Stellaris

Stellaris

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Davi Oct 8, 2018 @ 6:55pm
Mod that makes expanding harder/expensive?
Is there something like that?
I would like to make it meaningful and strategic and not expand for the sake of expanding.
Originally posted by �[Dire_Venom]�:
Originally posted by ᴇʟᴅᴇʀ ᴡᴏʟғ:

Originally posted by PCA Dire_Venom:
You can just change the price of outposts in the game files, just takes 30 seconds :)

I suppose I could do that. Was just wondering if there is a mod that does that.

Here's a mod which increases ship, upgrade and modual cost by 2x and some other changes:
https://steamcommunity.com/sharedfiles/filedetails/?id=1529908667&searchtext=outpost+cost

Couldn't find a mod for starbases, but under a path similar to: D:\Apps\steamapps\common\Stellaris\common\defines you will find the 00_defines.txt which you can edit (Would recommend notepad ++) and change the following values:

OUTPOST_STATION_MINERAL_COST = 100 # Mineral cost to build outpost
OUTPOST_STATION_INFLUENCE_COST = 0.0 # Influence cost to build outpost

EXPANSION_COST_MAX = 1000.0 # Maximum cost of single outpost
EXPANSION_COST_BASE = 75.0 # The influence base cost of outpost
EXPANSION_COST_DISTANCE = 75.0 # Added per hyperlane jump away
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Showing 1-15 of 29 comments
Tomibouzu Oct 8, 2018 @ 7:35pm 
hmm, i'm gonna go ahead and say base game is best mod for that.
I would also suggest setting habitable planets to the lowest possible
Nemund Oct 9, 2018 @ 12:30am 
In what way is the current expansion not meaningful and strategic.
In what way do you imagine making expansion harder.
In what way do you imagine this making it more strategic.

Answering these three questions may provide us with the ability to suggest mods as there may be mods not directly intended to do this that will have desired impacts.
Davi Oct 9, 2018 @ 10:38am 
- You just ask your contruction ship to expand for a mere 100 influence and some minerals
- making it more expensive or putting a limit on how many you can build. example 5 per colonized planet.
- Just as above. It would make the player think of where they want/can expand.
Davi Oct 9, 2018 @ 10:39am 
But I think it would be enough if expanding would cost about 1000 minerals and 100 influence instead of under 100 and 100 influence.
Tomibouzu Oct 9, 2018 @ 11:27am 
so you just want slower expansion and not harder expansion? could just 10x the upkeep.
Davi Oct 9, 2018 @ 12:17pm 
Originally posted by Tomibouzu:
so you just want slower expansion and not harder expansion? could just 10x the upkeep.
More meaningful expansion.
Tomibouzu Oct 9, 2018 @ 12:20pm 
Originally posted by ᴇʟᴅᴇʀ ᴡᴏʟғ:
Originally posted by Tomibouzu:
so you just want slower expansion and not harder expansion? could just 10x the upkeep.
More meaningful expansion.
how is 10x mineral cost more meaningful?

how long have you been playing the game? if not long you might be very confused.
Davi Oct 9, 2018 @ 12:32pm 
376h
Becauseeee then you wouldn't expand everywhere as soon as possible. And then get to a point in game where you don't do anything for 100 years but researching technologies because theres nothing to do.
Last edited by Davi; Oct 9, 2018 @ 12:33pm
Tomibouzu Oct 9, 2018 @ 4:03pm 
Originally posted by ᴇʟᴅᴇʀ ᴡᴏʟғ:
376h
Becauseeee then you wouldn't expand everywhere as soon as possible. And then get to a point in game where you don't do anything for 100 years but researching technologies because theres nothing to do.
but then all you're doing is building outposts for 100 years. It'd also make most all natural resources mostly pointless as they'd cost so much so start that you'd need many years just for them to pay themselves off.

18 months to pay off a single system if it has at least 2 minerals.

there are ways to fix the mid game better than boxing people into the early game longer.
Davi Oct 9, 2018 @ 4:23pm 
It doesnt make sense that a whole colony or space station costs less than a ship
Tomibouzu Oct 9, 2018 @ 5:12pm 
Originally posted by ᴇʟᴅᴇʀ ᴡᴏʟғ:
It doesnt make sense that a whole colony or space station costs less than a ship
kind of does though, as is mentioned in the descriptions the space stations are bare bones.

as is showed in the colony tile manager the ship that took them there is reused.


it costs more than a single ship to fully deck out either Colony or space station.

Davi Oct 9, 2018 @ 5:38pm 
Okay I didn't post on here to have a discussion. I clearly was asking if anyone knew of such mod, if no then please move on. If any moderators read this please lock.
Last edited by Davi; Oct 9, 2018 @ 5:41pm
just spawn the scrouge and the unbidden
Tomibouzu Oct 9, 2018 @ 5:53pm 
Originally posted by ᴇʟᴅᴇʀ ᴡᴏʟғ:
Okay I didn't post on here to have a discussion. I clearly was asking if anyone knew of such mod, if no then please move on. If any moderators read this please lock.
the discussion is to figure out how to better help you find a mod that'd fit what you want. the only way to go about that is to figure out where your problem is.
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Date Posted: Oct 8, 2018 @ 6:55pm
Posts: 29