Stellaris

Stellaris

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Luxivus Mar 10, 2018 @ 1:45pm
What are your favorite superweapons and Why?
Just curious about people's viewpoints on the superweapons.
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Showing 1-11 of 11 comments
HeLLfire Mar 10, 2018 @ 1:48pm 
Too much work for too little gain :P
BoydofZINJ Mar 10, 2018 @ 2:00pm 
Originally posted by HeLLfire:
Too much work for too little gain :P
agreed
Madcain Mar 10, 2018 @ 2:01pm 
neutron launchers.. when you need to win a fight
Jordzargo Mar 10, 2018 @ 2:10pm 
love a good o'l world Crakkin!
Jordzargo Mar 10, 2018 @ 2:11pm 
just go romping around an enemy empire's systems taking out there population and industry one planet at a time.
Fazzan Mar 10, 2018 @ 3:32pm 
None, because they're not worth the effort
tomasoltis (Banned) Mar 10, 2018 @ 3:40pm 
I manged to destroy some 25 planets + habitats in one egame till I got bored. I couldnt keep up with how many habitats the AI built :P Also, when the colossus goes on the habitat, the habitat and colossus take the same space. Also, who oyu target gives you -1000 perma penalty per planet, usually others will give you permanent -100, so you can have like -10000 relation so even purifiers are weak. Others I havent used. Still, firing the weapon takes whole 360 days. A year is short ingame ... and with new exhaustion it is better. Maybe rate of fire bonuses should apply to its weapon.

Is the colossus still limited to 1 ? I could think of 1 per 1k fleet cap... especially when you want to make sure rebuilding isnt gonna be fast, especially habitats.
Last edited by tomasoltis; Mar 10, 2018 @ 3:42pm
Yukiko Mar 10, 2018 @ 4:04pm 
Divine Enforcer you can use this on your own planest if some pops get the wrong ethics ^^
on enemy planets you get a perma -400 opinion and -40 from all other empiers per planet
but I no longer use the colossus
even if there was a reduction of -1 per year is -400 is too much for converting/shielding a planet
Last edited by Yukiko; Mar 10, 2018 @ 4:11pm
HeLLfire Mar 10, 2018 @ 4:53pm 
Originally posted by tomasoltis:
<Snip>. A year is short ingame ... and with new exhaustion it is better. Maybe rate of fire bonuses should apply to its weapon.

In a year you could siege it down and invade 5 times:P
Well okay, it depends if it's got more then two fortresses and how many troops i'm willing to lose.
To be honest i only built one and never got the motivation to use one for some wierd reason...tough i've been playing too many pacifism games lately so i should probably do a CLEANSE THE HEATHENS game.

But i understand it gotta take some time otherwise planets would xpode all over the place :D
ClancyDamon Mar 10, 2018 @ 5:13pm 
Originally posted by HeLLfire:
Too much work for too little gain :P
I set the max limit to 3 in my own game. That really helped matters and made going through all of the work to have them feel like it was worth it. With three I was finally able to start clearing out planets after wiping out all of the resistance in an empire.
mcsproot Mar 10, 2018 @ 6:03pm 
It's mostly worth it for the Total War casus belli.

I've never really been a fan of 'scorched earth' style tactics. I want to use your stuff when I take it, not just destroy it to spite you.

The World Cracker and World Pacifier completely remove a planet from play. I only used them for the acheivements.

I actually haven't built a colossus in other games either. They just don't match my playstyle really.

They are also really, REALLY expensive. More than 4x the cost of a Titan. As was said in some Star Wars comic: For the cost of the Death Star, I could have had an armada of Super Star Destroyers.

So yeah, I don't really use them. They may be good in multiplayer when there is a chokepoint system with a planet full of fortresses, but by the time you can build a colossus you have jump drives most likely.

Themeatically, they're pretty cool. For my play style, pretty useless. Apart from the Total War casus belli. So I keep one around for that reason.
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Date Posted: Mar 10, 2018 @ 1:45pm
Posts: 11