Stellaris

Stellaris

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Jemas Jan 9, 2019 @ 7:14pm
Hopefully Democratic robots ?
with the new megacorp update i wanna be able to make something like robotic democrats but i am not allowed to cause they can only have 2 types of goverment.... i wanna do a rp where we i am like the borg (no star trek mod) but we wanna help humanity and make it better under us

any idea of a mod that allows any species to be any kind of goverment
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MadMek Jan 9, 2019 @ 7:17pm 
Just use the rouge servitors civic.
Karina Jan 9, 2019 @ 8:14pm 
You can start the game as organics and ascend into synths later.
TwoTonTuna Jan 9, 2019 @ 8:34pm 
Originally posted by Jemas:
with the new megacorp update i wanna be able to make something like robotic democrats but i am not allowed to cause they can only have 2 types of goverment.... i wanna do a rp where we i am like the borg (no star trek mod) but we wanna help humanity and make it better under us

any idea of a mod that allows any species to be any kind of goverment
To expand on Esteban's comment:

Start your game as an organic empire (Fanatic Materialist, Egalitarian) Pick Mechanist to get robots early on along with a nifty -5% robot upkeep bonus. Then get technocracy so you will get bonus tech and unity even while you focus on obtaining resources during the early-game.

Expand normally and pick the Droids > Synths > Synthetic Leaders technologies as soon as they appear. Get the "Flesh is Weak" and "Synthetic Ascension" perks. Flesh is Weak lets you convert organic pops into cyborgs, while Synthetic Ascension transfers your organics into fully-roboticized shells.

Once you synthetically ascend, sign migration treaties with your neighbors. You will still receive organic pop growth, and you can 'assimilate' immigrating organics to turn them into robot pops--all without declaring war or conquering anyone else in the galaxy.

That's it for roleplay purposes. Next is the practical benefits of democratic synthetics. This will be a bit technical, so bear with me:

Egalitarian lets you pick the Utopian Abundance living standard. Everyone gets a huge +20% happiness buff while unemployed pops get +6 research (2 for each type) plus 1.5 unity. They also won't contribute to instability and will not trigger any penalties. The downside is that all your pops will consume 1.0 consumer goods.

This is where Mechanist, Fanatic Materialist and Flesh is Weak come in. The reduced robot upkeep also applies to consumer goods. So you have Fanatic Materialist (-20%), Flesh is Weak (-10%) and Mechanist (-5%) for a grand total of -35% robot upkeep. Turn on the Recycling Campaign, mod your bots to have reduced upkeep, and pick Environmentalist as your third civic. I did this in my most recent game, and my synths/robots only consume 0.3 consumer goods each even on Utopian Abundance living standards.

Oh, and building robots will always grow at a flat growth rate. This is unlike organics, which will see a reduction in growth when a planet/habitat is overcrowded or doesn't have enough jobs. You can churn out out a hundred unemployed robots on a severely overcrowded 6-district habitat for excellent research/unity bonuses.
Last edited by TwoTonTuna; Jan 9, 2019 @ 8:35pm
Rivazar Jan 9, 2019 @ 10:51pm 
From the start of you want to be mech, you can play only machine empire, where one central processor (ruler) controls everything, others are merely bots. That is why you don’t have elections - one controls everything, collective mind.
If you want robo + elections, that you should start as organic and choose 2 traditions reward perks: 1)flesh is weak (making your race cyborgs) 2)synthetic evolution (you will finally get project that allow you to become robo empire).
But in synthetic evolution unlike in machine empire from beginning, each citizen remains thinking individual. You can have elections, your robo race( unlike collective mind machines) has happiness setting.
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Date Posted: Jan 9, 2019 @ 7:14pm
Posts: 4