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Battle is far from won, but I think I have the vague outline of a working strat. Thanks all for the tips, they have been massively helpful!
So I've noticed that Contingency fleets will, upon eliminating all stations in a system, wait around until a constructor comes by and builds a station. After this it will select another target system and move on.
Well, one of the Contingency clusters had its constructor destroyed (I think by a near-by Awakened Empire). Will the Contingency respawn this constructor? This seems like a very easy way to get the Contingency to hit the breaks on its galactic conquest and I'm curious if it works indefinitely or only for a set time. Thanks again!
I'm certainly seeing the spawning of extra fleets in action. The cluster I've chosen to focus on does not have any colonies (the Contingency hasn't colonized any planets either). I'll keep whittling away and see what happens
Second, I have found that Railguns and Autocannons combined with Plasma hits hard. Railguns and Autocannons will tear up and destroy shields while plasma will destroy armor and hull. The trick is to find the best ratio. Once the shields are down the autocannons and railguns lose their luster and fire power. Likewise, Before shields are destroyed (and enemy shields are up) the Plasma weapons are lackluster.
Missile and torpedoes are a good mix - but if the enemy has enough point defense - then they are worthless. Likewise, if you have a ton of picketships that defend against missiles and the enemy has NONE... you are wasting a ton of firepower on nothing.
Basically, you want to ignore as much of their defenses as possible. Their armor/shields are beastly, but their hull is mediocre and their ♥♥ is subpar too.
Shields and hull are what you want to put on your ships. Ignore armor completely.
Against a 240k milpower Contingency fleet, my 2 fleets of pure Torp Corvettes, 80k and 90k milpower easily defeat them with like 60k milpower survivors. My fleet has way weaker milpower(170k vs 240k) but crushed them Contingency fleets.
So today I was able to crack another Machine World - took a long time, the Contingency kept moving around fleets and sending roamer fleets to guard the machine world every time I destroyed another fleet - a window opened during this "chaning of the guard" of sorts and I was able to nuke the planet before the next guard-patrol arrived. Two more machine worlds left but at this point the entire galaxy is in serious trouble. See this map (I'm at the bottom you can see where the Contingency spawned in the middle of my empire where all the small holes are, and where they spawned near my capitol, to the bottom right): http://steamcommunity.com/sharedfiles/filedetails/?id=1325957234
The entire "north" of the galaxy is joined in a single Federation, the "Sanguine Alliance" they call themselves. They have utterly failed to help defend their member in the inner arm of the galaxy (the "State of Bevir") from the Contingency when it first spawned inside said member's border. Now the Contingency controls that entire region of space and almost all of that empire's former territory, and the species is borderline extinct. Two of my neighbors, (the Alvothari and the Prime) have done a fantastic job at keeping the Contingency from building consistent territory (inner arm-left side) but they have been unable to punch through any of the 100k fleets. They (and myself) have also had to deal with a very annoying Corrupted Custodian empire. I was very fortunate to capture the one mostly-intact ring world the CC had. it controls a planet it captured from the Prime now, but it does not provide a fraction of the resources it once had, and decades later it has not been able rebuild it's fleet beyond 20k (easily beatable with my anti-Contingency loadouts now that I have the "Galactic Contenders" AP), so I don't think it will be giving us much more trouble for now.
At this point I think the "Northern" Contingency region might be too powerful for me to stop it personally and I might have no choice but to sit most of the cleansing out (at least up there) until the Cybrex spawn. But, based on the above map, how soon can I hope to see them come to our rescue?
As for loadout advice:
All-torp or mostly-torp loadout gets my fleet killed very fast. I cannot field enought of them to quickly pierce their armor and start doing damage to their hulls (though if I had the production- and resource collection-means I could see it being very powerful). A very successful strategy I've had so far is to do a mix or torp- and disruptor corvettes mixed with Arc Emitter/Carrier battleships. The AE/Carrier battleships dish out lots of punishment and I give them Flak to counter station fighter spawns. My biggest problem at this point is I do not have enough resource intake to keep up with production needs, and I also have found myself going past fleet cap which really hurts my ability to maintain large income streams as my fleet expands. (I see now that I should have done more colonization early on and worried less about mitigating research penalties).
I'm a little anxious about where things stand but I have to say, I almost gave up on this game but I am so glad I didn't, overcoming these challenges for the first time has been a lot of fun and very rewarding.
Today I managed to kill some contingency fleets with generalist battleships, but I still lost 1 titan + 3 bships. I had 2 200 fleetpop fleets with about 200 corvettes. If on higher difficulty their ♥♥ is too strong, you can try equipping some corvettes with swarmer missiles. This will keep ♥♥ fixed on much harder missiles off your corvettes when the corvettes arent firing the torpedo since the cooldown is really long. I didnt try it, but it could help at least in theory. Also ... when their fleet comes and you see it, make sure you wait on the grav well.
Man I hope this is wrong, there are so, so many Contingency fleets out now. The've already wiped out two countries, including a major member of a different Federation. I'm nervous lol.