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PDTKSE459 Oct 26, 2018 @ 11:27am
Enigmatic Cache Glitche - Dev Help?
I have read other posts.... is there a way to fix the Enigmatic Cache glitche..... what I am experiencing: i refused to submit and attacked it at homeworld... it went hostile and teleports to closest 'safe system' (usually NPC)...

i got two fleets to meet exactly where it will teleport.. each fleet 76k FP but can only damage it 1/5 of total health before teleporting again (and fully heals between teleports).... there seems to be only 1 second coodown between teleports so both fleets will refuse to disengage... i had to disband one entire fleet so the glitche would stop permanently tying up my fleets

I have read that this is suppose to be an impossible solution if you do not submit initially.... but would would be the point to have something that we cannot communicate, attack, or otherwise outsmart? it shouldnt be in the game if there is only one solution... thats my opinion

Is there another solution I am missing?

Devs

Is there possibility to drop teleport cooldown to perhaps 30/60 seconds?

Thanks all for the help!
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Showing 1-4 of 4 comments
Kante Apr 10, 2019 @ 2:05am 
I have a similar problem.

My Devouring Swarm had eaten up all other civs in the galaxy. While I was waiting for an Endgame crisis, I attacked the Enigmatic Cache, because, well I am a Devouring Swarm. I attacked it with half of my fleet and it teleported directly to the other half of my fleet. There it was attacked again and jumped back to the first half.

So my complete swarm armada is bound by the cache.

I dont want to delete 750k fleet power just to get free...

When the whole galaxy is hostile for the cache, why it will not disappear and go away in another galaxy.

I would savegame-edit it a into nirvana, but in ironman this seems not an option,

At least a longer cooldown would help...
Kante Apr 10, 2019 @ 2:08am 
@PDTKSE459

I had problems to find your post, maybe you can change the theme from "Enigmatic Cache Glitche - Dev Help? " to something like Enigmatic Cache bug - fleet tied/binded - dev help?
PDTKSE459 Apr 10, 2019 @ 6:37pm 
@kante sorry, not familiar with mod community on any steam games so not up to par with lingo etc... i will work on it...

Kante Apr 11, 2019 @ 5:28am 
No problem, it was just a suggestion :-) let's hope there will be a solution for the problem soon.
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Date Posted: Oct 26, 2018 @ 11:27am
Posts: 4