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In my current game I play as tall empire focused on science with 2.5x preset science modifier. First ~300 years I did not engage into wars but then Prethoryn came and the core of my fleet fighted in endless 100-year battle. I won finally and my best experienced ship is a veteran Titan with 4979/10000 exp.
If I fought all the time right from the moment when I got my first battleship I think I could get to that 10k exp point.
Just look at some historical ships that survived to our days (some as museums, some as academies). Theyt are always bigger than a boat ;)
Interesting. If that's how it's done (1 exp a day), that's quite a long time in battle for experience gain. 20 plus years in perpetual combat for the next level... lol. Might happen though. Hull regen is one of my favorite auxiliary slot options. Less for the in-combat application (though it does contribute), and more for the allowing of keeping my fleet in the field instead of returning for repairs. Pushing forward with some ships being near broken from battle means they're likely to get blown up in the next engagement. As well as the whole less hull-less damage deal.
I just loaded my game up quickly, seems like only a few of mine are veteran. The stat bonuses, if you're interested, are - 20% weapon damage, 5% hull points, 5% evasion. Not sure what the next one above is. Probably in the files somewhere (for curiousity), but haven't pinned down where that could be yet.
Edit: Hah, I just found it. (took out some minor code to make it shorter). Was in '00_static_modifiers'
##########################################################################
# Rank modifiers
##########################################################################
army_rank_regular = {
army_rank_experienced = {
army_damage_mult = 0.1
army_morale = 0.1
army_rank_veteran = {
army_health = 0.1
army_damage_mult = 0.2
army_morale = 0.2
army_rank_elite = {
army_health = 0.2
army_damage_mult = 0.4
army_morale = 0.4
ship_rank_regular = {
ship_rank_experienced = {
ship_weapon_damage = 0.1
ship_rank_veteran = {
ship_weapon_damage = 0.2
ship_hull_mult = 0.05
ship_evasion_mult = 0.05
ship_rank_elite = {
ship_weapon_damage = 0.4
ship_hull_mult = 0.10
ship_evasion_mult = 0.10
Thanks for looking it up arcticISAF
Edit: Something neat I didn't know. Being in a defensive war cut your consumer goods cost by 1/3, if I'm reading it right (helps out defender I guess).
'defensive_war = {
pop_consumer_goods_mult = -0.33'
Then there's this. Guess I wouldn't be happy about a stalker either lol.
'pop_did_not_kill_stalker = {
pop_happiness = -0.2'
The new info about days spent in combat will be very useful. Maybe I will make a huge stack of unarmed titans+battleships, catch some small enemy fleet and let them "fight" for a few decades xD
Will have to protect them with other fleets.