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(keep in mind building districts in advance consume Energy points) so build only when needed.
yea it's stupid they should have made it drag and drop like Master of Orion. or something
What I have been doing is as soon as possible moving my mining off planet and replacing the mines with Generators.
This is over the course of 20-30 years as I explore the galaxy. Population growth is the driving factor I find in the new Update.
you will bleed dry, just get a healthy economy is key.
Construction of a generator district costs 300 Minerals, for that amount you could also have connected 3-4 mining stations that yield more resources than you lose as a fee.
The thing is.. that really shouldn't happen if the empire is planned properly. If generator districts are placed whenever the economy is about to need them, then I don't see how one could even run into a deficit, and avoiding the deficit is definitely the better option than trading oneself out of the deficit.
But if you realized you messed up, then don't let that 30% cut scare you away from using the internal market. Districts are a really expensive investment if you're building them to swap around pops instead of preventing unemployment.
-50 is a massive deficit when compared to the example of -5 though. But even then it's not that big of a deal. Does it hurt you? Yes. Is it the end of the world? No. With the 30% market fee any value you trade into energy will lose 30% value, that means you're turning 6.5 relative value into 5, for a total loss of 1.5 "value per month". If 1.5, or 15 per month in the case of the larger example, sinks you the economy was probably not particularly good even outside the resource in which you're running at a deficit. If your economy is in good shape it's fine to have a deficit somewhere as long as it isn't so big you have to skew the entire market to compensate for it.
So what you have to do is 5 / 70 * 100 = 7,14 (Minerals or Food spent for 5 Energy).
This means that you're paying 1,428 Minerals or Food to gain into 1 Energy.
'Trade Values' are automatically converted into energy credits. Build trade hub in your starbase (esp with planets) with good trade values, and patrol the trade route with small ships.
You can also develop trade based planeets, those are really useful