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I chose to kill them since they had bad traits (like perfect world adaptability so they cant habit any other planet that isnt a gaia one) +I got lucky and discovered the 'immortal fungus' thing that is adaptable to all!
When I said no, their fleet appeared, like you said. It attacked my science ship, in which it retreated. I never saw its fleet size, so I carelessly sent my 3 corvettes to the system, only for it to be empty.
No hostile fleet and the Mardak were still on the size 25 gaia planet. I guess my science ship scared them off.!
Jokes asside, I'm guessing it is indeed a bugged sequence of events. Your hostile fleet is flying around the system, while my own hostile fleet vanished.
I'm not sure if the species is randomized or if it is the same species for everybody.
They have Gaia habitility (100% for gaia only, 0% for rest, so horrible for colonizing).
Yes if you refuse their bombardment they destroy the starport and do nothing else. If you do let them purge, what remains is a 25 tile GAIA world which still is pretty good for science, putting art monument etc. So there is literally no "bad" outcome. Ridiculous
As far as the Ransomeers are concerned, that's a totally unrelated quest. I'm sure there are more relevant threads than this one. But essentially, IF you are successful (which requires a lot of luck), then you get a bunch of influence and the "Savior" modifier for 3600 days (You'll have to search for yourself to find out what that is, or keep trying to finish until you randomly get a success).
I don't care what those primitives are it's ALOT cheaper just to remove some sludge than it is to try and take on that fleet. Won't say no to them again.
I think that the event chain might only have been playtested with people who are willing to purge a species in order to get a Gaia world.