Stellaris

Stellaris

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DeadCoyote Dec 25, 2018 @ 7:58am
Forced peace is dumb.
So, I destroy all fleets of an enemy empire. I capture all systems of that empire and it can no longer build any new fleets. Then I land my armyes on half of their planet, while they helplessly watch. And then they "force me to peace". How? How?!
This system is dumb beyond any reason. Please, balance it better. For instance, add a condition:
- If an empire controlls no shipyards, it's relative power is Pathetic and it has war exhaustion 100%, it automaticly loose.

Btw, why doesn't 100% war exhaustion force my opponent to accept my terms of war anyway? It's like a nonexistent stat for them.

Also, capturing planets give waaaaaaaay to little point toward war goals.
Last edited by DeadCoyote; Dec 25, 2018 @ 8:33am
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Showing 31-43 of 43 comments
Grzmichuj Dec 25, 2018 @ 7:26pm 
Something has to change.
War exhaustion in Dictatorships (or absolute monarchy) ending with forced peace doesn't make sense. Look at the human reality...
There is no freedom to disobey the cold-hearted leader (the player) in dictatorships. Even when it ruins the country (stellar empire). People flee, are tired, are unhappy, make a riot which may end bad for them. But they have no free choice.
Imagine: "War is going on and nobody is involved.." is no option. This works in democracy, ok.

Look at Germany and Japan decades ago.
"A study done for Secretary of War Henry Stimson's staff by William Shockley estimated that invading Japan would cost 1.7–4 million American casualties, including 400,000–800,000 fatalities, and five to ten million Japanese fatalities. The key assumption was large-scale participation by civilians in the defense of Japan."
"Japanese officers had ordered civilians unable to fight to commit suicide rather than fall into American hands"

Losing certain solar systems, buildings, ships, armies or population by revolution makes more sense.

Players have explained me how to work around the problem, but it still doesn't fix it...
For what reason do i play dictatorial governments? No tea parties for dicators, please!


Now I am the evil guy everyone declares war after a few months.

Adding a question: And why are the other civlizations angry because im a purifier and/ or have the barbaric despoilers trait anyway? They should care if i actually purge and abduct species, not just because I have this trait hidden in my bio.
Last edited by Grzmichuj; Dec 25, 2018 @ 7:54pm
Originally posted by Fipsi:
Something has to change.
War exhaustion in Dictatorships (or absolute monarchy) ending with forced peace doesn't make sense. Look at the human reality...
Sometimes game mechanics are needed for game balance even though they don't perfectly reflect reality. Pick any game mechanic in Stellaris and you'll be able to provide real-world examples that differ from how that mechanic works in the game. That's what makes Stellaris a simulation of reality, instead of actual reality. Actual reality would be too detailed to run on your PC.

Originally posted by Fipsi:
Adding a question: And why are the other civlizations angry because im a purifier and/ or have the barbaric despoilers trait anyway? They should care if i purge and abduct species, not just because I have this trait hidden in my bio.
Their songs know what you do in the dark.
Grzmichuj Dec 25, 2018 @ 8:06pm 
Originally posted by tempest.of.emptiness:
Sometimes game mechanics are needed for game balance even though they don't perfectly reflect reality.
I understand... Bad for my stellaris rpg interest... [sadface.jpg]
I won't give up my hopes. :-P

Mistfox Dec 25, 2018 @ 8:19pm 
Originally posted by Fipsi:
Originally posted by tempest.of.emptiness:
Sometimes game mechanics are needed for game balance even though they don't perfectly reflect reality.
I understand... Bad for my stellaris rpg interest... [sadface.jpg]
I won't give up my hopes. :-P

Actually part of the "war exhaustion" is the drain on stockpiles of muntions that can't be reflected in the game. In real life, war uses up one month or more's worth of production -per day!- so part of it is simply running out of ammo, fuel and food. You hear of "ran out of bombs" talk during a war, it's a reflection of this, using up the pre-saved stockpiles.
DeadCoyote Dec 26, 2018 @ 5:41am 
Oooh. Could it be that I could not make White peace with creation of subjugeted nation out of occupied planet, because I was fighting Gestalt nation? Right now I'm fighting another empire, that is not Gestalt, same war goal and such an option is totaly awailable.
Last edited by DeadCoyote; Dec 26, 2018 @ 5:42am
_ALuX_ Dec 26, 2018 @ 6:05am 
Nations have their limit you know.
Mocha Dec 26, 2018 @ 6:37am 
This is why i dont bother ♥♥♥♥♥♥♥ about with the war system, I just make claims, smash the enemy, get my claims, force a status quo, then repeat every 10 years. Its slow, but its better then dealing with the WE system.

Plus its fun to pretend im continually slaughtering my enemies feeble attempts at resistance against my mighty un-ending empire.
Terijian Dec 26, 2018 @ 8:08am 
Originally posted by Captain Conundrum:
Originally posted by Terijian:
I feel like if your enemy escaped the war with no losses in a subjugation war, you musta been dong really awfully, because if you occupy even one planet of theirs when status quo comes, a new empire will be created out of occupied systems and become your vassal.
So if you occupy half theur planets and space, when peace comes, the empire will be split in half, one of which will be your vassal/trib/subsidary.

So you musta not been doing anywhere close to as well as you seem to think
As I said earlier in this thread, there has been a bug since the update that forces you to take everything. The subjugation status quo does not work right now.

That was fixed awhile ago
Terijian Dec 26, 2018 @ 8:11am 
Originally posted by DeadCoyote:
Oooh. Could it be that I could not make White peace with creation of subjugeted nation out of occupied planet, because I was fighting Gestalt nation? Right now I'm fighting another empire, that is not Gestalt, same war goal and such an option is totaly awailable.
It could indeed
Shahadem Dec 26, 2018 @ 8:41am 
Originally posted by tempest.of.emptiness:
Originally posted by Fipsi:
Something has to change.
War exhaustion in Dictatorships (or absolute monarchy) ending with forced peace doesn't make sense. Look at the human reality...
Sometimes game mechanics are needed for game balance even though they don't perfectly reflect reality. Pick any game mechanic in Stellaris and you'll be able to provide real-world examples that differ from how that mechanic works in the game. That's what makes Stellaris a simulation of reality, instead of actual reality. Actual reality would be too detailed to run on your PC.

Originally posted by Fipsi:
Adding a question: And why are the other civlizations angry because im a purifier and/ or have the barbaric despoilers trait anyway? They should care if i purge and abduct species, not just because I have this trait hidden in my bio.
Their songs know what you do in the dark.

The problem is that the game mechanics do not work as they were designed to only benefit one play style at the expense of others. It isn't a simulation if it has nonsensical artificial constraints purely to benefit a specific play style.
Last edited by Shahadem; Dec 26, 2018 @ 8:42am
Terijian Dec 26, 2018 @ 8:50am 
Its not non-sensical, people have offered explanations, such as "Actually part of the "war exhaustion" is the drain on stockpiles of muntions that can't be reflected in the game. In real life, war uses up one month or more's worth of production -per day!- so part of it is simply running out of ammo, fuel and food. You hear of "ran out of bombs" talk during a war, it's a reflection of this, using up the pre-saved stockpiles."

Thats not to say the system is perfect or couldnt be improved, (its not and it could) but its a far cry from 'nonsense'
Elitewrecker PT Dec 26, 2018 @ 9:18am 
Originally posted by Shahadem:
Originally posted by tempest.of.emptiness:
Sometimes game mechanics are needed for game balance even though they don't perfectly reflect reality. Pick any game mechanic in Stellaris and you'll be able to provide real-world examples that differ from how that mechanic works in the game. That's what makes Stellaris a simulation of reality, instead of actual reality. Actual reality would be too detailed to run on your PC.


Their songs know what you do in the dark.

The problem is that the game mechanics do not work as they were designed to only benefit one play style at the expense of others. It isn't a simulation if it has nonsensical artificial constraints purely to benefit a specific play style.
And which play style is that?
Grzmichuj Dec 26, 2018 @ 9:25am 
just a note:
Finally found a mod in the workshop: "War Diplomacy Rebalance" changes war exhaustion and removes status quo.
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Date Posted: Dec 25, 2018 @ 7:58am
Posts: 43