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Also there is a lucrative Shrines event to boost early development, and rushing some traditions can be beneficial as well.
Also, it unlocks an exclusive collosus weapon that converts entire planets to spiritualism.
most of that used to be achievable with genetics. Now synths is better because of the new crappy pop system.
You just don't conquer enough :P
And it's not really an issue, while factions are irrlevant; only shows how "easy" it is to utilize Gospel civic.
But get a 10% hit for being minority, instead. Either way, I rarely bother with robots, especially if spiritualist, even more so as a fanatic one (as in that playthrough, where I purged, maybe, 50 of those things).
Honestly thats all you need.
I conquer plenty, but my empire always drives down Xenophile (the natural pull for free aliens), unless I'm playing said megacorp.. then it does heavilly go spiritualist or I just use the god ray to convert them later game.
Maybe your empire is just so unhappy that they don't follow your ethics?
Also the '10% hit' that's not to happiness. That's to faction support. They are wildly different things.
At the moment the most happiness you can get from a faction (since it's been changed) for an individual pop is either +10%, or -10% at the lowest (despite what the wiki says).
That means you could completely piss off your faction, and still have a very happy population, especially as a psionics empire, it really isn't a lot of risk.
The other downside is lower influence from factions, however spiritualists psionics also get base level influence (neither ascension path gets), so even that is minimized as a problem.
Synthetic is certainly the best path still.. however.. the original question of this whole discussion was "why play spiritualist", which has soundly been answered for their amenities capabilities. Support for being a vassalizer/Megacorp. As well as MegaChurches. Not "which ascension path is best". Even if there is obviously some connection.
Even if the original poster seems to think 'nothing' is the correct answer.
I mean those are some pretty sweet bonuses.
Second best isnt a bad place to be.
You meant you can be a good Emperor guided by the omnipotent, all-good and omniscient. Thats why every player should have tryed to play as fanatic spiritualist.
The random events will love the spiritual player too.
The Chosen one gets created by just absorbing a large amount of psionic energy from the Shroud.
No one guides the chosen one...
2. Bonus unity. Spamming temples and the bonuses to unity generation should push you ahead in the tradition tree. Activate ambitions earlier than most other empires.
3. Higher chance to unlock psionic theory and telepathy rare tech. Ascend earlier.
4. Consecrated worlds perk. Get up to +25% unity, +25% spiritualist attraction, and +15% amenities when you consecrate 3 gaia worlds. Consecrate holy worlds, and you become best buddies with spiritualist fallen empires.
5. Divine Enforcer colossus. Do you have too many factions in your empire? Use the Divine Enforcer on your own worlds to forcefully convert pops into spiritualist. If you use robots, move them to another colony before activating and then move them back afterwards. This will prevent bots from getting purged
*On Robots and happiness of traditionalist/spiritualist factions.
Outlawing AI = -5 faction happiness. Servitude AI = -10 faction happiness.
Psionic pops have +5 happiness. Social welfare living standard gives +10 happiness. Having 2x the amenities of your pops will add +20% happiness (i.e. 100 pops with 100 surplus amenities = +20% happiness.) You can enslave robots and give them the Domestic Servitude trait to boost amenity production. Unemployed robots will turn into servitors that add amenities. Proclaiming Religious Revelation will add +5 faction happiness to traditionalist pops.
These along with satisfying other traditionalist faction demands will offset the happiness penalties that come from making bots. Just be prepared to fight off a robot uprising once you switch from outlawed AI to servitude AI.
They grow super slowly.
Both biological and synthetic ascension paths produce pops way faster, which puts them at a distinct disadvantage to those two.
And if you're going to play spiritualist and go with either biological or synthetic ascension - you may as well just not play spiritualist.
Nobody is suggesting the game can't be played like that. Just that you're essentially giving yourself a handicap. And the best way to work around the handicap is to pretty much just throw out all of the benefits you get for being spiritualist, and accept the negative consequences, and just play as if you were ... any other ethic instead.