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They do. Though, on most difficulties mineral part is cut in half. Also, you pay upkeep per ship, not power, so when talking upkeep better bring up fleet size.
Most logical explanation would be their tech level or ethic/civic bonus.
That's most likely the case, yes. Ships are, probably, autodesigned too?
You mistake 'fleet power' for number of ships. For example, some really high tech can give you up to 1k power PER CORVETTE! So in my extreme example, the '4k fleet' might just be 4 corvettes. You need to see what ships they are supporting, not just look at the 'big numbers'.
That being said, you can build 'crew quarters' at a starport and reduce the upkeep by keeping them docked until times of war. This is how the AI keeps their cost low and support a fleet out of proportion to their economy. Fight until your economy can't stand it, then run back to base.
And a warning. Bigger is not necessarily better. A horde of corvettes can easily and frequently rip apart even battleships.
Im going to have to try this for sure I seen those but never thought to use them lol. Thanks!
And I see that higher tech can give a big boost to a ships power and that the total power does not mean the total fleet amount. From what I remember are fleet sizes where about the same, so they must have had a higher tech level after all. Ill have to check next time I get a chance to play.
The AI pays maintenance but the higher the difficulty setting the higher they get energy+mineral bonus %.
The technology costs go up when your empire gets more systems and colonies, so small empires actually don't have problems keeping up with bigger ones.
Especially rush expansion and colonialization phases when the colonized worlds and systems aren't developed yet but already count against the tech cost can cost expansion empires a bit of their edge.