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The burrito tech tree !
hahah imma try that one!
On a side note, speaking of the devil. As soon as i posted this i got the option for gas extration haha
Cant help feel like my game is bugged or something. Is there some way later unlocked sub-set research for mining stations of rare minerals? I've got a lot of systems that would greatly improve if I could just get those rares...uhg
Tried any burritos lately?
-Extraction is the one that allows you to exploit pre-existing sources of the resource (e.g. Bubbling Swamp rare features on planets allow a certain number of Gas Extraction Well buildings), including space-borne deposits.
-Refining tech unlocks a building which can be constructed anywhere and allows a specialist pop to turn 10 minerals into 2 of the given resource (Exotic Gasses, Rare Crystals, Volitile Motes).
Both techs are the same "tier," meaning that they have the same research cost and start showing up in your "deck" of potential technologies at the same time, all other things being equal. Not sure what the specific weights are for these techs to show up more frequently in the research list, but I'd guess having a scientist with the Indusrty Specialization leading your Engineering Research is probably one of them.
All of these techs are in the Engineering tech tree, along with EVERYTHING ELSE. (darn you, Mega-Engineering! Spawn already!)
Exotic Gas Refining:
Exotic Gas Extraction:
In practice, this is a low chance low tech to appear in your deck because there are ♥♥♥♥♥♥♥ ton of other techs at the same level with similar weight. It took me 2280 for mine to appear despite the 1.25 pull modifier from leader. You'd better take it when it appears as it should be quite cheap when it does.
That's something to get into a heated but very interesting discussion, I suggest you take a look at and maybe comment yourself:
https://forum.paradoxplaza.com/forum/index.php?threads/why-too-many-upgraded-buildings-will-destroy-your-economy.1144084/
I even got the tech to MAKE exotic gases before i could harvest them from under my bum
i dont get why they bloat the Engineering tree so much I mean if I was making the techtree
Motes in Engineering Crystals in Physics and Gases in Society as that's where there they tend to get used plus id make Crystals cost energy and gases food rather then overtap mierals