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Edit: Don't require, but have caps of. So if you rely on districts other than city you're going to run way short of people.
Those buildings are usualy for processing advance materials like alloys, consumer goods, reasearch, strategic resources or for giving modifiers for pop growth/unity production/crime or deviancy reduction etc.
It is usually safe to build at least one city district to support the jobs created by your first building but you don't really need to get more unless if you are planning on making buildings that generate a lot of jobs.
and some buildings provide housing are they worth it ?
You shouldn't get buildings that generate housing if you still have an available city district slot since they create the same amount of housing and the amenities that you get from those you could get by making commercial districts/maintenance hubs.
Just get housing buildings if it is an absolute emergency.
this allows yo uto have colonis strictly for basic ressoruce generation. jsut fill the mining/power/food districts and be doen with it. Then use the pop growth to settle the pops somewhere else mroe beneficial.
Generally, you want to focus on getting a few worlds bulked up with the advanced production so yo ucan supervize it more easily.
After those are topped, you go back to upscaling your other colonies.
A ressource colony requires as few as one city district to run a few essential jobs. (unity, anemities etc).
They're absolutely worth it, but you need the upgrades and to have buildings that need massive pop staffing before they truly come into their own.