Stellaris

Stellaris

View Stats:
Is raiding(abduction) bugged? Where are the pops?
I tried the Nihilistic Acquisition for the first time, raided two planets into nothing until they got exhausted from war and after that I got ZERO POPS.
The pops disappeared from the planets (dunno if AI resettled them) but nothing appeared on my planet or in the species tab.

Is there a low chance to get a pop? How does it even work?
If it matters i tried to replicate this video https://www.youtube.com/watch?v=vyNIF5op9wA
< >
Showing 1-6 of 6 comments
Altorer Jan 23, 2019 @ 2:32am 
Iam also experiencing this bug. It makes this build unplayeable and I hope it will be fixed soon.

P.S. During war, the enemy civ has one planet. My fleet was bombarding it for eternity (without any profit) and suddenly all their pops just instantly gone somewhere. Since they couldn't resettle them, I guess pops just became refugees.
Last edited by Altorer; Jan 23, 2019 @ 2:40am
Artee Jan 23, 2019 @ 2:39am 
This happened to me: it turns out I had the species citizenship set to "undesirable".
Altorer Jan 23, 2019 @ 2:43am 
Originally posted by Artee:
This happened to me: it turns out I had the species citizenship set to "undesirable".

Thats the point of that build: you steal pops and then kill them for resources.
NoDMoD Jan 23, 2019 @ 2:59am 
It works for me.
Captain Katawa Jan 24, 2019 @ 3:09pm 
Originally posted by Altorer:
Originally posted by Artee:
This happened to me: it turns out I had the species citizenship set to "undesirable".

Thats the point of that build: you steal pops and then kill them for resources.

I found the solution.
Set the initial pop rights as SLAVES and after you got some of them onboard - switch to undesirables.
You can abduct any undesirable pop when they are in your empire.
So you gotta abduct slaves first, then turn them into undesirables and after that you can abduct all and any undesirables.
FIBBIDEH Jan 25, 2019 @ 11:33pm 
Originally posted by Captain Katawa:
Originally posted by Altorer:

Thats the point of that build: you steal pops and then kill them for resources.

I found the solution.
Set the initial pop rights as SLAVES and after you got some of them onboard - switch to undesirables.
You can abduct any undesirable pop when they are in your empire.
So you gotta abduct slaves first, then turn them into undesirables and after that you can abduct all and any undesirables.

What are you taking about?

I have an entire build that works exactly like this. They are barbaric despoilers and, even though the victim species rights are 'undesirable' and they are sent to work camps immediately upon abduction. I did this from the start, although this was in 2.2, so this might be another bug that needs to be worked out.
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Jan 21, 2019 @ 10:55am
Posts: 6