Stellaris

Stellaris

View Stats:
Spitfire Dec 17, 2019 @ 8:08pm
Returning player here. Were is warp drive?
Do i have to do a special research for it now? i really dont like Hyper Drive.
Last edited by Spitfire; Dec 17, 2019 @ 8:08pm
< >
Showing 1-15 of 33 comments
stars2heaven Dec 17, 2019 @ 8:18pm 
Yep
Spitfire Dec 17, 2019 @ 8:31pm 
Originally posted by stars2heaven:
Yep
What are the requirements to unlock it them please?
ArchaicReaper Dec 17, 2019 @ 9:18pm 
There are no warp drives anymore. Wormhole generators are gone as well. Hyperlanes are the default option for all empires now. Jump Drives can still be researched, but they have a debuff for a short time after jumping. Natural Wormholes can now be found and typically come in pairs, research is required to travel them. There are also Gateways that work like the old Wormhole Generators, but they don't have a range they just connect to each other.

The reason for Hyperlane only was in an effort to make defenses matter more, such as using a Fortress as a chokepoint of lanes to protect your border, and to heighten tactics rather than purely relying on doomstacks. Understandably it was a very divisive update. If I recall, it came about during the 2.0 update with Apocalypse. You might be able to roll back to 1.9 to get it all back, but then you'd also miss out on the other updates that came after.
Glorwyn Dec 19, 2019 @ 7:18am 
Personally I like the new hyperlane only until jump drives. Before the update I always used warp (Cause freedom of movement all the way), and at first I was upset about the update making it hyperlane only UNTIL I realized there is a point to make boarders a certain way and that there are tactical ways to go about warfare, such as cracking someones outer fortress and blitzing away all the stations until another chokepoint is reached. Then while you hold out the enemy fleets there are no reinforcements to help defend the planets within the area you are holding. You can pick them off one by one.
Crowkeeper Dec 19, 2019 @ 3:28pm 
Thankfully they got rid of that garbage.
Oakshadow Dec 19, 2019 @ 10:30pm 
Warp drives (now Jump Drives) are gated behind an engine tech. They're also not meant to be used constantly. As you have to manually tell your ships to use them, and doing so debuffs the fleet for a short period of time.

Worm hole generators have been replaced with Gates. Another rare late game tech. But unlike before they're now considered mega structures and take quite a bit of resources to construct. (roughly that of a habitat, which you probably aren't familiar with either)

I used to hate hyper-lane travel too. But now that it's the baseline and I don't have to try and compete with empires using warp or wormholes.... the game is much more fun. So give it a try.
Heckin' computer Dec 19, 2019 @ 11:43pm 
Originally posted by 123:
Do i have to do a special research for it now? i really dont like Hyper Drive.

Welcome back - to a totally different game than you purchased in the first place! We have long-winded explanscuses why this is necessary and must-be-so, but ultimately, we are deluding ourselves. For it is foolish to believe it is appropriate or acceptable for a 'finished' product like this was billed as to be altered in such a fundamental and transformative fashion.

Granted, it was a high-bar, reaching and perhaps flawed vision Paradox gave us initially to offer the very different types of propulsion systems. Not a monotone, managed transit corridor network like we are relegated to now. I for one will never forget the thrill and curiosity of those early games, and the unpredictability involved and invited by the differing play-styles they required.

I am a sadder gamer for the loss of that bold take on interstellar travel and space dog-fighting. Too bad so sad, but it's gone for good, along with any respect I had for Paradox given how they've handled the situation and feedback in general.
Last edited by Heckin' computer; Dec 19, 2019 @ 11:46pm
Ryika Dec 20, 2019 @ 4:20am 
Originally posted by Heckin' computer:
I am a sadder gamer for the loss of that bold take on interstellar travel and space dog-fighting. Too bad so sad, but it's gone for good
You can revert to previous versions of the game though.
Ninjamestari Dec 20, 2019 @ 4:31am 
Just download 1.9 version of the game somewhere, revisit current stellaris once Federations comes out.
Heckin' computer Dec 20, 2019 @ 4:12pm 
Originally posted by Ryika:
You can revert to previous versions of the game though.

That's true. It is also true this loses years of bug-fixes and other improvements that actually were worthwhile. In addition to being within the scope of the existing game, and otherwise somewhat redeemed the decision. Worst of both worlds essentially.

You can also buy a completely different game, like Sins of a Solar Empire, or the Star Control I + II bundle, or even the epic that started it all, Master of Orion original (last one on another website.) They're all very much enjoyable alternatives to dubiously-designed derivatives like Stellaris. Paradox actually cut out one of the few distinguishing features when they removed the triple-threat propulsion-systems core game-play element!
Last edited by Heckin' computer; Dec 20, 2019 @ 4:14pm
_ALuX_ Dec 20, 2019 @ 5:02pm 
Warp drives are currently ten meters to your left, six feet under. Press F to pay respects.

All joking aside it was reworked out of the game in favor for hyperlanes, gateways, natural wormholes, and the late-game jump drive tech.
Heckin' computer Dec 20, 2019 @ 5:26pm 
Speaking of dying I think that's what this franchise is set to do. It's no laughing matter when the product you bought subjects you to a bait-and-switch scam and forces everyone to play along, or pay for incremental bug-fixes that go on to break the game in new and worse ways (it doesn't even have a functioning loader anymore.)

Then you have slap-happy forum-goers who prefer to insult and shout over the people with the dignity and self-respect to complain about this shabby treatment by Paradox. Well I'm mostly concerned with making sure no one else makes the same mistake by knowing what they're getting into with this game.

Unlike Paradox, some of us are able to deliver on our promises - I hope you like the changes!
Glorwyn Dec 20, 2019 @ 5:42pm 
I personally love this new stellaris way more than the old stellaris.
Heckin' computer Dec 20, 2019 @ 5:44pm 
Originally posted by Glorval:
I personally love this new stellaris way more than the old stellaris.

Too bad for others the original was never fixed, and this parody of it overtook any thought of correcting the flaws in the first.
Glorwyn Dec 20, 2019 @ 5:46pm 
PARADOY of the first? It is still the same game, its mechanics weren't completely changed. Planet side management was made much easier, thats the biggest single change there was.
< >
Showing 1-15 of 33 comments
Per page: 1530 50

Date Posted: Dec 17, 2019 @ 8:08pm
Posts: 33