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Unemployment is a major factor.
If you're a xenophobe it's okay to put them on residence, but if you really want them to be slaves start them off as servants. That'll at least solve any amenities issues. Bring in a non-enslaved species to put as the ruler.
I do believe had something to do with either my factions hating me. My amenities were good on all planets and I had no unemployment. All i know that all planets had 0% stability
But it doens't matter anymore. Sorry I have no patience.
If your factions hated you, that's usually solved by checking what each faction likes and dislikes. Many of those things are small concessions that don't really hurt you much to grant (like giving alien immigrants residency, disabling various more gory types of interactions with primitive species you're observing and the like) which you can make to make them happier.
Mind that some things you can do to make one faction happy might not be seen in a good light by its opposite, so make sure that the faction you are planning to butter up actually has enough members for it to mean something.
Then there's the planetary habitability score and modifiers - some planets carry negative happiness modifiers that you have to look out for and bad habitability can also make your pops harder to control.
There are some event decisions that can cause your pops to be unhappy for a while. Being humiliated by a Fallen Empire and sacrificing one of your scientists or pops to an FE for example.
Last but not least are the various pop types you can have that might have traits interfering with your ability to keep em content such as decadent. Overcrowding also lowers stability, afaik.
When in doubt, enable nutritional plenitude in your decisions (which makes pops pig out in food, but also gives a pop growth bonus and a slight happiness boost afaik), check if you have access to an edict that might improve happiness, set their living standards to a higher level (under species settings, makes em happier but also makes em use more consumer goods, but that's usually partly negated by the improved production from said happiness) or spend for an empire wide party at the Artist Enclave.
A high level governor could help stabilize your colonies as well.
You could also check if you can reform your gooberment and switch civics to something that pups more pep into the step of your pops if you're in desperate straits.
For a more long-term planning one, you might want to look into the domination tradition, that might also have some useful perks to keep your pops popping or at least help you afford edicts that'll tide ya over.
Empire Capital +5
Noble Jobs +5
Police State civic +5
Shared Burdens civic +5
Deep Space Black Site starbase building +5
Finishing the Harmony or Synchronicity tradition tree +5
And: Stability is increased up to +20 by increasing the Amenities up to double the population.
If you're really desperate, you can declare martial law for awhile. It costs 50 influence on the planet's decision menu "... giving the following effects:"
+2 Soldier Jobs
+5 Stability from Soldier Jobs
−33% Job Resource Output
−50% Pop Growth
Can be ended at any time.
Just make sure to have some soldier jobs populated on the planet for that one.