Stellaris

Stellaris

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Liberty Prime Mar 28, 2018 @ 10:59am
Easiest way to add in custom music?
Despite the praise stellaris tracks get, i am considering doing something horrible and putting in some songs from ck2 and maybe even Victoria 2. Deus Vult in space and crushing filthy natives in space is more fun to me than electro music. I really, really want to listen to Prussian glory march in the middle of my games lol. How do I do this? Any links to good guides?
Last edited by Liberty Prime; Mar 28, 2018 @ 11:00am
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Showing 1-12 of 12 comments
Army Pea Mar 28, 2018 @ 11:02am 
I am curious about this as well.

Little help?
AxWacK Mar 28, 2018 @ 1:00pm 
Not to be flippant....put on mute and then turn on spotify or Itunes.
Briggs Mar 28, 2018 @ 1:14pm 
Originally posted by axwack:
Not to be flippant....put on mute and then turn on spotify or Itunes.
The advantage is that you can use the game's inbuilt playlist manager and volume control. Which is a convenience.
Hawk Mar 28, 2018 @ 11:01pm 
Easiest way to handle it is to find a music playlist in the steamworks and download it. Then to add it to the base game (so you can play without enabling the mod) you go to the Stellaris steam workshop folder which is under workshop > content > 281900 and then the mod's specific steam workshop URL # that you can find by looking at the URL of the item on Steamworks IE the OST for Moon is 688749248.

Unzip the zip file in that folder and copy all the music tracks (AND TEXT FILES) to the base game's music folder which is under common > stellaris > music.

Once you've done that you can use that music in the base game without the mod enabled so you can get achievements.
So, this is definitely late (By about 5 years), but if you are still looking for a solution, I have one, which came from my own attempts to allow me to listen to anime music while playing Stellaris.

Create a mod - and this is actually pretty simple to do in the case of music

Step 1: Open the Stellaris Launcher, go to all installed mods, and click the upload mod button.

Step 2: Click the Create a Mod button, then give it a name, a directory (Which will be in Windows, in My documents, Paradox Interactive, then mods/whatever directory equivalent on other Operating Systems), then tag Sound. Click Create mod once done, then exit out of the next screens, since I'm sure you only want to personally use the playlist

Step 3: Navigate to the folder you just created.

Step 4: Once there, create a folder called "music" in the mod files..

Step 5: Create two files using notepad, one a .txt file and the other a .asset (In my case, since I named my directory "My_music_mod" I named the files here "My_music_mod.txt" and "My_music_mod.asset")

Step 6: In the .asset file, put this in (Quotation marks are part of the code, keep an eye on those):

music = {
name = "*SONG NAME HERE*"
file = "*File name of song here*.ogg"
volume = 0.80
}

Step 7: In the .txt file, put this in (Again, the marks)

song = {
name = "*SONG NAME HERE (Same as in Step 6)*"
}

Step 8: At this point, drag the song file (It has to be an .ogg file) into the music folder alongside the .txt and .asset files.

Step 9: Create a new playset with only this mod to test your work and make sure the song was added in.

Step 10: Profit.

So, anyways, I doubt you'll see this, but on the miniscule chance you still need that help, there it is.
Briggs Jun 14, 2023 @ 8:07am 
Originally posted by RandomlyEatingACrazedFish1023:
So, this is definitely late (By about 5 years), but if you are still looking for a solution, I have one, which came from my own attempts to allow me to listen to anime music while playing Stellaris.

Create a mod - and this is actually pretty simple to do in the case of music

Step 1: Open the Stellaris Launcher, go to all installed mods, and click the upload mod button.

Step 2: Click the Create a Mod button, then give it a name, a directory (Which will be in Windows, in My documents, Paradox Interactive, then mods/whatever directory equivalent on other Operating Systems), then tag Sound. Click Create mod once done, then exit out of the next screens, since I'm sure you only want to personally use the playlist

Step 3: Navigate to the folder you just created.

Step 4: Once there, create a folder called "music" in the mod files..

Step 5: Create two files using notepad, one a .txt file and the other a .asset (In my case, since I named my directory "My_music_mod" I named the files here "My_music_mod.txt" and "My_music_mod.asset")

Step 6: In the .asset file, put this in (Quotation marks are part of the code, keep an eye on those):

music = {
name = "*SONG NAME HERE*"
file = "*File name of song here*.ogg"
volume = 0.80
}

Step 7: In the .txt file, put this in (Again, the marks)

song = {
name = "*SONG NAME HERE (Same as in Step 6)*"
}

Step 8: At this point, drag the song file (It has to be an .ogg file) into the music folder alongside the .txt and .asset files.

Step 9: Create a new playset with only this mod to test your work and make sure the song was added in.

Step 10: Profit.

So, anyways, I doubt you'll see this, but on the miniscule chance you still need that help, there it is.
Thanks!
Originally posted by Briggs:

Thanks!

You're welcome, man.
Niliu Jun 29, 2024 @ 5:14am 
Originally posted by RandomlyEatingACrazedFish1023:
So, this is definitely late (By about 5 years), but if you are still looking for a solution, I have one, which came from my own attempts to allow me to listen to anime music while playing Stellaris.

Create a mod - and this is actually pretty simple to do in the case of music

Step 1: Open the Stellaris Launcher, go to all installed mods, and click the upload mod button.

Step 2: Click the Create a Mod button, then give it a name, a directory (Which will be in Windows, in My documents, Paradox Interactive, then mods/whatever directory equivalent on other Operating Systems), then tag Sound. Click Create mod once done, then exit out of the next screens, since I'm sure you only want to personally use the playlist

Step 3: Navigate to the folder you just created.

Step 4: Once there, create a folder called "music" in the mod files..

Step 5: Create two files using notepad, one a .txt file and the other a .asset (In my case, since I named my directory "My_music_mod" I named the files here "My_music_mod.txt" and "My_music_mod.asset")

Step 6: In the .asset file, put this in (Quotation marks are part of the code, keep an eye on those):

music = {
name = "*SONG NAME HERE*"
file = "*File name of song here*.ogg"
volume = 0.80
}

Step 7: In the .txt file, put this in (Again, the marks)

song = {
name = "*SONG NAME HERE (Same as in Step 6)*"
}

Step 8: At this point, drag the song file (It has to be an .ogg file) into the music folder alongside the .txt and .asset files.

Step 9: Create a new playset with only this mod to test your work and make sure the song was added in.

Step 10: Profit.

So, anyways, I doubt you'll see this, but on the miniscule chance you still need that help, there it is.

Sorry to necro, but does this break achievements?
IPWIW Jun 29, 2024 @ 8:07am 
Originally posted by Niliu:
Sorry to necro, but does this break achievements?
no,as you can see from various music mods
EJR Jun 29, 2024 @ 10:51am 
Originally posted by RandomlyEatingACrazedFish1023:
So, this is definitely late (By about 5 years), but if you are still looking for a solution, I have one, which came from my own attempts to allow me to listen to anime music while playing Stellaris.

Create a mod - and this is actually pretty simple to do in the case of music

Step 1: Open the Stellaris Launcher, go to all installed mods, and click the upload mod button.

Step 2: Click the Create a Mod button, then give it a name, a directory (Which will be in Windows, in My documents, Paradox Interactive, then mods/whatever directory equivalent on other Operating Systems), then tag Sound. Click Create mod once done, then exit out of the next screens, since I'm sure you only want to personally use the playlist

Step 3: Navigate to the folder you just created.

Step 4: Once there, create a folder called "music" in the mod files..

Step 5: Create two files using notepad, one a .txt file and the other a .asset (In my case, since I named my directory "My_music_mod" I named the files here "My_music_mod.txt" and "My_music_mod.asset")

Step 6: In the .asset file, put this in (Quotation marks are part of the code, keep an eye on those):

music = {
name = "*SONG NAME HERE*"
file = "*File name of song here*.ogg"
volume = 0.80
}

Step 7: In the .txt file, put this in (Again, the marks)

song = {
name = "*SONG NAME HERE (Same as in Step 6)*"
}

Step 8: At this point, drag the song file (It has to be an .ogg file) into the music folder alongside the .txt and .asset files.

Step 9: Create a new playset with only this mod to test your work and make sure the song was added in.

Step 10: Profit.

So, anyways, I doubt you'll see this, but on the miniscule chance you still need that help, there it is.
Is... is making mods that easy? At least not major ones? Cause I have been wanting to create a namelist mod and if what your comment is true to how simply it is to create mods is just a slap to my face
Originally posted by EJR:
Originally posted by RandomlyEatingACrazedFish1023:
So, this is definitely late (By about 5 years), but if you are still looking for a solution, I have one, which came from my own attempts to allow me to listen to anime music while playing Stellaris.

Create a mod - and this is actually pretty simple to do in the case of music

Step 1: Open the Stellaris Launcher, go to all installed mods, and click the upload mod button.

Step 2: Click the Create a Mod button, then give it a name, a directory (Which will be in Windows, in My documents, Paradox Interactive, then mods/whatever directory equivalent on other Operating Systems), then tag Sound. Click Create mod once done, then exit out of the next screens, since I'm sure you only want to personally use the playlist

Step 3: Navigate to the folder you just created.

Step 4: Once there, create a folder called "music" in the mod files..

Step 5: Create two files using notepad, one a .txt file and the other a .asset (In my case, since I named my directory "My_music_mod" I named the files here "My_music_mod.txt" and "My_music_mod.asset")

Step 6: In the .asset file, put this in (Quotation marks are part of the code, keep an eye on those):

music = {
name = "*SONG NAME HERE*"
file = "*File name of song here*.ogg"
volume = 0.80
}

Step 7: In the .txt file, put this in (Again, the marks)

song = {
name = "*SONG NAME HERE (Same as in Step 6)*"
}

Step 8: At this point, drag the song file (It has to be an .ogg file) into the music folder alongside the .txt and .asset files.

Step 9: Create a new playset with only this mod to test your work and make sure the song was added in.

Step 10: Profit.

So, anyways, I doubt you'll see this, but on the miniscule chance you still need that help, there it is.
Is... is making mods that easy? At least not major ones? Cause I have been wanting to create a namelist mod and if what your comment is true to how simply it is to create mods is just a slap to my face

For some things like music or a namelist? Yeah, making them is actually fairly simple, with the hardest part just putting together the lists. Making a namelist is slightly more complicated than a music mod (just slightly), since you have a lot of things that a namelist determines, such as planets, names of your leaders, fleet names, what you call your science vessels, your transport vessels, etc, but overall isn't that hard to do.



Now, you will be spending a lot of time just coming up with names, though. I should know, given the American namelist I made for my United States of Terra playthroughs.
Last edited by RandomlyEatingACrazedFish1023; Oct 19, 2024 @ 6:02am
Originally posted by Niliu:
Originally posted by RandomlyEatingACrazedFish1023:
So, this is definitely late (By about 5 years), but if you are still looking for a solution, I have one, which came from my own attempts to allow me to listen to anime music while playing Stellaris.

Create a mod - and this is actually pretty simple to do in the case of music

Step 1: Open the Stellaris Launcher, go to all installed mods, and click the upload mod button.

Step 2: Click the Create a Mod button, then give it a name, a directory (Which will be in Windows, in My documents, Paradox Interactive, then mods/whatever directory equivalent on other Operating Systems), then tag Sound. Click Create mod once done, then exit out of the next screens, since I'm sure you only want to personally use the playlist

Step 3: Navigate to the folder you just created.

Step 4: Once there, create a folder called "music" in the mod files..

Step 5: Create two files using notepad, one a .txt file and the other a .asset (In my case, since I named my directory "My_music_mod" I named the files here "My_music_mod.txt" and "My_music_mod.asset")

Step 6: In the .asset file, put this in (Quotation marks are part of the code, keep an eye on those):

music = {
name = "*SONG NAME HERE*"
file = "*File name of song here*.ogg"
volume = 0.80
}

Step 7: In the .txt file, put this in (Again, the marks)

song = {
name = "*SONG NAME HERE (Same as in Step 6)*"
}

Step 8: At this point, drag the song file (It has to be an .ogg file) into the music folder alongside the .txt and .asset files.

Step 9: Create a new playset with only this mod to test your work and make sure the song was added in.

Step 10: Profit.

So, anyways, I doubt you'll see this, but on the miniscule chance you still need that help, there it is.

Sorry to necro, but does this break achievements?

Apologies for taking a while to notice this, firstly.

I did a quick test with my own music mod to see if it did, and it doesn't look like it breaks achievements (I never play with achievements myself, so this was something that required me to test, lol).
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Date Posted: Mar 28, 2018 @ 10:59am
Posts: 12