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Don't put off upgrades to ship classes and weapons. You should be using cruisers if not battleships by mid-game.
It shouldn't be a surprise that the AI uses gateways and wormholes. If you have an L-gate/wormhole right in your nether regions, you should be stacking bastions and fleet power in that system or you're gonna get ganked. Also, relying on AI allies to back you up at just about any point in the game isn't gonna work out great for you unless you get suuuuper lucky.
Supposedly they increased the AI priority so they assist more often against crisis and in wars they get dragged into as allies. You will only really see the AI help with the mid and end game crisis on admiral or higher since their fleets are too weak for the AI to even consider sending them to help on lower difficulties.
If you win the war on its behalf, it won't declare white peace or enforce a surrender and this leaves you at war well beyond your interest.
If you are federation leader (best economy) and you declare what the federation fleet will be made up on, the AIs in your federation don't give a toss. You might assign 1 titan, 10 BBs, 10 CR, 10 DD and say 40 Corv's for your federation fleet. The AI... if it contributes to the ship building, will churn out corvette spam. For every 20-30 Corvettes, it might churn out a DD. for every 20 DDs it might churn out a CR, and for every 10 CR it might churn out a BB. But you are the one who is supposed to be in control of the federation fleet, shouldn't you be the one who decides what is in it and who contributes to that allocation.... NOPE
When you form a federation fleet, you are restricted to 250 maximum (unmodded) fleet command. The AI can double that and have a 500 fleet command federation fleet.
I hope the new Federations DLC will fix these issues, but I probably have more chance winning the Lottery
Generally you should be able to handle it if you are expanding properly.. or at least get help.
Have to remember that the Khan is fighting -everyone-. Not just you. So playing in games with numerous empires will give them more adversaries.. even if more people for them to take over.
That being said.. you can also submit to the Khan and wait to build up and fight them.. like I did in my game and then declare your independence.
The alternative is waiting for the Khan to die, or ambushing them. This is also an easy way to end the Khan's horde.
Really, I've had different outcomes.. usually the A.I. contributes heavily with a variety of ships, though they do prefer corvettes. I think it may be mostly because of their tech level, since I play in Grand Admiral games.
Also they tend to fight in wars, though they do have a preference for self defense like any player would. They aren't always great, but they do help enough to make it worth the while.
That being said you do have to be willing to bare the brunt of most challenging conflicts, which I guess I'm fine with. But they are reliable enough to be worth the influence.. or at least a distraction for your enemies.
Once the Khan dies, all the horde ships will retreat to their own borders and stay there, and after some time, the Horde will fragment into multiple warring factions.
Basically, cut the head and the body will follow.
If you can't do that, and refuse to surrender, you can also try to turtle and wait for the Khan to die via event(either naturally, or by being assassinated). Takes about 50 years max, usually less. If you have the economy and there are others kinds of marauders, remember you may be able to hire some of them as mercenaries. It's not ideal, but it will provide some amount of backup.
In the future, like it has been mentioned, always consider wormholes as direct links to an other sector, as such if you don't go there first to explore and expand, wormholes make nice chokepoints which are important to control, and prime locations for fortresses. For the same reason, never repair a gateway if you haven't properly made sure it's well guarded and defended. Once your gateway is open, it's open for everyone else who also has a gateway. Make sure it's a spot where you can invade from, but not one where you can be invaded from.
Also what Goot said is my exact experience with federations in general. I think what took the cake was when not only my allies were only churning corvettes, but they were sending them to me by making them pass through marauder systems one by one, where they were promptly destroyed, forcing me to manually reroute every single stupid corvette those idiots built in some of the most backward spots of the entire galaxy. There was also the moment where the democratic sloths which were member of my federation decided to launch a liberation war on their neighbor, everyone else was on board with that, so I reluctantly followed. In true sloth fashion, they only arrived on the frontlines when everything was over and everyone else(mostly me), has conquered everything that could be.
And people wonder why slavery exists, and why so many people play devouring swarms or killer bots...