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[SPAYED]Bud Mar 13, 2018 @ 8:27pm
Ending Wars with Gained Territory
I recently started a war to achieve "humiliation" When I succeed this goal, everything I occupied is returned to the opposing force... is there any way to retain this territory? Otherwise there is no reason for me to discontinue the war. Might be worth noting my wars are basically indefinite as I removed forced white peace - I find it incredibly unrealistic and lazy design.
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[SPAYED]Bud Mar 14, 2018 @ 2:24pm 
so there is no way for me to gain any areas in this war based on my war achievement?
Casey Mar 14, 2018 @ 2:53pm 
Originally posted by BusBoyBud:
I recently started a war to achieve "humiliation" When I succeed this goal, everything I occupied is returned to the opposing force... is there any way to retain this territory? Otherwise there is no reason for me to discontinue the war. Might be worth noting my wars are basically indefinite as I removed forced white peace - I find it incredibly unrealistic and lazy design.

War goals are specific - The humiliate war goal does exactly as it says. You fight a war with them to humiliate them...not to conquer anything.

That is what the conquest war goal is for.

Wargoals explained[stellaris.paradoxwikis.com]

When you hover over force status quo if you are able to grab spoils from the war it would pop up on a tooltip there telling you the systems or planets you are entitled to grab as part of the peace deal.

Last edited by Casey; Mar 14, 2018 @ 2:56pm
[SPAYED]Bud Mar 14, 2018 @ 5:07pm 
I see. Thanks for the info. That just doesn't really make sense to me that the only thing you are allowed to achieve is some goal and then everything magically goes back to the way it was...

I checked for these spoils of war you speak of, when I hover of "Settle for Status Quo" I don't see anything. Perhaps you are referring to a Forced Peace? I do recall, before I removed it, that forced peace would not actually return to the Status Quo, and I would get any areas occupied, except ones with planets I didn't conquer.

So moral of the story, wars based on animosity are pretty pointless, unless you want to work real hard for 100 influence.
ArcticISAF Mar 14, 2018 @ 5:13pm 
You can do some other stuff in wars in animosity, might not be super obvious. Say you don't want his territory, but you just want to mess him up. You can

- destroy his stations - When you occupy an outpost, you can disband all the mining/research stations in the system. I don't think most people know about this method.
- bomb his worlds, killing pop and buildings
- wreck his fleets

Might be pointless in some respect, but if you just want to severely weaken your neighbour - you can step in and beat him down this way. The influence is just a nice reward alongside.

Oh yeah - it also forces him to remove all his claims on you.
Last edited by ArcticISAF; Mar 14, 2018 @ 5:15pm
Casey Mar 14, 2018 @ 5:14pm 
I'm still new to 2.0 too, it's taking some figuring out and watching twitch etc to learn stuff.

My take from it is always lay claims over systems you may want to expand into when you have the spare influence and make sure important systems you claim have stronger claims than your allies.
[SPAYED]Bud Mar 14, 2018 @ 6:52pm 
Originally posted by ArcticISAF:
You can do some other stuff in wars in animosity, might not be super obvious. Say you don't want his territory, but you just want to mess him up. You can

- destroy his stations - When you occupy an outpost, you can disband all the mining/research stations in the system. I don't think most people know about this method.
- bomb his worlds, killing pop and buildings
- wreck his fleets

Might be pointless in some respect, but if you just want to severely weaken your neighbour - you can step in and beat him down this way. The influence is just a nice reward alongside.

Oh yeah - it also forces him to remove all his claims on you.

Thanks. Removing their stations is something I didn't know about. I've tried the bombing bit but it seems to take an eternity. I didn't realize it can destroy buildings? I just thought it was a way to dwindle the armies before you land yours.

Originally posted by casey28xxx:
I'm still new to 2.0 too, it's taking some figuring out and watching twitch etc to learn stuff.

My take from it is always lay claims over systems you may want to expand into when you have the spare influence and make sure important systems you claim have stronger claims than your allies.

Yeah, I'm starting to realize the value of claiming. I'm doing that now, in hopes I can start a single war to claim them all.
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Date Posted: Mar 13, 2018 @ 8:27pm
Posts: 6