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Not dedicated fleets, really, just ships within a fleet.
If you want dedicated picket ship, I'd look past corvettes: you'll need 1.5 times more of them to "counter" missiles (roughly 1:1 PD:missile ratio), thus reducing available DPS (provided you do have a finite naval capacity). I'd also not bother with battleships against scourge (L+PD destroyers should work just fine), but that's me.
I forgot I also stack disengage as repairing is better than buying new ships and you can get a bonus 88% or something close to that when disegaging if you have starbase support with the right building on it
I do however want to state this is not a "How do I handle the Prethoryn?" thread, I've stomped them a few times already and did so easily last night. I just wanted to test out dedicated picket ships as my Battleships are now fitted with the X size Focused Arc Emitter, a weapon I have never used before, but has required me to lose the Picket Bow which is what I usually use.
I like the idea of Rocket Corvettes being "bait" essentially, but I've never needed them in the past. Enemy lines typically cumble by the time they reach my Titan/Battleship fleets.
Also, apologies that this post seems to have been posted twice, so I deleted the other one. Apologies to those that posted in that thread.
I find it more efficient to mass battleships and titans that can alpha-strike enemy fleets even before they get into range. arc emitters work wonders against AI empire fleets, either destroying ships or forcing a premature jump--weakening the enemy fleets right before they get into brawling range. against the prethoryn, I prefer using tachyon lasers and photon torpedoes to melt them down before they even get within striking range.