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Seriously though, this would probably work only as mod. since this sounds like something that would raise requirment levels for pc.
and then theres possible bugs with orbital overlap, say a pair of 2 mineral asteroid and moon perhaps , slap through and combine to 1 4 mineral or 2 4 minerals.
its a possibility and then theres how fast these things are gonna whirl around, graphical bugs, construction issues if theres multiple under one another
can forsee a few problems
then you have stars orbiting and their satellites orbiting as well as satellite satellites orbiting. Would be awesome, but I guess they dont wanna ask. pdx should rewrite the game, engine in proper 64 bit. And they dont want that, since its expensive and they like moneyz for the least investment possible.
Not so much, it's super basic physics which PCs are very good at handling and would be a trivial load compared to like AI. I mean look at Distant Worlds, came out almost 9 years ago, single core, 32bit, you can play on galaxies with up to 1400 star systems tracking over 50,000 orbital bodies rotating around systems, didn't have any issues with it.
Once I asked Wiz why this wasn't the case on twitter in the early days of Stellaris. The answer was that they tried but they couldn't figure out a practical GUI.
I mean... after the arguments PDX brought out when it scrapped warp and wormholes from the game that's not hard to believe at all.
And you don't even need to move them continuously, just when I look inside the star system adjust the position. Ships move, space stations move (I think), why planets can't move?!!!
but what would be the gameplay benefit to having celestial bodies move around when you're looking at it?
Not to a really noticable extend. Might be the odd planet that is far enough removed from the starbase that it might be attacked without attacking the starbase first, but in all likelyhood a fleet will have to beat the starbase and then take care of any planets in the system, just the same as now.
Systems aren't really "big" in Stellaris considering the weapon-ranges of fleets.
Anyways, maybe the difference isn't very big, but it's still frustrating that the game having so much intricacy and nuance (including freakin leaders' dying from old age!) doesn't have this basic and obvious feature.