Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Mostly you want to build 1 district (mining, food, energy) before the first building becomes available at 5 pops.
No pop should be unemployed unless you are running a utopian abundance empire.
Generally avoid building things if you have jobs open, just wait for there to be 0 jobs available or later on just unemployment since it has a visual cue. (though if you have a building slot use it).
The first buildings early game should be alloys or unity since you are still building up.
Once you know how safe you are, doing robotics can be good for very good early growth if you want to put in the investment.
However alloys is generally a good first bet and consumer goods as you need them, as alloys will make the entirety of your military might and establish yourself early game to deal with A.I. threats.
At least in grand admiral.