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My first guess is that the world you are trying it on is maybe too small?
Destroying the buildings and districts should be enough but nope.
Might be a bug that the edict ignores the basic ship shelter but counts the upgraded admin-building as a building (I did enact it successfully but that was right after setting down the colony-ship there.), wich would be annoying since you can't downgrade the building.
You need to have 100% habitability on it.
And you CAN use planets with previously build districts - as long as you demolish them.
What you need is:
Basically: not your capital or special colony type (incl habitats/ringworlds), you must not have upgraded the planetary capital, no buildings (except capital) and no districts.
You dont *need* 100% habitability to make resort world
The resort world modifier *makes* any planet 100% habitbility
"Allow" the planet to be captured by an enemy. Bombard the planet down to zero population then re-colonize. The capital is automatically reset to "Reassembled Ship Shelter" when re-colonized.
with upgraded planetary admin by resettling, recolonize (the capitol goes back to shelter), and destroying buildings/districts (upgraded buildings need to be repaired first as of 2.7.2)
And why would a huge habitat not be a "world"? Is it really so hard to imagine that if you have the tech to build ring world (oh by the way, why we can't we turn this one into a resort world; it even has "world" in the name, which to you seems to be the deciding factor), you could also build massive habitats and design them to be a utopian paradise?