Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have been working on finding the best strategies to grab the most territory (on insane), and frankly you basically have to snake to do that, so you have a LOT of holes, and a very wide empire. Despite having say 40 empty neighboring systems that might qualify as holes ins a 200+ system empire, I still only get one spawn every now and then (say one every 30 minutes on normal?). I have had them spawn at the start of wars when my fleets are comitted elsewhere, and end up wiping out about 6 systems worth of stations before I get back to them. But since I have come to see them as the price of snaking, I feel it is a price I will proudly and smugly pay, since I am cutting entire arms of the galaxy off from the AI (they won't jump over you and claim systems even if you only block them off by 1 system).
A few stations destroyed every half hour? My empires tend to be very big, so even losing 10 systems worth of stations is hardly a dent. Blocking off a fifth of the galaxy so the AI can't even touch it? Worth infinitely more than those stations.
It's my unwelcome mat. Equipped with Missile, Gun, Hangar, Gun, Shipyard, Anchorage, with Service Umbilicals/crew quarters, targetting computer, comms jammer, and...I forget the name, but the one that screws up their ability to disengage. The shipyard and umbilicals are because I park at least 3k of ships there, and forget them. They have no job other than to support the starbase, if they get depleted, the starbase can reinforce them, if damaged, it can repair them.
When we're getting to the Star Fortress level, that 3k is often a pair of battleships who exist mainly to draw fire, so are stupidly tanky. At Citadel stage, obviously I install an Ion Cannon.
It bars pirates from my territory, keeps out marauders too. And generally serves as enough of a deterrent that very little is willing to attack me, not even Purifiers.
The downside is that I have to plot all expansion based on available starbase slots, or massive fleet presense until such time as my pop in the new area has increased the starbase allotment or income enough to allow me to seal the choke. I've done blitz expansions of like 20 systems in a burst before in order to have a new chokepoint line, and downgraded all the old one (even though that's a huge loss of invested resources).
Though on one map recently, I found a dead end, one path, 7 systems deep, with a huge (but generally crappy) world at the end. I terraformed the planet, moved my capital there, and put one of those monster starbases at every system on the path. I like making the enemy suffer greatly to depose me.
If you cant battle them and cant fill all empty space, solution is simple, dont build stations you cant defend close to where they can spawn
Those stations will cost more to build, rebuild and rerebuild than what they will produce
And you save your ships too
This way, you can ignore them in some places until you are strrong enough to fight them everywhere and have filled most empty spaces
Now, i also find them quite unfair because there is no delay
They attack as soon as you get the popup
There should be some delay in my opinion
No need to wonder. The AI certainly does not play by the same rules. What their rules actually are is the mystery.
Supposedly, they do spawn pirates now but I can't confirm that.
Just stay at max fleet cap all times with 2 to 3 fleets around mid-late.
If u cant support max fleet cap then u need more mineral and energy income.
Leaving ur fleet in the system where they spawn is free Admiral XP!
Design ur ships to counter them.
The AI "cheats" on every difficulty.
By the way, I love your name. It's hilarious. But I'm not an inexperienced gamer. If I showed you my empire map, you would have to be slightly deranged not to say, "WTF?" Pirates spawn within a few seconds in places where you seriously wouldn't expect them to, and greater than even a fleet I have posted in their system. Like I say, I don't mind fighting against another empire (then I'll probably moan about the diplomacy - the diplomacy in Civ is terrible) but I'm presuming other empires fight wars for star systems? Pirates just destroy everything. Maybe my game installation is a bad one, because I have pirates spawning a base and a giant fleet within a few minutes, even though I have a giant fleet based in that star system. I'm just left there wondering where they got their resources from to build such a massive fleet in such a short space of time.
I like the idea of planning a war against another empire. Building up my fleets, hiding them close to the border, and then unleashing them. But what's the point when the pirates spawn a giant fleet miles away? From a realism perspective, "pirates" don't exist (certainly not on this scale), and no way could they create such a massive fleet in such a short space of time. From a game-playing perspective, pirates are ruining it for me.
I think this is more your issue tbh
If every other empire is showing as overwhelming it means your way way behind the power curve of the AIs. Pirates spawn at a strength roughly based on the era of the game and relative strength of all nations. So yeah if all the AIs are overwhelming in power to you (around 4 times stronger) then the pirates are spawning at stronger than you
By comparison im superior or equal to all the AIs in my current game and pirates spawn at roughly 1/10th my fleet strength, they cant even take out an outpost quickly.
Not meaning to be a ♥♥♥♥ either just saying I think you should probably revisit your strategy or play on easy for a bit before you get the hang of things, cause trust me if your having trouble with pirates that far in the AIs will destroy you when they eventually start turning their attention your way
Remember this is grand strategy not a typical 4x
So each system is vast on its own its very easy for a pirate group to set up and start operating in a vast solar system that nobody controls. And pirate groups are basically scalliwags and criminals from your own empire they dont just appear they represent the criminal activity on the fringes of your systems