Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
alloys
skills
debugtooltip
influence
unity
finish_research
.....
just really wanna the commands for increase districts
resource [type] [amount] ex: resource sr_zro 50000
sr_nanites
sr_dark_matter
sr_zro
sr_living_metal
consumer_goods
exotic_gases
volatile_motes
rare_crystals
Happy cheating.
Districts are related to planet size. (works best on habitats as their model size doesn't change)
Click planet.
type planet_size [number].
Is there a new command in which to determine how many resources a planet generates?
Specifically, I am looking for a replacement for the now defunct "planet_resource" command. For example, in 2.0 if I clicked on a planet with a mining station around it and typed "planet_resource minerals 20" the planet would then be modified to produce 20 mineral.
Thanks again.