Stellaris

Stellaris

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UknowitsE Aug 23, 2018 @ 11:20am
Tile max
So i found a mod that lets me terraform planets up to the max 25 tiles which is great in my opinion just because I am always like, we can go into space and make a whole planet habitable but not increase the "usable land", just seemed weird both with this game and galciv 3, but anyway I digress. So I was wondering, because I want to break the game even more...anyone know of a way to modify the max tile number? I was even thinking, in case someone from the dev team sees this, they could inroduce a planet size system and scale the max usable tiles that way, cuz it doesnt seem thats how it is done now, maybe it is I havent really looked.
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Showing 1-15 of 15 comments
Army Pea Aug 23, 2018 @ 11:35am 
Your wish will be granted in the next patch , friend.
Mick9330 Aug 23, 2018 @ 11:40am 
tiles will be removed, and respectively will be replaced with districts and huge city-wide planets being able to be made. Planets will be able to go up to 250 pops I believe.
Meewec Aug 23, 2018 @ 11:45am 
Originally posted by Mick9330:
tiles will be removed, and respectively will be replaced with districts and huge city-wide planets being able to be made. Planets will be able to go up to 250 pops I believe.
imagine taking one of those as a devouring swarm
BLANK Aug 24, 2018 @ 5:05am 
Wait, is that official? The planet changes I mean. Omg, my swarm is so ready for this, if it's true!!!
Meewec Aug 24, 2018 @ 5:06am 
Originally posted by Yosh:
Wait, is that official? The planet changes I mean. Omg, my swarm is so ready for this, if it's true!!!
yup, at least one dev diary on it is out so far. forgot to check if there was a 2nd one yet since i can't remember what day the are released
BLANK Aug 24, 2018 @ 5:15am 
Oooh, that's awesome! How is it gonna affect resources? Aaaa, I'm so excited!!
Nethaxion Aug 24, 2018 @ 5:17am 
Originally posted by Meewec:
yup, at least one dev diary on it is out so far. forgot to check if there was a 2nd one yet since i can't remember what day the are released

2nd part is already here https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-122-planetary-rework-part-2-of-4.1115992
Mick9330 Aug 29, 2018 @ 1:40pm 
Most likely they will be fixing swarm mechanics as well, or maybe they'll make huge city-planets hard to get and not change swarsm, I hope for the latter, since wide empires with 200+ pop planets is stupid in my opinion. Or at least they should be hard to attain. Keep the Tile mechanics or atl east alter them to be based on 25 until you get an ascension perk or such and then have them become able to do city-wide planets. That would be best personally, but idk others have different opinions most likely.
Belhedler Aug 29, 2018 @ 2:55pm 
It doesn't change the fact that a planet size will still be limited. So no, the 25 'tiles' cap is probably still a thing even in 2.3.
Mick9330 Aug 29, 2018 @ 7:41pm 
Originally posted by Belhedler:
It doesn't change the fact that a planet size will still be limited. So no, the 25 'tiles' cap is probably still a thing even in 2.3.
25 in terms of districts(tile equivalent) yes, 250 in terms of population. That's a VASTLY big difference. However, from my view of the districts, you could probably mod the planets to be bigger.
Yaldabaoth Aug 30, 2018 @ 1:26am 
Yeah, more pops that need cpu cycles to figure out their needs every single day...
Nemund Aug 30, 2018 @ 2:05am 
Originally posted by Belhedler:
It doesn't change the fact that a planet size will still be limited. So no, the 25 'tiles' cap is probably still a thing even in 2.3.
I believe though I don't have the quote handy that they have stated that planet size will be moddable, so you can have a 100 size planet. Size simply caps the total number of districts possible, so it's not game breaking for it to exceed that now.



Originally posted by Yaldabaoth:
Yeah, more pops that need cpu cycles to figure out their needs every single day...
The big CPU cycles wasn't the pops needs, it was the pop trying to work out if it should move tiles on any AI managed planets. The new jobs system will be far less intensive for working out if it should move jobs.
NixBoxDone Aug 30, 2018 @ 5:09am 
Originally posted by Yaldabaoth:
Yeah, more pops that need cpu cycles to figure out their needs every single day...

Afaik the developers stated that most of the workload for the PC regarding pops wasn't due to their needs, but rather due to the AI constantly reshuffling them on the tiles in an attempt to maximize resource output.

As that's apparently regulated rather strictly now, we're likely to see less load rather than more.



Edit: lol, way to restate what someone above you already stated, huh? Don't mind me, just parroting nevyn0ad. >_<
Last edited by NixBoxDone; Aug 30, 2018 @ 5:10am
Yaldabaoth Aug 30, 2018 @ 6:29am 
Originally posted by NixBoxDone:
Originally posted by Yaldabaoth:
Yeah, more pops that need cpu cycles to figure out their needs every single day...

Afaik the developers stated that most of the workload for the PC regarding pops wasn't due to their needs, but rather due to the AI constantly reshuffling them on the tiles in an attempt to maximize resource output.
Oh, they actually acknowledged something I found out 2 days after release? I'm sure you can find the post if you go through my history. Way to go. Maybe there's hope. For Stellaris 2.
Last edited by Yaldabaoth; Aug 30, 2018 @ 6:30am
NixBoxDone Aug 30, 2018 @ 6:40am 
Don't let me stop you from wallowing in misery.
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Date Posted: Aug 23, 2018 @ 11:20am
Posts: 15