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Is the colossus still limited to 1 ? I could think of 1 per 1k fleet cap... especially when you want to make sure rebuilding isnt gonna be fast, especially habitats.
on enemy planets you get a perma -400 opinion and -40 from all other empiers per planet
but I no longer use the colossus
even if there was a reduction of -1 per year is -400 is too much for converting/shielding a planet
In a year you could siege it down and invade 5 times:P
Well okay, it depends if it's got more then two fortresses and how many troops i'm willing to lose.
To be honest i only built one and never got the motivation to use one for some wierd reason...tough i've been playing too many pacifism games lately so i should probably do a CLEANSE THE HEATHENS game.
But i understand it gotta take some time otherwise planets would xpode all over the place :D
I've never really been a fan of 'scorched earth' style tactics. I want to use your stuff when I take it, not just destroy it to spite you.
The World Cracker and World Pacifier completely remove a planet from play. I only used them for the acheivements.
I actually haven't built a colossus in other games either. They just don't match my playstyle really.
They are also really, REALLY expensive. More than 4x the cost of a Titan. As was said in some Star Wars comic: For the cost of the Death Star, I could have had an armada of Super Star Destroyers.
So yeah, I don't really use them. They may be good in multiplayer when there is a chokepoint system with a planet full of fortresses, but by the time you can build a colossus you have jump drives most likely.
Themeatically, they're pretty cool. For my play style, pretty useless. Apart from the Total War casus belli. So I keep one around for that reason.