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(But I'm still using it sometimes, because that's how I roll)
The one with +20 is a fair game tho.
Leaders start at 30-50ish years of age, and at default have a chance of dying after 72. This means you get about 20-40 years for each leader. With enduring, leaders have a chance to die after 92, meaning you get 40-60 years out of each leader. Thats 66-100% extra living time for each leader!
Or you can not be an inferior meatbag and instead opt to play as perfect, immortal machines, who will ultimately conquer the galaxy anyway.
Why are they so old on average?
The Harmony Tradition adds +20, and I think that Selected Lineages and Capacity Boosters still add +10 each.
Given all that, it really isn’t worth jumping through absurd hoops to become able to start the game with the +80 Trait. Taking the +20 Trait s fine, because it’s affordable.
I do actually sometimes play as a species that starts with the +80 Trait, but that’s a roleplay thing, not efficiency.
Can't have immortal god empress dying after couple of years :D
I am also thinking for with the CherryH, you need more admirals. So keeping your admirals high levels can be really nice.
But again, it is based around comboing and having traits work together. My Fafossan dictatorship with Venerable and talented, plus Philosopher king and aristocratic elite? That is a lot of bonus that carries into late game. I can keep on hand specialized governors to help set up and boost planets early stage.
Mostly though? Just good roleplay fun too
Well, it'd be funny if your empire was run by child prodigies.