60 corvettes is 69k( 1.15k each)
isnt it super strange your corvettes almost as powerful as battleships ?
of course in practice they aren't as powerful as battleships since their evasion isn't anywhere near as effective as the numbers suggest.
@Smoresypoo: That screenshot is helpful, and confirms that you are right about the fleet's full compliment being present and none of the ships needing repair. A screenshot showing the system that the ship is located in with the fleet's window open would help us rule out a few other possibilities (jump sickness, suppression by enemy titan, environmental effect).
It says 80k fleet power, but it shoould be over 100k