Stellaris

Stellaris

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Smoresypoo Mar 1, 2020 @ 9:23pm
My fleet power is not adding up
In my fleet manager I have 60 corvettes 3 battlships and 1 titan. The corvettes add up to 69.5k power. The battleships add up to 4.2k, and the titan adds up to 5.5k. However, on the actual fleet itself, it says the power is only 35k. That doesn't add up. The text is in red, but i have no need for upgrades, repairs, or reinforcements. The fleet is at full power. BUT ITS STILL IN RED. Someone please help me. Edit: The fleet power is now at around 50k, but that is still 20k less than what it should be.
Last edited by Smoresypoo; Mar 2, 2020 @ 4:00pm
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Showing 1-15 of 19 comments
Isokon Mar 1, 2020 @ 9:30pm 
Is the fleet in a system with a pulsar?
Smoresypoo Mar 1, 2020 @ 9:56pm 
Originally posted by Isokon:
Is the fleet in a system with a pulsar?
no
Isokon Mar 1, 2020 @ 10:06pm 
Originally posted by Smoresypoo:
Originally posted by Isokon:
Is the fleet in a system with a pulsar?
no
Energy or Alloy shortage? Any mods? I am not entirely sure, but your corvettes seem to have a rather high power rating compared to your battleships.
The fleet manager shows the full potential of the fleet. The fleet itself is going to show the reality as it stands at this instant. When they don't match, it is because there are ships that are intended to be part of the fleet which are not present at this time.

For example, if your fleet suffers losses in combat and then you reinforce that fleet, those replacement ships will be built at your shipyards and then begin to travel to join the main fleet. The main fleet will no longer show reinforcement as an option - because the reinforcements are being built or have already finished building - even though there are still ships missing from the main fleet. As those reinforcing ships join the fleet the fleet power will increase, and when they have all arrived the fleet will show full strength.

In order to prevent the outliner from becoming cluttered as clusters of ships travel to reinforce your various fleets, only the main fleets are shown, not the reinforcements in transit. The fleet power is shown in red to warn you that the fleet as it is now is not at full strength, because either losses have not been replaced or because the replacements have not yet arrived. Once all of the ships belonging to a fleet are present (and fully repaired) the fleet power will change back to green.
Smoresypoo Mar 2, 2020 @ 12:14am 
Originally posted by tempest.of.emptiness:
The fleet manager shows the full potential of the fleet. The fleet itself is going to show the reality as it stands at this instant. When they don't match, it is because there are ships that are intended to be part of the fleet which are not present at this time.

For example, if your fleet suffers losses in combat and then you reinforce that fleet, those replacement ships will be built at your shipyards and then begin to travel to join the main fleet. The main fleet will no longer show reinforcement as an option - because the reinforcements are being built or have already finished building - even though there are still ships missing from the main fleet. As those reinforcing ships join the fleet the fleet power will increase, and when they have all arrived the fleet will show full strength.

In order to prevent the outliner from becoming cluttered as clusters of ships travel to reinforce your various fleets, only the main fleets are shown, not the reinforcements in transit. The fleet power is shown in red to warn you that the fleet as it is now is not at full strength, because either losses have not been replaced or because the replacements have not yet arrived. Once all of the ships belonging to a fleet are present (and fully repaired) the fleet power will change back to green.

You see the issue is that there are no reinforcements needed or on their way.
Begemot Mar 2, 2020 @ 12:28am 
The 200 days debuff from a recent jump?
Originally posted by Smoresypoo:
You see the issue is that there are no reinforcements needed or on their way.
I would love to see a screenshot showing the selected fleet and the fleet in the outliner, and another showing the fleet selected in fleet manager.
anaphylactic god Mar 2, 2020 @ 7:42am 
sorry what,
so 3 battleships is 4.2k (1.4k each) and 60 corvettes is 69k( 1.15k each)
isnt it super strange your corvettes almost as powerful as battleships ?
Azunai Mar 2, 2020 @ 8:16am 
the combat power calculation factors evasion into the combat strength. not uncommon for corvettes with high evasion to show very high combat scores.

of course in practice they aren't as powerful as battleships since their evasion isn't anywhere near as effective as the numbers suggest.
Smoresypoo Mar 2, 2020 @ 3:38pm 
Originally posted by anaphylactic god:
sorry what,
so 3 battleships is 4.2k (1.4k each) and 60 corvettes is 69k( 1.15k each)
isnt it super strange your corvettes almost as powerful as battleships ?
Yeah theyre 90 evasion corvettes
Smoresypoo Mar 2, 2020 @ 3:39pm 
Originally posted by Begemot:
The 200 days debuff from a recent jump?
That is probably it because i jump my ships a lot, but i will check.
Smoresypoo Mar 2, 2020 @ 3:42pm 
Originally posted by tempest.of.emptiness:
Originally posted by Smoresypoo:
You see the issue is that there are no reinforcements needed or on their way.
I would love to see a screenshot showing the selected fleet and the fleet in the outliner, and another showing the fleet selected in fleet manager.
https://steamcommunity.com/id/JMoors0411/screenshots/
Last edited by Smoresypoo; Mar 2, 2020 @ 3:58pm
Dr. Loan Lee Mar 2, 2020 @ 5:02pm 
Sounds like a post jump effect or something similar.
Originally posted by Kaycha SoulWrath:
Sounds like a post jump effect or something similar.
A screenshot showing the fleet's window would show whether there is a jump icon and that would show us if the jump is on cooldown.

@Smoresypoo: That screenshot is helpful, and confirms that you are right about the fleet's full compliment being present and none of the ships needing repair. A screenshot showing the system that the ship is located in with the fleet's window open would help us rule out a few other possibilities (jump sickness, suppression by enemy titan, environmental effect).
Smoresypoo Mar 2, 2020 @ 7:53pm 
Originally posted by tempest.of.emptiness:
Originally posted by Kaycha SoulWrath:
Sounds like a post jump effect or something similar.
A screenshot showing the fleet's window would show whether there is a jump icon and that would show us if the jump is on cooldown.

@Smoresypoo: That screenshot is helpful, and confirms that you are right about the fleet's full compliment being present and none of the ships needing repair. A screenshot showing the system that the ship is located in with the fleet's window open would help us rule out a few other possibilities (jump sickness, suppression by enemy titan, environmental effect).
https://steamcommunity.com/id/JMoors0411/screenshots/
It says 80k fleet power, but it shoould be over 100k
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Date Posted: Mar 1, 2020 @ 9:23pm
Posts: 19