Stellaris

Stellaris

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KanmanDS Aug 29, 2018 @ 12:04pm
Bug Report: Unity Roll-over
I just played a game that went long. I was making about 1.5k Unity per month, and occassionally using the Unity mandates in the Policies window to buff my defenses and such when wars happened. Last I checked, I had about 2-3M Unity banked up.

Then a new war starts up. It's time to print a fast fleet with the 'faster ship construction during defensive war' policy. But, nope. That costs 100k Unity and I have only 60k Unity.

What?!

The Unity got so high that it rolled over back to zero. Paradox did not code an upper limit to the counter.

Anyway, I got wrecked. Took me about 3 hours to recover the lost territory.

A minor and very situational bug, but a bug none-the-less. Please fix when you have a minute.
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Showing 1-11 of 11 comments
Elitewrecker PT Aug 30, 2018 @ 9:32am 
Gets to a point of having enough unity to overflow but doens't have ready fleets and needs to build a quick fleet to react to a war declaration?
Last edited by Elitewrecker PT; Aug 30, 2018 @ 9:32am
Jonen Aug 30, 2018 @ 10:47am 
AFAIK, if unity hits 2M, it stops accumulating until it is less than 2M.
H11DN-D4NG3R Aug 30, 2018 @ 11:11am 
If you have 2m and not all unity things. Its on you. Ofc having 2m unity stops the flow.
KanmanDS Aug 30, 2018 @ 12:57pm 
To answer Elitewrecker PT: My species was pacivist. I could not declare war. My only means of conquest was to dissolve my entire navy, stand behind my bastion stations, wait for an AI to declare war, then print a fleet before the invaders cut too deep in to my territory. Then I could conquer as fast as possible before War Exhaustion hit 100% and I was forced to accept the truce. Then dissolve navy and repeat. The edict for faster ship production in defensive wars was quite useful in this situation.

To answer H11DN-D4NG3R: I had all unity things and ascension perks. At this stage in the game, I was using the unity points for policy/edict buffs. These buffs were temporary and something I needed to re-activate periodically. Going from 2.5M Unity to suddenly find I had only 17k right when I needed to spend 200-300k of it was what went wrong.

To answer Jonen: Perhaps I am wrong. Perhaps it is not a problem with the base-game. I have 1 mod in-play (unlimited megastructures). Perhaps that mod glitches the counter. Not sure. I just know I was making 1.5k unity or so each month and found I had just 17k when I needed it, though I hadn't spent any in over 20 minutes. In order for me to have spent it all and only had 17k banked when I needed it, I would have had to spend all of it in the last 2-3 minutes, which I am sure I didn't do. Somehow, somehwere, all my Unity was gone. I am also confident I looked up to see I had some amount of Unity greater than 2M. I know I saw either 2.3M or 2.6M at some point. That's why I am confident that I had 2-3M Unity. Some 30-45 min after glancing that balance, it was gone.


It's not a big deal, really. It was a very narrow situational circumstance that it caused me a problem. Had a not been trapped in my corner by my pacivism, and had I not let the game run WAY past the 'end' stage just to screw around, this wouldn't have been a problem. I just thought it was worth mentioning in case Paradox noticed and decided to look in to it.

Anyway, thanks all for the suggestions and info of possible explanations. I am currently digging through another round (feudalist reptiles this time) so I will keep an eye on the Unity and see if it stops at 2M like you say it should.

Thanks all. Cheers!
H11DN-D4NG3R Aug 30, 2018 @ 1:15pm 
Its possible to activate all ascension unity things. but it usually sets it to like a extreme low amount(having any reduction to edict helps). ofc. getting +50% edict time from the ascension perk also helps (setting it to like 15 years. not forgetting any increase of the tech that incraeses edict time.)
Jonen Aug 30, 2018 @ 1:17pm 
My current game I'm hitting the 2M limiter regularly.
However, the cost of activating the Unity powered edicts scales with the size of the empire. I'm finding if I continue to grow I am sooner or later going to end up at the point where I'm going to have to wait with activating some of them because 2M Unity won't be enough to pay for activating all the Unity powered edicts in one go. (Since I'm swimming in unity I activated all the ones I could afford at the same time. Now I renew all the edicts when they run out, and I'm using all but the influence powered ones. It's not optimal, but so far I can afford it.)

As I am playing a Rogue servitor (Unity for Days), I'm raking in more than 7k Unity per month when I'm not at the 2M cap.
That is in a large galaxy with plenty of habitable worlds, unmodded but with all DLC and with the tech/tradition cost modifiers set as low as they will go in the game setup.

My expansion is mostly building habitats and the occasional Ringworld at this moment, because my federation is locked into a forever war where the enemy federation is wholly occupied but the occupation is split between two separate federations with wargoals that require total occupation to push through, so the war is currently going on 80 years. I am not the war leader, I had defensive wars only at the start of the war, and since you can't leave federations or change war policy while at war, I'm locked into peace unless I goad the enemy into attacking me. (I've managed to do so a couple of times without disbanding my navy. I think it has something to do with the AI thinking I'm busy fighting the forever war, though the last shot in that ongoing conflict was fired more than 50 years ago...

Anyway, possibly if you activated another tradition just before, you may have run your Unity too low to activate another and your 1,5K unity gain hadn't built back up by the time you got to war.
The larger your empire gets, the more expensive the unity powered edicts become, and you can't (outside mods) raise the 2M Unity Cap.

Theoretically, I suppose that with a large enough empire you can end up not being able to activate any of the unity powered edicts because they cost more than 2M to activate.
Of course, given you'd probably need to own most of the galaxy and have habitats around most of the planets in it to get there... Mission accomplish if you hit that point?
Last edited by Jonen; Aug 30, 2018 @ 1:21pm
Elitewrecker PT Aug 30, 2018 @ 1:52pm 
Originally posted by KanmanDS:
To answer Elitewrecker PT: My species was pacivist. I could not declare war. My only means of conquest was to dissolve my entire navy, stand behind my bastion stations, wait for an AI to declare war, then print a fleet before the invaders cut too deep in to my territory. Then I could conquer as fast as possible before War Exhaustion hit 100% and I was forced to accept the truce. Then dissolve navy and repeat. The edict for faster ship production in defensive wars was quite useful in this situation.

Thanks all. Cheers!
Can't you do liberation wars, claim systems mid-war and then status quo?
KanmanDS Aug 30, 2018 @ 4:14pm 
Extreme Pacivist. I couldn't do anything but Defensive Wars. It was quite crippling. I chose Inward Perfection, so I was big pacivist and xenophobic. No one wanted to team up and I couldn't conquer. I was just sitting there with my Jedi powers kind of frustrated that I couldn't just ascend to a higher plane or some other passive victory option. So, to get the game to end I had to do the no-navy trick. That's why the game went so long. At least it was interesting to have find a way around such a barrier.
KanmanDS Aug 30, 2018 @ 4:15pm 
And maybe the scale of my empire is in-fact the problem. As I made slow but steady progress, my territory grew. Perhaps the cost of the edicts was going up without my noticing and I bled my reserve dry. That might be what happened after all.
Jonen Sep 3, 2018 @ 1:28pm 
Bumping this because I encountered an odd case.

With a big enough empire and long enough game, repeatable techs eventually become so expensive they rollover to free.
(Or negative. Which the game renders as free.) Now they do keep increasing in cost, so after researching exty levels of free techs you start getting cheap and then expensive techs (and they will eventually go free in the far future).

However, the free techs are several months worth of Tech a day.
And each new discovery - thanks to the discovery tradtions - grant 3 months of unity production.

This will cause unity to rollover.

It may be possible that, if you discover a tech just before your unity hits the roof and cuts off new production, you may get three months of unity to cause your unity to rollover.
Elitewrecker PT Sep 3, 2018 @ 3:31pm 
Curious possibility. It all comes down to the overflow values.
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Date Posted: Aug 29, 2018 @ 12:04pm
Posts: 11