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Reducing amount of Research produced makes Research produced even more important
AI is not really going to adjust the need for more Research, but you're able to
Which means that while before having a 20-40% Research advantage meant to could be quite a bit ahead, but its pointless to go much further than that because you will just hit the end wall too fast.
With Research drastically reduced, you can easily exploit your economy to 2-3x more research, and have a massive distinct advantage for a greater period of time without worrying about hitting the repeatable wall
...when that player only researches a tech every 10 turns, then after 100 turns, that player will have 10 techs, while the other player will have 5 - an advantage of 5 technologies.
...but when that player researches a tech every 5 turns, then after 100 turns that player will have 20 techs, while the other player will have 10 - an advantage of 10 technologies.
Therefor, the faster technologies are researched, the more influence different science rates have - until the point when repeatable costs get out of control that is.
Quick games on Civ, if you messed up on massive teching in a quick game, you could easily pivot and not lose a ton of ground.
If you're in Epic Mode and someone brings out an Muskets or GWI while you're still in Pikes, you're done, there is nothing you can do in enough time to come back.
The question of how well this tech level gap translates into actual, material benefits certainly merits its own discussion, but that wasn't the point of my post.
If you're playing as something that has low research, speed it up.