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To answer H11DN-D4NG3R: I had all unity things and ascension perks. At this stage in the game, I was using the unity points for policy/edict buffs. These buffs were temporary and something I needed to re-activate periodically. Going from 2.5M Unity to suddenly find I had only 17k right when I needed to spend 200-300k of it was what went wrong.
To answer Jonen: Perhaps I am wrong. Perhaps it is not a problem with the base-game. I have 1 mod in-play (unlimited megastructures). Perhaps that mod glitches the counter. Not sure. I just know I was making 1.5k unity or so each month and found I had just 17k when I needed it, though I hadn't spent any in over 20 minutes. In order for me to have spent it all and only had 17k banked when I needed it, I would have had to spend all of it in the last 2-3 minutes, which I am sure I didn't do. Somehow, somehwere, all my Unity was gone. I am also confident I looked up to see I had some amount of Unity greater than 2M. I know I saw either 2.3M or 2.6M at some point. That's why I am confident that I had 2-3M Unity. Some 30-45 min after glancing that balance, it was gone.
It's not a big deal, really. It was a very narrow situational circumstance that it caused me a problem. Had a not been trapped in my corner by my pacivism, and had I not let the game run WAY past the 'end' stage just to screw around, this wouldn't have been a problem. I just thought it was worth mentioning in case Paradox noticed and decided to look in to it.
Anyway, thanks all for the suggestions and info of possible explanations. I am currently digging through another round (feudalist reptiles this time) so I will keep an eye on the Unity and see if it stops at 2M like you say it should.
Thanks all. Cheers!
However, the cost of activating the Unity powered edicts scales with the size of the empire. I'm finding if I continue to grow I am sooner or later going to end up at the point where I'm going to have to wait with activating some of them because 2M Unity won't be enough to pay for activating all the Unity powered edicts in one go. (Since I'm swimming in unity I activated all the ones I could afford at the same time. Now I renew all the edicts when they run out, and I'm using all but the influence powered ones. It's not optimal, but so far I can afford it.)
As I am playing a Rogue servitor (Unity for Days), I'm raking in more than 7k Unity per month when I'm not at the 2M cap.
That is in a large galaxy with plenty of habitable worlds, unmodded but with all DLC and with the tech/tradition cost modifiers set as low as they will go in the game setup.
My expansion is mostly building habitats and the occasional Ringworld at this moment, because my federation is locked into a forever war where the enemy federation is wholly occupied but the occupation is split between two separate federations with wargoals that require total occupation to push through, so the war is currently going on 80 years. I am not the war leader, I had defensive wars only at the start of the war, and since you can't leave federations or change war policy while at war, I'm locked into peace unless I goad the enemy into attacking me. (I've managed to do so a couple of times without disbanding my navy. I think it has something to do with the AI thinking I'm busy fighting the forever war, though the last shot in that ongoing conflict was fired more than 50 years ago...
Anyway, possibly if you activated another tradition just before, you may have run your Unity too low to activate another and your 1,5K unity gain hadn't built back up by the time you got to war.
The larger your empire gets, the more expensive the unity powered edicts become, and you can't (outside mods) raise the 2M Unity Cap.
Theoretically, I suppose that with a large enough empire you can end up not being able to activate any of the unity powered edicts because they cost more than 2M to activate.
Of course, given you'd probably need to own most of the galaxy and have habitats around most of the planets in it to get there... Mission accomplish if you hit that point?
With a big enough empire and long enough game, repeatable techs eventually become so expensive they rollover to free.
(Or negative. Which the game renders as free.) Now they do keep increasing in cost, so after researching exty levels of free techs you start getting cheap and then expensive techs (and they will eventually go free in the far future).
However, the free techs are several months worth of Tech a day.
And each new discovery - thanks to the discovery tradtions - grant 3 months of unity production.
This will cause unity to rollover.
It may be possible that, if you discover a tech just before your unity hits the roof and cuts off new production, you may get three months of unity to cause your unity to rollover.