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st0815 29 ENE 2019 a las 14:12
How to repair a ship that can't move
Hello,

I have a problem with the battleship you get early in game after killing some cultists. It was damaged after years in service (69 HP left) and can't move. How can I repair it? A constructing ship can't do it. Is there a way to get it to a space station or something else? Is is that old bug still active?
Última edición por st0815; 29 ENE 2019 a las 14:22
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Leigh 29 ENE 2019 a las 14:23 
If its the one I believe it is, you need to send a combat ship near it first to have marines sweep the vessel. Then you can call in a construction ship for repairs.

It may even need a Science ship to give it a once over, its worth trying.
st0815 30 ENE 2019 a las 4:52 
Publicado originalmente por lei07:
If its the one I believe it is, you need to send a combat ship near it first to have marines sweep the vessel. Then you can call in a construction ship for repairs.

It may even need a Science ship to give it a once over, its worth trying.

I have to board it with troops again? I will try it. It was part of my fleet for decades so I would like to get it back.
st0815 30 ENE 2019 a las 6:44 
Boarding, Science Ship, Construction ship, all didn't work. The battleship sits at the edge of a system with a repair space station, but nothing happens.
stevasaur 30 ENE 2019 a las 6:59 
What probably happened is that one of the flags on the battleship (you're describing the one you get after chasing down three seperate cultist groups that found an abandoned shipyard, right?) which causes it to be disabled instead of destroyed when you fight it as part of the quest, failed to get removed after you refurbished it. Since you aren't on the Cultist event chain, when the ship gets damaged enough to become disabled, the associated event/special project (to repair the vessel) didn't spawn.

Unfortunately, I think the ship is totaled at this point: I could dig through the event files and see if there's something you could trigger with the console, but the SCOPES would probably be wrong.
Última edición por stevasaur; 30 ENE 2019 a las 7:00
st0815 30 ENE 2019 a las 10:36 
That is the ship I'm talking about. The Divine-Glory-Class Battleship. That's really bad news. The ship is outdated for me but it was always nice to have as a special ship for the commander.
stevasaur 30 ENE 2019 a las 13:07 
So, I looked at the event files, and I'm not optimistic, but you could try firing one of the events manually.

The scopes might be wrong, but the event which creates a special project to refurbish the cultist flagship is "country.213." It doesn't look like the game ever clears the cultist flagship's internal designation as "disabled_cultist_flagship," so you may be able to type "event country.213" into the console while selecting the ship to trigger the repair special project.

The above probably won't work, but it's worth a shot. You may want to make a save just before firing the event, in case it breaks something.

EDIT: Actually, looking at the wiki, it MAY be possible to fix this directly. Click on the ship, open the console, then type in "effect set_disabled = no" without the quotes. This should make it capable of movement again.
Última edición por stevasaur; 30 ENE 2019 a las 13:14
st0815 31 ENE 2019 a las 3:04 
Publicado originalmente por stevasaur:
So, I looked at the event files, and I'm not optimistic, but you could try firing one of the events manually.

The scopes might be wrong, but the event which creates a special project to refurbish the cultist flagship is "country.213." It doesn't look like the game ever clears the cultist flagship's internal designation as "disabled_cultist_flagship," so you may be able to type "event country.213" into the console while selecting the ship to trigger the repair special project.

The above probably won't work, but it's worth a shot. You may want to make a save just before firing the event, in case it breaks something.

EDIT: Actually, looking at the wiki, it MAY be possible to fix this directly. Click on the ship, open the console, then type in "effect set_disabled = no" without the quotes. This should make it capable of movement again.


event country.213 didn't work. I got the event message but no real project. "effect set-disabled = 0" didn't work as well. The consol says the ship is activated but that is not the case.
Storm 31 ENE 2019 a las 3:20 
Publicado originalmente por st0815:
Publicado originalmente por stevasaur:
So, I looked at the event files, and I'm not optimistic, but you could try firing one of the events manually.

The scopes might be wrong, but the event which creates a special project to refurbish the cultist flagship is "country.213." It doesn't look like the game ever clears the cultist flagship's internal designation as "disabled_cultist_flagship," so you may be able to type "event country.213" into the console while selecting the ship to trigger the repair special project.

The above probably won't work, but it's worth a shot. You may want to make a save just before firing the event, in case it breaks something.

EDIT: Actually, looking at the wiki, it MAY be possible to fix this directly. Click on the ship, open the console, then type in "effect set_disabled = no" without the quotes. This should make it capable of movement again.


event country.213 didn't work. I got the event message but no real project. "effect set-disabled = 0" didn't work as well. The consol says the ship is activated but that is not the case.

Can you console delete the ship and spawn it in again?
Pathogenic 27 AGO 2019 a las 22:56 
I have this exact issue right now. I did the cultist mission chain, got the ship, got creamed in battle in my own system, and now it sits there, immobile, taking up fleet capacity, unable to be repaired.
stevasaur 28 AGO 2019 a las 6:22 
Publicado originalmente por Pathogenic:
I have this exact issue right now. I did the cultist mission chain, got the ship, got creamed in battle in my own system, and now it sits there, immobile, taking up fleet capacity, unable to be repaired.

You could delete the ship manually: the fact that it's not destroyed outright is a bug, so it would make sense to disband it and just pretend it got destroyed in the battle.

It's a bad workaround, but I don't have enough Console-fu to get it up and running again, so it's the best suggestion I can offer.

The Cultirst Flagship is an interesting concept: there's a long history of naval vessels getting refurbished and reused after getting destroyed in combat, but it's implemented horribly in this one instance.
FrankBiggs 30 AGO 2019 a las 20:55 
I had a random Corvette built go to it as a rally point and then it worked for me
McMurter 14 NOV 2020 a las 20:45 
A year later, I know. Bug still exists but I can merge any random fleet with the battleship and it'll be operational again. I know nobody cares now but in case someone's scouring the internet, here's an answer
Fisicosaurio 22 NOV 2020 a las 9:07 
Thanks, McMurderous. I happen to have this problem with a Titan. I'm gonna test it now.
「Kips」 3 OCT 2021 a las 9:40 
Publicado originalmente por McMurter:
A year later, I know. Bug still exists but I can merge any random fleet with the battleship and it'll be operational again. I know nobody cares now but in case someone's scouring the internet, here's an answer
Fixed the problem just now for me, I merged aa corvette with the battleship and told the fleet to repair and it worked! you're a lifesaver!
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Publicado el: 29 ENE 2019 a las 14:12
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