Stellaris

Stellaris

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Doom monkey Dec 12, 2018 @ 4:54pm
Just how slow it gets late game..
To be fair, I'm playing the test_stellaris beta, actual game might be either a bit faster or slower. Some reports are that the test is actually faster than 2.2.

I have a reasonably fast setup from a few years ago:

core i7 2600k, 970gtx, 16 gigs of ram, SSD.

I'm in turn 2450 with about 2082 pops, 26 colonies and 56 systems. Looking through the victory conditions a bunch of other civs have >1k pops. Playing on a large map.

One month of gametime (30 ticks) takes about 45 seconds. Doing the back of the envelope, 100 years of gametime would take 15 hours.

it will take roughly 90 minutes of just sitting here before I can attack the Fallen Empire I'm taking over again. :\

Looking at task manager. If the game is paused, stellaris is using 20% of the CPUs, it uses 33% if its not paused. With a 4 core/8 threaded CPU that means (as we've all known) the game is very very poorly threaded. And on top of that, just the graphics are pretty CPU heavy, using up 3/4 of a core just on a paused screen. :\

Anyway, I love the game, but I have to ask myself: Do I have 15 hours to sit here and watch this? Right now it's like watching paint dry.
Last edited by Doom monkey; Dec 12, 2018 @ 5:02pm
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Showing 1-15 of 56 comments
CraftyWülf Dec 12, 2018 @ 4:56pm 
I was browsing the Paradox forums earlier and one of the devs did state they're looking in to performance. 2.2 has taken a huge CPU cycle hit in the late game, because of all the pop calculations, but also because the AI keeps doing stupid ♥♥♥♥, like shuffling all it's pops around randomly.

Sadly we'll have to wait for an update, since the current 2.2.2 doesn't get much better around 2400 either.
MightyFox Dec 12, 2018 @ 5:01pm 
The real question I think could be asked, is, "Do you like slideshows?"
Doom monkey Dec 12, 2018 @ 5:03pm 
Originally posted by MightyFox:
The real question I think could be asked, is, "Do you like slideshows?"

lol, yes, yes I do. I actually baked cookies for the last 30 minutes and I'm still a few years away from being able to declare war again.
gigamelon1981 Dec 12, 2018 @ 5:07pm 
Oh, 2.2 really eat more CPU? I was going to ask the same thing.
suksas Dec 12, 2018 @ 5:10pm 
In the same boat. Year 2450+. The most fun I had in last 100 years was when recently a friendly AI asked me to help him recover systems from a Federation.

Trying to figure out what the hell is Khan doing as they were supposed to appear more than 50years ago. less than 150 years till late game and I'm thinking if I should really be continuing or get a smaller map, reinstall some old mods and go play Exterminators. Perhaps get a mod that lets me reseed life on planets after I destroyed original species and play a good old Reaper.

Pacifist Empire on larger map definetly is a lot less fun than it used to be.
DiamondDuty Dec 12, 2018 @ 5:40pm 
Originally posted by Doom monkey:
To be fair, I'm playing the test_stellaris beta, actual game might be either a bit faster or slower. Some reports are that the test is actually faster than 2.2.

I have a reasonably fast setup from a few years ago:

core i7 2600k, 970gtx, 16 gigs of ram, SSD.

I'm in turn 2450 with about 2082 pops, 26 colonies and 56 systems. Looking through the victory conditions a bunch of other civs have >1k pops. Playing on a large map.

One month of gametime (30 ticks) takes about 45 seconds. Doing the back of the envelope, 100 years of gametime would take 15 hours.

it will take roughly 90 minutes of just sitting here before I can attack the Fallen Empire I'm taking over again. :\

Looking at task manager. If the game is paused, stellaris is using 20% of the CPUs, it uses 33% if its not paused. With a 4 core/8 threaded CPU that means (as we've all known) the game is very very poorly threaded. And on top of that, just the graphics are pretty CPU heavy, using up 3/4 of a core just on a paused screen. :\

Anyway, I love the game, but I have to ask myself: Do I have 15 hours to sit here and watch this? Right now it's like watching paint dry.

I feel the pain. Playing Mega Corp Tall. The year is also 2400 and it's around here that it begins to slow down. I have even experienced a few micro-freezes when pressing a system or otherwise changing view.
Last edited by DiamondDuty; Dec 12, 2018 @ 5:41pm
Sylvie | Abyss Dec 12, 2018 @ 5:51pm 
Stellaris has always ran really ♥♥♥♥♥♥ for my self and my mates.

Game would generally start to lag 150 years in but would still be semi playable till 220+ this being with around 200 mods loaded.

Now with 2.2 it's constantly lagging as if we are 200+ years in without anymods.

that being the same case for singleplayer.


my setup should handle this game much better than it does.

> CPU - I7 6700
> GPU - GTX 1080 8gb
> Ram - 32 GB ddr4


I never fully understood why most if not all paradox games ran so hecking bad, I just hope stellaris doesn't die because of the sheer amount of time you need to put into a single save now
Scrapper-Lock Dec 12, 2018 @ 5:56pm 
My co-op friend and I have, pre-2.2, abandoned more than one game when it was fairly clear we were unstoppable as a federation, and the slow-down became so bad one or both of us (usually me) just could not take it anymore.

We were banking on the new update addressing this. But if they don't do something about this my days of playing Stellaris might be numbered.
Spectre Dec 12, 2018 @ 8:06pm 
This isn't just Stellaris I am having terrible lag with HOI 4 with world tension at 100% and everybody allied. If you attack any one of them the game just stops moving - the game engine can't handle doing all that CPU calculations. The engine wan't made to run with multicore hyperthreading and can't hadle it. Someone stated earilier in this thread about looking at taskmater. The most ram not GPU ram is <2G's so it isn't the GPU thats the bottleneck.

Paradox has to bite the bullet and do a total rewrite of the core engine period.

I really want to play these games but given up cause end game just slows to a crawl.

Bought Distant Worlds Universe and looking into learning Aurora as a alternative.

Not just my 2cents worth. Do the research if you don't believe me.
Last edited by Spectre; Dec 12, 2018 @ 8:06pm
Calhoun Dec 12, 2018 @ 8:14pm 
Welcome to my life. Here's the game murdering an i7-6700k.

Looks like the problem is the game is multi-threaded on 1 core. So one thread hits 100% utilization and everything dies, despite you having plenty of processing power. To have a strategy game at this level, it's obvious that you would need it to be coded for multi-core. Glad I got the game for only $15.

https://imgur.com/a/wwEjSyT
gigamelon1981 Dec 12, 2018 @ 8:20pm 
Yes, it seems not GPU bottleneck. I turned off 8x multi sampling at the graphic option and only recieved a miniscule increase of FPS, like 2-5 or so.
Sylvie | Abyss Dec 12, 2018 @ 8:25pm 
Originally posted by Spectre:
This isn't just Stellaris I am having terrible lag with HOI 4 with world tension at 100% and everybody allied. If you attack any one of them the game just stops moving - the game engine can't handle doing all that CPU calculations. The engine wan't made to run with multicore hyperthreading and can't hadle it. Someone stated earilier in this thread about looking at taskmater. The most ram not GPU ram is <2G's so it isn't the GPU thats the bottleneck.

Paradox has to bite the bullet and do a total rewrite of the core engine period.

I really want to play these games but given up cause end game just slows to a crawl.

Bought Distant Worlds Universe and looking into learning Aurora as a alternative.

Not just my 2cents worth. Do the research if you don't believe me.


Distant worlds universe is great, I've been playing it for years. 9/10 game.


I've been playing paradox games for around 5ish years now, they all tend to stroke out during later years of the games. stellaris just has it the worst and that's really sad since it's the best
Astasia Dec 12, 2018 @ 8:40pm 
Originally posted by MightyFox:
The real question I think could be asked, is, "Do you like slideshows?"

It's not so much a slideshow, it's more like watching a 3 hour movie at 1/8 speed. Might be a great movie, but who is going to sit there for 24 hours listening to treantspeak. FPS is fine, it stutters a bit, but the game speed just slows to a crawl.

Starts to feel bad to me by 2350, even with only 8 AIs on a 1000 star map, about half the galaxy is still empty. The game just turns into slowly waiting for things to happen. Order a ship to move somewhere it takes 20 minutes real time for it to arrive, when it does you've already forgotten you sent it.
Doom monkey Dec 13, 2018 @ 9:10am 
Its pretty obvious that somewhere in the code are some lines like:

For population in entire_game:
calculate_stuff_for_population()

For ship in empire:
calculate_stuff_for_ship()

Given how they have 30 ticks in a month, they're probably doing each pop only 1/30th of the time. But honestly, I'd like to have some options built into the configs to tweak some of this stuff.

I mean, if pops are so intensive, why not have 1/10th the pops and them do 10x as much? Just rinse and repeat until the game works again. :\
Last edited by Doom monkey; Dec 13, 2018 @ 9:11am
Tsuanli Dec 13, 2018 @ 9:26am 
Originally posted by Doom monkey:
I have a reasonably fast setup from a few years ago:

core i7 2600k, 970gtx, 16 gigs of ram, SSD.
Isn't that like ~7 years old CPU?
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Date Posted: Dec 12, 2018 @ 4:54pm
Posts: 56