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Sadly we'll have to wait for an update, since the current 2.2.2 doesn't get much better around 2400 either.
lol, yes, yes I do. I actually baked cookies for the last 30 minutes and I'm still a few years away from being able to declare war again.
Trying to figure out what the hell is Khan doing as they were supposed to appear more than 50years ago. less than 150 years till late game and I'm thinking if I should really be continuing or get a smaller map, reinstall some old mods and go play Exterminators. Perhaps get a mod that lets me reseed life on planets after I destroyed original species and play a good old Reaper.
Pacifist Empire on larger map definetly is a lot less fun than it used to be.
I feel the pain. Playing Mega Corp Tall. The year is also 2400 and it's around here that it begins to slow down. I have even experienced a few micro-freezes when pressing a system or otherwise changing view.
Game would generally start to lag 150 years in but would still be semi playable till 220+ this being with around 200 mods loaded.
Now with 2.2 it's constantly lagging as if we are 200+ years in without anymods.
that being the same case for singleplayer.
my setup should handle this game much better than it does.
> CPU - I7 6700
> GPU - GTX 1080 8gb
> Ram - 32 GB ddr4
I never fully understood why most if not all paradox games ran so hecking bad, I just hope stellaris doesn't die because of the sheer amount of time you need to put into a single save now
We were banking on the new update addressing this. But if they don't do something about this my days of playing Stellaris might be numbered.
Paradox has to bite the bullet and do a total rewrite of the core engine period.
I really want to play these games but given up cause end game just slows to a crawl.
Bought Distant Worlds Universe and looking into learning Aurora as a alternative.
Not just my 2cents worth. Do the research if you don't believe me.
Looks like the problem is the game is multi-threaded on 1 core. So one thread hits 100% utilization and everything dies, despite you having plenty of processing power. To have a strategy game at this level, it's obvious that you would need it to be coded for multi-core. Glad I got the game for only $15.
https://imgur.com/a/wwEjSyT
Distant worlds universe is great, I've been playing it for years. 9/10 game.
I've been playing paradox games for around 5ish years now, they all tend to stroke out during later years of the games. stellaris just has it the worst and that's really sad since it's the best
It's not so much a slideshow, it's more like watching a 3 hour movie at 1/8 speed. Might be a great movie, but who is going to sit there for 24 hours listening to treantspeak. FPS is fine, it stutters a bit, but the game speed just slows to a crawl.
Starts to feel bad to me by 2350, even with only 8 AIs on a 1000 star map, about half the galaxy is still empty. The game just turns into slowly waiting for things to happen. Order a ship to move somewhere it takes 20 minutes real time for it to arrive, when it does you've already forgotten you sent it.
For population in entire_game:
calculate_stuff_for_population()
For ship in empire:
calculate_stuff_for_ship()
Given how they have 30 ticks in a month, they're probably doing each pop only 1/30th of the time. But honestly, I'd like to have some options built into the configs to tweak some of this stuff.
I mean, if pops are so intensive, why not have 1/10th the pops and them do 10x as much? Just rinse and repeat until the game works again. :\