Stellaris

Stellaris

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UwU Aug 30, 2018 @ 1:06pm
Titan ship
Hi,

I have doubts about titan ship and his utility; I mean yeah is nice to have such big master piece and so on but he charges like a bloody corvette instead of stay far away as the artillery is suppossed to be.

I have made a specific fleet only for artilleries (destroyers, cruisers, battleships and titans) with the feature of 'artillery', yet, Titan goes the first like good boy who wants to ram everything.

Secondly, I don't see why my titan would advance closer to enemy ships, I mean, he has weapons with 250 range and the other artillery pieces have 120 range + bonuses which grants him long range. Why he would need to stay at 80 points of range?

So I ask if somebody has the same trouble or if it's only me that finds this non sense utterly trash.

Besides other flaws, I love the game !
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Showing 1-9 of 9 comments
Rex Regis Aug 30, 2018 @ 1:43pm 
are you useing the artillery combat computer?
tomasoltis (Banned) Aug 30, 2018 @ 3:43pm 
yes but the biggest ship usually likes to lead from the front almost. If you had more titans, then youd see that the rest would stay back proper.
Eelectrica Aug 30, 2018 @ 3:47pm 
Nope. I've just tested with a fleet of cruisers, battleships and Titans. Cruisers took the lead as they had the shortest range combat computer, titans and battleships hung back with artillery computers.
UwU Aug 31, 2018 @ 12:44am 
Yes, I am using the artillery computer on all four types of ships (Destroyersx15, x13 cruisers, x13 battleships, x1 titan)
kbmodigity Aug 31, 2018 @ 1:18am 
Using mods?????????????????????????????????????????????
kbmodigity Aug 31, 2018 @ 1:21am 
ALso, if you are using the artillery computer on all ships but corvettes, well,, the enemy is going to keep advancing, you have them all stuck in the same position. No wonder why you think they charge in first. They're all in the same group. Bad group design is not a problem of the game, its because of the player.

You also never even said if your using corvettes.
UwU Aug 31, 2018 @ 2:41am 
Second paragraph says

"I have made a specific fleet only for artilleries [...]"

How can you say I mixed up corvettes on that? I detailed which 4 types of ships are there (Destroyers, Cruisers, Battleships and Titans).

I have 2 fleets of 200 corvettes ONLY (total of 400 corvettes) and 1 fleet for artillery (L weapons, X weapons, and flak/point defence to defend from aircraft and missiles).

So, I don't see your point of blaming me.


Answering your question about 'using mods?[...]' No, I am not using any kind of mod.
Last edited by UwU; Aug 31, 2018 @ 2:42am
Jonen Aug 31, 2018 @ 3:48am 
AFAIK The enemy will preferentially fire on the largest ship in range first.
If your titans and battleships are in the same formation that usually means the titans.
Your fleet also preferentially targets the big ones first.
Make sure your Titans can outtank the enemy long range fire long enough to take their long range fire down. (One tip is to send the corvettes in first and have the titan show with a long enough delay that the enemy heavies are recharging their shots, but that requires a bit of timing and micro.)
UwU Aug 31, 2018 @ 4:26am 
Originally posted by Jonen:
AFAIK The enemy will preferentially fire on the largest ship in range first.
If your titans and battleships are in the same formation that usually means the titans.
Your fleet also preferentially targets the big ones first.
Make sure your Titans can outtank the enemy long range fire long enough to take their long range fire down. (One tip is to send the corvettes in first and have the titan show with a long enough delay that the enemy heavies are recharging their shots, but that requires a bit of timing and micro.)

Yes, that is what I usually do: I put the artilleries on the backside of the system, the fortress in middle and corvettes at side close to the front. It works but they keep reducing distance even despite having all the large weapons being fired up.
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Date Posted: Aug 30, 2018 @ 1:06pm
Posts: 9