Stellaris

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cmccright Aug 26, 2018 @ 5:40pm
Tech Advancement
Hi guys and gals, i am playing as federation, close to 2200 and only have destroyer ship type, cannot get other to show up and i feel stuck in the first era??

anyone have this unfold on them? is there a way to fix it or do i have to restart?

i have all destroyers done, i have all variants... and large scale space construction, just no cruiser. BAH, such a pain

Regards,
Last edited by cmccright; Aug 26, 2018 @ 5:46pm
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Showing 1-15 of 24 comments
bri Aug 26, 2018 @ 6:45pm 
1) find a researcher specialized in voidcraft and assign them to research engineering-the specialty has a significant impact on the chances for techs to appear on available alternatives list
2) research available techs that add extra research options
3) take perks that add research options
4) pray harder to RNGesus

(I'm assuming you have scrolled down to make sure it isn't in the partially researched list)

Cruisers has a pretty significant penalty to availability before 2220 as well so that could potentially be your issue
Last edited by bri; Aug 26, 2018 @ 6:50pm
Alugere Aug 26, 2018 @ 6:47pm 
Tech is organized by tiers. To get the next tier up, you have to have a certain number of the previous tier researched. As such, you may need to research a fair amount of engineering-based weapons (either projectiles or missiles) as well as a few levels of armor and mining before the tier that cruisers are on show up.
bri Aug 26, 2018 @ 6:54pm 
Originally posted by Alugere:
Tech is organized by tiers. To get the next tier up, you have to have a certain number of the previous tier researched. As such, you may need to research a fair amount of engineering-based weapons (either projectiles or missiles) as well as a few levels of armor and mining before the tier that cruisers are on show up.

He said he had all the destroyer techs... advanced destroyer hulls is the same tech tier as cruisers...
Alugere Aug 26, 2018 @ 6:58pm 
He didn't mention advanced destroyer hulls specifically. He may only have improved destroyer hulls and standardized destroyer patterns and think that's it.
cmccright Aug 26, 2018 @ 8:47pm 
yea i have them all, the year thing makes me feel better, just feels strange to be fighting with a destroyer fleet, im a NH newbie so quite a different game. soooo damn good though. thanks for input!
cmccright Aug 26, 2018 @ 8:58pm 
Oh and when i am leader of the federation it seems i can build cruiser and battle cruiser?
bri Aug 27, 2018 @ 9:01am 
If a federation member has the tech to build something then the federation leader can build it for the federation fleet (not for their own though). Once you are no longer leader the ships built that way move on as well.
bri Aug 27, 2018 @ 9:02am 
It's most likely the year thing-it multiplies the "card" weight for cruiser tech by 10% so if it would normally be something like a 30% chance it drops to about 4-5%...
Peter34 Aug 27, 2018 @ 11:36am 
The "year thing" ramps up, not down.

As the game's year count increases, certain Techs get RNG draw weight *multipliers*, not RNG draw weight *divisors*.
Belhedler Aug 27, 2018 @ 11:41am 
Militarist and Fanatic militarist gets higher chance to get these cards earlier.
bri Aug 27, 2018 @ 1:27pm 
Originally posted by Peter34:
The "year thing" ramps up, not down.

As the game's year count increases, certain Techs get RNG draw weight *multipliers*, not RNG draw weight *divisors*.

Cruiser tech has a .1 weight modifier before 2220 in addition to the x2, x3, and so on it gets at later dates. Basically it's set up so that nearly everyone gets it (or at least has the option) in a fairly narrow window. Battleships have a similar mechanic except the year is 2250...

https://stellaris.paradoxwikis.com/Engineering_research (click expand and read the modifiers...)
RNG just sucks sometimes, honestly I dont have a problem with it BEING there, i think it needs to be handled differently though, the technology ascendant mod seems to do this in an interesting way, instead of having everyone on the same plane of technology, why not have it so as you research you get breakthroughs, and when you get breakthroughs, it increases your chance of getting that type of tech in that category, (example voidcraft, physics)

and lowers all others in that category, so by the time everyone reaches their final break through, everyone is unique in their sciences, and is urged to use diplomacy, to learn others from other nations.

that mod handles RNG well, because its at least SOMEWHAT in your control.
Peter34 Aug 27, 2018 @ 4:26pm 
No. It works fine. And don't listen to that guy who insinuates that the window gets narrower over time. It doesn't.
bri Aug 27, 2018 @ 6:17pm 
Originally posted by Peter34:
No. It works fine. And don't listen to that guy who insinuates that the window gets narrower over time. It doesn't.

I didn't say the window gets more narrow over time, you might want to brush up on your comprehension skills...

I said the system is set up so that it's likely everyone first gets access to it within a fairly narrow window. This makes sense from a balance perspective-don't let anyone have exclusive use of larger hulls for very long as it can be a significant advantage.

So until 2220 you are unlikely to get the card due to the .1 weight modifier. At 2230 the weight gets doubled, 5 years later it goes up to 6x, 5 years later it hops to 24x, plus it goes up by 10x if a neighbor has it so by 2240 the weight is 240x normal if you border someone with the tech, or 2400x more likely than in 2219 without a neighbor. Thus the vast majority of nations will see the card for the first time within a 20 year window and then likely see it every other draw (or however often it is eligible) until they learn it.

You then see the exact same scenario with battleships starting in 2250. Titans have a slightly wider but similar set-up as well.


Peter34 Aug 28, 2018 @ 3:14am 
You did seem to imply that it did get narrower, but nevermind. I can see that you understand how it works.
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Date Posted: Aug 26, 2018 @ 5:40pm
Posts: 24