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2nd part is already here https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-122-planetary-rework-part-2-of-4.1115992
The big CPU cycles wasn't the pops needs, it was the pop trying to work out if it should move tiles on any AI managed planets. The new jobs system will be far less intensive for working out if it should move jobs.
Afaik the developers stated that most of the workload for the PC regarding pops wasn't due to their needs, but rather due to the AI constantly reshuffling them on the tiles in an attempt to maximize resource output.
As that's apparently regulated rather strictly now, we're likely to see less load rather than more.
Edit: lol, way to restate what someone above you already stated, huh? Don't mind me, just parroting nevyn0ad. >_<