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In what way do you imagine making expansion harder.
In what way do you imagine this making it more strategic.
Answering these three questions may provide us with the ability to suggest mods as there may be mods not directly intended to do this that will have desired impacts.
- making it more expensive or putting a limit on how many you can build. example 5 per colonized planet.
- Just as above. It would make the player think of where they want/can expand.
how long have you been playing the game? if not long you might be very confused.
Becauseeee then you wouldn't expand everywhere as soon as possible. And then get to a point in game where you don't do anything for 100 years but researching technologies because theres nothing to do.
18 months to pay off a single system if it has at least 2 minerals.
there are ways to fix the mid game better than boxing people into the early game longer.
as is showed in the colony tile manager the ship that took them there is reused.
it costs more than a single ship to fully deck out either Colony or space station.