Stellaris

Stellaris

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TheMac Feb 9, 2018 @ 3:49pm
Trait that gives +80 years life - worth it?
It seems like many of my scientists and govenors become available at 40-50 years old, then they die around 70. My people seemed to be dieing so often that it actually interfered with my game play. :D It always took me a couple minutes to try and find where the person was who had died. Maybe there's an easier way to find out?

I had generals die right in the middile of a planet siege. Seemed awful inconvenient to try and replace him, so I went with the machine race. I did like that game play, though the pops were so expensive to build. Do most players just put up with their leaders constantly passing away? Thanks!
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Showing 1-15 of 32 comments
CureAga Wine Feb 9, 2018 @ 3:57pm 
Considering the amount of negative traits you need to pick to balance out? It's not worth it imo.
(But I'm still using it sometimes, because that's how I roll)
The one with +20 is a fair game tho.
Last edited by CureAga Wine; Feb 9, 2018 @ 3:57pm
Paragon Feb 9, 2018 @ 4:04pm 
Generally no, but the +20 is actually one of the best traits in the game.

Leaders start at 30-50ish years of age, and at default have a chance of dying after 72. This means you get about 20-40 years for each leader. With enduring, leaders have a chance to die after 92, meaning you get 40-60 years out of each leader. Thats 66-100% extra living time for each leader!

Or you can not be an inferior meatbag and instead opt to play as perfect, immortal machines, who will ultimately conquer the galaxy anyway.
TheMac Feb 9, 2018 @ 4:36pm 
LOL! Thanks for the opinions, folks.
HugsAndSnuggles Feb 9, 2018 @ 11:04pm 
Considering that none of your leaders will die until game is in 2350s (likely even later if you get enough lifespan research/events) - might be. Of course, when it comes to military efficiency (which is main focus of the game), this one is more of a QoL stuff than anything.
zacharyb Feb 9, 2018 @ 11:10pm 
From a min-maxing point of view it's not worth it. You can increase your leaders lifespan from repeatable tech and anomalies.
henk Feb 10, 2018 @ 1:28am 
The youngest leader I had was 28, the oldest 50

Why are they so old on average?
Peter34 Feb 10, 2018 @ 2:16am 
There’s a non-Repeatable Tech that adds +10 years, and then Repeatables that add +5 each.

The Harmony Tradition adds +20, and I think that Selected Lineages and Capacity Boosters still add +10 each.

Given all that, it really isn’t worth jumping through absurd hoops to become able to start the game with the +80 Trait. Taking the +20 Trait s fine, because it’s affordable.

I do actually sometimes play as a species that starts with the +80 Trait, but that’s a roleplay thing, not efficiency.
Ryujinwing Feb 10, 2018 @ 4:12am 
Think i only used +80 when i was playing my "Divine Elven Empire".
Can't have immortal god empress dying after couple of years :D
I find leader lifespan to really only be useful in the early game, especially if you arent playing a science based empire and really need those level 5s to progress the progenitor storyline. Late game your leaders are most likely gong to starting off at level 2 or 3 so getting new leaders when old ones die doesnt really become much of an issue then. Its fun for roleplaying though, I got the +80 lifespan trait for an empire I made to be as close as possible to Kamino from star wars.
Last edited by PinkDaddySasquatch; Feb 10, 2018 @ 8:40am
Peter34 Feb 10, 2018 @ 10:41am 
For me, the most important thing is to ding one or two Exporer Scientists up to 5, so that I can do the Precursor Quest chain as quickly as possible (if it doesn't randomly end up with the Precursor home system inside hostile borders), so the Quick Learner +25% species Trait is by far the most important, even more so if I can also recruit a Scientist early who has the +25% individual Trait.
TheMac Feb 10, 2018 @ 10:49am 
Thank you for the additional comments. Lots to consider.
Markus Reese Feb 10, 2018 @ 11:17am 
I like it, but the "Venerable" trait really needs to be combined with a whole empire plan. I have it along with other perks that boost the level. Levels difficult to achieve before death, even later game. As such, the civ combines the verneration with high levels. When you have a high level leader for a long time, it adds up.

I am also thinking for with the CherryH, you need more admirals. So keeping your admirals high levels can be really nice.

But again, it is based around comboing and having traits work together. My Fafossan dictatorship with Venerable and talented, plus Philosopher king and aristocratic elite? That is a lot of bonus that carries into late game. I can keep on hand specialized governors to help set up and boost planets early stage.

Mostly though? Just good roleplay fun too
Last edited by Markus Reese; Feb 10, 2018 @ 11:18am
CureAga Wine Feb 10, 2018 @ 12:13pm 
Originally posted by Ryujinwing:
Think i only used +80 when i was playing my "Divine Elven Empire".
Can't have immortal god empress dying after couple of years :D
This guy gets it.
Radene Feb 10, 2018 @ 12:39pm 
Originally posted by Liquidfire:
The youngest leader I had was 28, the oldest 50

Why are they so old on average?

Well, it'd be funny if your empire was run by child prodigies.
Markus Reese Feb 10, 2018 @ 12:57pm 
I hate that they get old from sitting in your pool waiting to be recruited. Nothing worse than guy dies at 70, replacements are all in their 60s. I have in past hired and fired just to reset the pool. Had three leaders in a row die of old age in their term.
Last edited by Markus Reese; Feb 10, 2018 @ 12:57pm
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Date Posted: Feb 9, 2018 @ 3:49pm
Posts: 32