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War exhaustion in Dictatorships (or absolute monarchy) ending with forced peace doesn't make sense. Look at the human reality...
There is no freedom to disobey the cold-hearted leader (the player) in dictatorships. Even when it ruins the country (stellar empire). People flee, are tired, are unhappy, make a riot which may end bad for them. But they have no free choice.
Imagine: "War is going on and nobody is involved.." is no option. This works in democracy, ok.
Look at Germany and Japan decades ago.
"A study done for Secretary of War Henry Stimson's staff by William Shockley estimated that invading Japan would cost 1.7–4 million American casualties, including 400,000–800,000 fatalities, and five to ten million Japanese fatalities. The key assumption was large-scale participation by civilians in the defense of Japan."
"Japanese officers had ordered civilians unable to fight to commit suicide rather than fall into American hands"
Losing certain solar systems, buildings, ships, armies or population by revolution makes more sense.
Players have explained me how to work around the problem, but it still doesn't fix it...
For what reason do i play dictatorial governments? No tea parties for dicators, please!
Now I am the evil guy everyone declares war after a few months.
Adding a question: And why are the other civlizations angry because im a purifier and/ or have the barbaric despoilers trait anyway? They should care if i actually purge and abduct species, not just because I have this trait hidden in my bio.
Their songs know what you do in the dark.
I won't give up my hopes. :-P
Actually part of the "war exhaustion" is the drain on stockpiles of muntions that can't be reflected in the game. In real life, war uses up one month or more's worth of production -per day!- so part of it is simply running out of ammo, fuel and food. You hear of "ran out of bombs" talk during a war, it's a reflection of this, using up the pre-saved stockpiles.
Plus its fun to pretend im continually slaughtering my enemies feeble attempts at resistance against my mighty un-ending empire.
That was fixed awhile ago
The problem is that the game mechanics do not work as they were designed to only benefit one play style at the expense of others. It isn't a simulation if it has nonsensical artificial constraints purely to benefit a specific play style.
Thats not to say the system is perfect or couldnt be improved, (its not and it could) but its a far cry from 'nonsense'
Finally found a mod in the workshop: "War Diplomacy Rebalance" changes war exhaustion and removes status quo.