Stellaris

Stellaris

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Mentato Mar 11, 2018 @ 1:40pm
Tile Blocker Clear costs are outrageous.
They are truly, truly... outrageous.

Especially compared with free clear from destroyed old Mastery of Nature.
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Showing 1-12 of 12 comments
Mansen Mar 11, 2018 @ 1:45pm 
And you just paid a whup ton of unity to get Mastery of Nature.
Valerian Mar 11, 2018 @ 1:46pm 
I disagree, energy is extremely easy to obtain now thanks to trade stations, and old Mastery of Nature was way too OP before, so much that it was the first chose perk 90% of the time. I like now that getting the full planet size requires a bit of investment, and requires some choices in technology to research.
Army Pea Mar 11, 2018 @ 1:48pm 
Old mastery of nature was OP as all hell
BoydofZINJ Mar 11, 2018 @ 2:01pm 
Originally posted by Army Pea:
Old mastery of nature was OP as all hell
agreed

Currently there is a tradition (just to start it that reduces tile blockers by 50% and then there are govenors that reduce the cost of tile blockers and then there is a tradition that also reduces the cost of tile blockers.) Imagine if you had the ultimate combo of a 5+ star govenor with reduce tile blocker removal skill, the tradition that reduces the tile blocker by 50%, AND the perk mastery of nature that reduces the cost of tile blocker... you be paying 60 energy for a normal 400 energy tile blocker. 60 Energy vs 400.... is a bargain. So whats the problem now? OOOHHHHH u have to plan for it... and there are other traditions and perks and govenor skills that you want... well.. then dont complain about the cost of tile blockers when you can reduce it to 60 or lower (imagine a 6 or 7 star govenor).
Ruffio Mar 11, 2018 @ 2:19pm 
Getting up to 3 extra tiles on a smaller planet is a good effect mastery of nature bring with it. Smaller planets doesn't end up look so terrible.

Uh and.. my keyboard decided to throw a hissy fit and short circuit or something just as I was writing this. Had to dig up a old keyboard to edit :p

And the blocker costs not that expensive. Just because a planet got x number of tiles with a block. There is no need to clear them all right away, clear what you need when needed. Managing resources is easy.
Last edited by Ruffio; Mar 11, 2018 @ 2:50pm
Foxtrot39 Mar 11, 2018 @ 2:47pm 
Wanted to make a joke but steam seems to be unable to undertsant that "writing" a error message box require to not delete all the blanck spaces
Ryika Mar 11, 2018 @ 2:56pm 
Blocker Costs are high, but it's still very much worth it to remove them. Not always immediately, but once energy is less of a problem clearing those tiles is always a good thing. Doesn't take that long to pay off once there's a building on the tile.

Old Mastery of Nature was just boring. The new version is pretty nice, really allows you to just settle any planet that's habitable for you without caring too much for its size (especially with no science penalty from pops anymore). Not super-efficient, but has a real impact on how you play the game.
Mentato Mar 11, 2018 @ 3:24pm 
"Worth it" an eternal excuse of a feeder in any MOBA game. You admit they are high then try to contradict yourself.
galadon3 Mar 11, 2018 @ 5:00pm 
actually never had a problem cleaning those up when I needed to (read: pop had filled or nearly filled all clean tiles on the planet). Sounds like you might need to give energy-production a bit more priority. Thats the case in general btw 2.0 and onwards uses energy more then the previous version.
Ryika Mar 11, 2018 @ 11:14pm 
Originally posted by paShadoWn:
"Worth it" an eternal excuse of a feeder in any MOBA game. You admit they are high then try to contradict yourself.
No, "Is this worth it?" is how you think about it as a player of strategy games, and the answer to that question is usually yes when you think about it in terms of tile blockers.

Because, does clearing blockers pay for itself over time? Well, you get an extra tile that you can work, that tile will produce yields that will easily outearn the costs, so by itself, it's definitely worth it. Bonus-points if there's a juicy resources-stack on the tile. Now all you have to do is to compare clearing tile blockers with other things that compete for the same resources, what are those at the beginning of the game? Well, hiring leaders, and (in a more long-term view) going over your naval cap.

Leaders are much more essential than tile blockers, but you also only need an amount of them that's much smaller than the amount of energy that you get, so while leaders are to be prioritized, they don't eat up all of your energy. But if you're going for an early invasion before you've built up tons of naval capacity, then yeah, you probably don't want to clear tiles if you don't have to.

Last alternative is to just not build energy mines if you don't have to, and instead go expand to new systems with those minerals, and that works for empires that have a large reduction of Influence costs for expanding, so it's debatable if you want to stack energy for those empires.

In any other situation? Yes, it's "expensive", but it's also "worth it". Those are not contradictions.
Last edited by Ryika; Mar 11, 2018 @ 11:17pm
test Mar 12, 2018 @ 12:21am 
Costs too high for clearing blockers? What?

They are just fine as they are. Energy credits are dead easy to make even when playing with life seeded. I just dont understand how so many people are having energy problems
Coffeepot Mar 12, 2018 @ 12:27am 
Originally posted by test:
Costs too high for clearing blockers? What?

They are just fine as they are. Energy credits are dead easy to make even when playing with life seeded. I just dont understand how so many people are having energy problems
you also have to research the blocker tech, if you just terraform it clears all blockers and costs less, unless you are desperate for land or have the discovery tradition that gives unity on research complete then researching and clearing tile blockers is not optimal.
Last edited by Coffeepot; Mar 12, 2018 @ 12:29am
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Date Posted: Mar 11, 2018 @ 1:40pm
Posts: 12