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I don't know why people like this new system.. it's just boring
To me it seems devs intended for us to haevily invest in construction buildings that provide these resources as well. Habitats are pretty good for it or smaller planets. All in all, don't be afraid to colonize more planets and more or less ignore the admin cap. From dev streams, it looked okay to be twice above your current admin cap and passable at triple AdminCap.
However, i agree that the way it is currently done makes little sense. First upgrade shouldn;t cost rare resources to have and i feel there too much of everything requiring consumer goods.
I don;t really know what does it mean for scientist- maybe consumer goods here represent computers? They definitely should require energy as that's both money and actual energy. Maybe minerals as wel?
A better way might be to make researches themselves require resources, while researchers are on energy payroll.
Overall, i'm sure devs will be adjusting as needed and first patch will be soonish. Could be as soon as next week, but i expect it to be released before Christmas for sure.
Computers, lab equipment, clothes, toilet paper, etc. Pretty much everything is "consumer goods", its a very vague and broad term.
Id argue that pre 2.2 it was way more shallow then it is now, they added depth, they didnt remove any. Thats not to say that you have to like it or anything, just that describing it as shallow when the previous version was way more shallow is a tad odd.
Agreed. The depth is deffinately there
Id advice people to be a tad restrained when it comes to border expansion in 2.2. That administrator cap realy hits you hard if you dont develop both the areas you take and the planets (If you do spend resources and time to develop your areas/planets its still good to go wide, the cap is a softcap rather then a hardcap).
Theres so many things that can push you into the red at a moments notice :D .
Having too many pops thus unemployed people (hurts stability, creates crime, if you have to many you have to pay a sorta support system for unemployed), the planet not having enough pops so the buildings just stand there costing mantiance but not giving you anything, the weird way pops prioritise buildings, forgetting to unlock buildings you have locked with the prioritise system, a planet being overcrowded or having low aminities (the debuff hurts), deviancy/crime (the debuf once again hurts), the admin cap penalty, etc, etc, etc.
Its wonderfull, horrible, tedious and involved all at the same time. I like it.
I would argue that this is fake depth which detracts from the actual game.
It has been perfectly clear since CherryH that the devs have been doing everything they could to prevent people from making large giant empires.
I hate to break it to you but playing "Tall" isn't playing "Tall", it is playing SMALL. A so called "wide" empire has more large planets in it than any so called "Tall" empire but for some stupid reason is considered "wide" rather than "large"?