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Currently there is a tradition (just to start it that reduces tile blockers by 50% and then there are govenors that reduce the cost of tile blockers and then there is a tradition that also reduces the cost of tile blockers.) Imagine if you had the ultimate combo of a 5+ star govenor with reduce tile blocker removal skill, the tradition that reduces the tile blocker by 50%, AND the perk mastery of nature that reduces the cost of tile blocker... you be paying 60 energy for a normal 400 energy tile blocker. 60 Energy vs 400.... is a bargain. So whats the problem now? OOOHHHHH u have to plan for it... and there are other traditions and perks and govenor skills that you want... well.. then dont complain about the cost of tile blockers when you can reduce it to 60 or lower (imagine a 6 or 7 star govenor).
Uh and.. my keyboard decided to throw a hissy fit and short circuit or something just as I was writing this. Had to dig up a old keyboard to edit :p
And the blocker costs not that expensive. Just because a planet got x number of tiles with a block. There is no need to clear them all right away, clear what you need when needed. Managing resources is easy.
Old Mastery of Nature was just boring. The new version is pretty nice, really allows you to just settle any planet that's habitable for you without caring too much for its size (especially with no science penalty from pops anymore). Not super-efficient, but has a real impact on how you play the game.
Because, does clearing blockers pay for itself over time? Well, you get an extra tile that you can work, that tile will produce yields that will easily outearn the costs, so by itself, it's definitely worth it. Bonus-points if there's a juicy resources-stack on the tile. Now all you have to do is to compare clearing tile blockers with other things that compete for the same resources, what are those at the beginning of the game? Well, hiring leaders, and (in a more long-term view) going over your naval cap.
Leaders are much more essential than tile blockers, but you also only need an amount of them that's much smaller than the amount of energy that you get, so while leaders are to be prioritized, they don't eat up all of your energy. But if you're going for an early invasion before you've built up tons of naval capacity, then yeah, you probably don't want to clear tiles if you don't have to.
Last alternative is to just not build energy mines if you don't have to, and instead go expand to new systems with those minerals, and that works for empires that have a large reduction of Influence costs for expanding, so it's debatable if you want to stack energy for those empires.
In any other situation? Yes, it's "expensive", but it's also "worth it". Those are not contradictions.
They are just fine as they are. Energy credits are dead easy to make even when playing with life seeded. I just dont understand how so many people are having energy problems