Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's not about punishing wide empires, it's about rewarding tall ones. Combined with the right civics, Ect, it makes tall empires pretty viable.
HMs and MEs can terra form a planet to not limit what districts you are allowed to build, allowing you to turn every single one of them into mineral worlds, while moving all your food and energy onto ring worlds to open more space for mining planets
For minerals they are ofcourse not so good, you have to trade for them and this can cost alot. But the ringworld can really give you so much, it just takes a long time to develope.
Sorry but that's so obvious that it is hard to imagine how anyone could miss that logic.
1) You can only have 1 dyson sphere. 50 generator distrcits energy worlds.
2) 50 agri districts farming worlds.
3) more living space and jobs
This is not first mega structures you are going to build (unless you will repair cybrex ring world) but you are going to build one eventually. I already have full dyson sphere and half finished science nexus, after that im going to build a ring world.
Minerals man. All those pops need to work those distructs and jobs in a ring world will require minerals in the form of consumer goods, not to mention to build the damn thing. Sure, you could switch on the trade policy that converts trade into goods, but that policy is already OP.
I think they've bottlenecked minerals too much with their recent changes, especially if you get boned by the RNG district gods. To address this I'd like to see changes to those various uninhabitable celestial modifiers like carbon worlds and rich moon systems so habitats can exploit them to create mining districts. Create more options for players.
I'm just saying there's room to improve things here. Ring worlds are basically glorified pop and energy dumps, as well as admin cap sinkholes. Other megas already excel in such roles like the ecumenopolis and dyson sphere.
It does make me want to put this to the test though. Make a new game, specifically shoot for ring worlds, and see how far consumer benefits can take me. This way the majority of my minerals will go towards alloys and synthetics.
With a ringworld, you are set all game. You don't need to really ever build an industrial factory either if set to consumer trade. Just import food when needed (super cheap) and buy minerals when needed (also super cheap). You are rolling around in hundreds of energy credits per month.
Ring Worlds and Ecumenopolis Worlds are S+ for a Megacorp.
And trust me ONE matter decompressor won't help you lot even if you get it. It just postpones the inevitable. And yes you can go wide at this point, refrain from building high tier buildings on every planet except for a few special ones. But then unemployment and housing crisis kick in all over the place and the game just stops being fun for me at this point.
Edit: I forgot the main point. That's why I don't do ring worlds anymore either.
it doesnt make sense either that planets and asteroids are infinite minerals instead of deplete over time.
and then to build a ringworld those infinite minerals planets and asteroids are consumed to construct it, while on top of that it still cost minerals comparable to other megastructures.
but then you say, yeah but a real ringworld is so much larger than a real science nexus would be so it makes sense! and id agree but then why can't it fit a billion ingame pops on it so it would at least be somewhat comparable to a real ringworld?
and then think of a dyson sphere that costs comparable or more then a ringworld in required materials, but that somehow doesn't need to consume the planets in a system. so what really happened to those infinite minerals planets?
moral of the story: gameplay > lore. "buildable" sources of minerals were just removed for reasons like forcing market participation, having an upper cap on planets/pops for performance reasons, stuff like that.