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I find it hard to play wide as a machine empire because it is difficult to compete with the organics production early in the game so I tend to play tall and focus on research until I clear the requirements for machine worlds and megastructures.
Machine Empires seem to blossom in the late game once you have your machine and ring worlds along with production habitats to process your minerals to alloys. Machine worlds focused on mineral production and ring worlds focused on energy production can support a ton of alloy/research production.
Thanks for your reply. Appreciate it. So would you recommend that I stay within my Admin Cap and only expand when my cap is increased?
Make machine worlds as soon as I'm able to.
Your post sounds like a good plan.
Thanks.
Voice
The problem that I encountered during that time is usually unemployment and the threat of instability because of the limited number of jobs that can be created on a normal planet. IIRC on one of my games, I only rolled with 4 planets. I luckily had 2 sort of friendly neighbors and 1 eradicator so diplomacy was manageable
I really struggled making jobs for my pops that I had to make 2 forge worlds even though I could barely manage the upkeep. I had 2 generator worlds and 2 mining worlds that I turned into forge worlds which is not ideal because I was missing 1 generator world for the outpost/starbase upkeep so I had to pop Capacity Overload.
I was saved by ring worlds as I could just dump my excess pops there to produce energy and convert my machine worlds to mineral production then transfer alloy production to my habitat.
By late game or around 2375 - 2400 your economy should be looking like this.
https://steamcommunity.com/sharedfiles/filedetails/?id=1611682690
This is a unoptimised build when I was testing out the new patch so I am pretty sure others could manage this economy faster with bigger yields.
edit:
This game was started on 2.2.2 btw which is why I losing food because they increased the upkeep for bio generators on 2.2.3.
One thing with MEs is the very slow early colony growth. You need to resettle pops from you capital to kickstart the colony (until 10 pops, when you upgrade planetary capital and build the replicatior building).
What are the best ways to get the alloys required for mass deployment of megastructures?
Not necessarily. Habitats are still useful however there are alternatives that are not available to gestalt consciousness empires that produces way more resources and is cheaper such as the Ecuminopolis.
Regarding alloy production, using the Galactic Market for me was the fastest way to get megastuctures along with at least one forge world. Setting up a forge world, or a world that has a lot of alloy foundry workers, requires a ton of upkeep on energy and minerals.
A good foundation to setting up one efficeiently is by rushing machine worlds. Machine Worlds have uncapped districts which means the only limit to the creation of generator/mining districts is the planet size + modifiers(ie mastery of nature). Early in my playthrough, a size 20 and a size 14 mining world was able to sustain my capital which has all my research and one forge world. I also used one of my mining worlds as my refinery for special resources that is needed for the upkeep of my t3 buildings.
I would imagine it would be harder for Determined Exterminators to do the same thing because they do not have access the Galactic Market, from what I have heard, however the 200+ alloy production from a forge world would probably still give you the requirements that you need for your megastructures as long as you don't build a giant fleet.
I see. I've been trying as Determined Exterminators and they are pretty hard with the upkeep issue that I always seem to have. Actually gonna try the Rogue Servitor now. Something that I have noticed is that when I select the RS Civic it says that they can't create a normal Machine Empire.. What does that actually mean?
Voice
Where and when are you told that message?
When you go to the Civic Rogue Servitor and look down at what it tells you about the Civic it will say Cannot construct Regular Machine Empire.
Voice
I honestly don't know what that is. Is it preventing you from creating your empire and if it is, are there tabs in red in your empire creation screen?
Na I can create it no probs. I was just thinking that it stopped you from doing something that the other machine empires can do no probs. Just don't know what.
Voice
Ok nevermind! I actually found out what it means. I found it in the stellaris wiki.
Basically it mean't that I can't create unity producing machine buildings since my bio trophies are supposed to do that.
Voice
That was new to me but I guess it is because I mainly play as a regular machine empire, a determined exterminator or an assimilator. I find rogue servitors too silly to play although I might do it just for the memes or maybe for the achievement.
My tips thus far trying to make it work.
Rush pop growth. This means, expantion tree for the .5 pop build boost.
Starting with the faster build speed machine trait.
Upgrading admin building asap for pop build bonus.
When you take a planet tansfer over 4 pops so you can build an Assembly Plant asap.
Custodians need a buff.