Stellaris

Stellaris

檢視統計資料:
Army Pea 2018 年 3 月 7 日 上午 7:35
Stellaris population currently playing 1.9-Confirmed
It seems that the amount of Stellaris players currently on patch 1.9 isnt at all significant AND is decreasing.

From 3% of players down to 1% since 2.0 launched.

https://forum.paradoxplaza.com/forum/index.php?threads/the-division-between-player-base.1076210/&sdpDevPosts=1

"On the note of 2.0 versus 1.9, around 1% of players are playing on 1.9 at the moment, comparable to the amount that were playing on 1.6 before 2.0 came out."
Wiz

I knew you would come around
Resistance is futile :)
最後修改者:Army Pea; 2018 年 3 月 7 日 上午 7:38
< >
目前顯示第 31-45 則留言,共 246
Crowkeeper 2018 年 3 月 7 日 上午 9:11 
引用自 rosariodoamaral
引用自 Shut 'Em Down
I've also more than received my money's worth, so again, I wouldn't care. =)

Color me surprised...

Why would you be?

I guess you are going to completely ignore the fact that Relic discontinuing support for DoW3 means nothing in this situation. There is no guarantee that PDX will or would do the same. The 24 hour peak player count for Stellaris is also almost 100 times higher than DoW3's.
Fortuna 2018 年 3 月 7 日 上午 9:19 
引用自 Shut 'Em Down
PDX isn't Relic, and DoW3 isn't Stellaris. I've also more than received my money's worth, so again, I wouldn't care. =)

Thank you for the persistant display of apathy. Very inspiring.
zacharyb 2018 年 3 月 7 日 上午 9:23 
引用自 rosariodoamaral
引用自 Shut 'Em Down

Since this is a primarily single player game, I couldn't care less. PDX appreciates your money though. lmao

So was DoW3, yet that game´s development has been halted due to low amount of owners not justifying further DLC production.

As for Stellaris, the definitive answer will come when the next Story pack/Expansion arrives.

Didn't a lot of the playerbase for DOW, and I mean a lot, including long term fans, hate what they were doing with DOW3? I remember going into the forums for that and from what I remember, it made the Stellaris talk of 2.0 look like childs play.
rosariodoamaral 2018 年 3 月 7 日 上午 9:24 
引用自 Shut 'Em Down
引用自 rosariodoamaral

Color me surprised...

I guess you are going to completely ignore the fact that Relic discontinuing support for DoW3 means nothing in this situation. There is no guarantee that PDX will or would do the same. The 24 hour peak player count for Stellaris is also almost 100 times higher than DoW3's.

Wrong, as expected.

DoW3 failure is a direct consequence of the developers ignoring the fanbase complaints about the direction the game was heading. (That game was too MOBA-like), just like the PDX devs did regarding Cherryh/Apocalypse.

As for Stellaris peak player count, it means nothing in this situation. There is NO game in the Internet Age that has NOT recorded higher player count during the first 3-4 weeks after a major update.

Also, DoW3 also had peak amount of players online regarding DoW2: Retribution for the first few weeks.

引用自 zacharyb
Didn't a lot of the playerbase for DOW, and I mean a lot, including long term fans, hate what they were doing with DOW3? I remember going into the forums for that and from what I remember, it made the Stellaris talk of 2.0 look like childs play.

True.

Those developers chose to ignore the fact that they were pissing off a considerable amount of their fanbase, and THAT particular fanbase was much bigger and older than Stellaris had.

最後修改者:rosariodoamaral; 2018 年 3 月 7 日 上午 9:27
Briggs 2018 年 3 月 7 日 上午 9:28 
As has been said, nothing can actually be gleamed from the numbers given. The number of plays playing on the old patch, means nothing because it seems more likely that players would try 2.0 (I mean those DDs were pretty bad ass) then realize it was largely window dressing, and stop playing as opposed to rolling back. On the other hand, a sharper than usual decline in players could mean any number of things. Even still. PDX won't care how many people are playing so long as they keep buying their DLC.

The real indicator, the only one that matters to PDX, is how many people buy their next DLC. That will tell us (and them) what the player base thinks.
Crowkeeper 2018 年 3 月 7 日 上午 9:31 
引用自 rosariodoamaral
DoW3 failure is a direct consequence of the developers ignoring the fanbase complaints about the direction the game was heading. (That game was too MOBA-like), just like the PDX devs did regarding Cherryh/Apocalypse.
Again, DoW3's situation has nothing to do with Stellaris. You should try to avoid false equivalencies if you want an honest discussion.
引用自 rosariodoamaral
As for Stellaris peak player count, it means nothing in this situation. There is NO game in the Internet Age that has NOT recorded higher player count during the first 3-4 weeks after a major update.
Stellaris has kept a decent average player count throughout its current lifetime. Even once it settles back down, it will still be about 50 times higher than DoW3's. Keep trying.

最後修改者:Crowkeeper; 2018 年 3 月 7 日 上午 9:34
zacharyb 2018 年 3 月 7 日 上午 9:34 
引用自 rosariodoamaral
引用自 Shut 'Em Down

I guess you are going to completely ignore the fact that Relic discontinuing support for DoW3 means nothing in this situation. There is no guarantee that PDX will or would do the same. The 24 hour peak player count for Stellaris is also almost 100 times higher than DoW3's.

Wrong, as expected.

DoW3 failure is a direct consequence of the developers ignoring the fanbase complaints about the direction the game was heading. (That game was too MOBA-like), just like the PDX devs did regarding Cherryh/Apocalypse.

As for Stellaris peak player count, it means nothing in this situation. There is NO game in the Internet Age that has NOT recorded higher player count during the first 3-4 weeks after a major update.

Also, DoW3 also had peak amount of players online regarding DoW2: Retribution for the first few weeks.

引用自 zacharyb
Didn't a lot of the playerbase for DOW, and I mean a lot, including long term fans, hate what they were doing with DOW3? I remember going into the forums for that and from what I remember, it made the Stellaris talk of 2.0 look like childs play.

True.

Those developers chose to ignore the fact that they were pissing off a considerable amount of their fanbase, and THAT particular fanbase was much bigger and older than Stellaris had.

So comparing Relic to Paradox is a very bad example. Relic had previous games in the series that were well loved and people didn't want the game changed. Stellaris is the first of it's series by Paradox, and the changes in 2.0 were based off of player feedback on Stellaris. Many people wanted a better war system and for Doomstacks to not be the best and only way to wage wars. Paradox listened and that was how 2.0 came along. Most people were either for 2.0 or didn't voice their opinion.

Relic chose to ignore what the majority of their fans wanted, Paradox listened to the majority and even stated that while they know a lot won't like the changes, they're still going to make the changes.
Fortuna 2018 年 3 月 7 日 上午 9:36 
引用自 Krovoc
The real indicator, the only one that matters to PDX, is how many people buy their next DLC. That will tell us (and them) what the player base thinks.

Yup. Future sales figures are the numbers that matter. The simple "analysis" here amounts to little more than wild speculation -- or worse, propaganda.
EleventhStar 2018 年 3 月 7 日 上午 9:39 
引用自 Army Pea
I knew you would come around
Resistance is futile :)

how do you know they didn't quit?
最後修改者:EleventhStar; 2018 年 3 月 7 日 上午 9:39
zacharyb 2018 年 3 月 7 日 上午 9:44 
引用自 EleventhStar
引用自 Army Pea
I knew you would come around
Resistance is futile :)

how do you know they didn't quit?

They can't quit, the Driven Assimilators made sure of that. :D
Apeironic_Entelechy 2018 年 3 月 7 日 上午 9:46 
引用自 TFMbobcat
引用自 Fourthspartan56


I suppose that would depend on how many people play mods vs vanilla.

If my circle of friends who play Stellaris and other Paradox games are anything to go by I'd say thats a lot of people
Hmm, anecdotally I would say the same thing. Unfortunately anecdotal evidence is very poor evidence, it's more than possible that the people we know are simply outliers.



引用自 Fortuna
The percentage of people playing 2.0 doesn't mean much at all. Most people are going to try it. Apocalypse purchasers will be playing it; there is no real option for that surge of players. Playthroughs are long and making a judgement can take a long time. People who don't like 2.0 are more likely to mod or play a different game than reload 1.9. Hell, I'd be surprised if many players even know that playing 1.9 is an option. Assuming that this number vindicates the 2.0 changes is a laughable leap of "logic."
Did you even read the link provided? The numbers of players dropping off is well within the normal rate, thus the claim that 2.0 has led to a unusally large number of people dropping the game is unsupported by actual evidence.
rosariodoamaral 2018 年 3 月 7 日 上午 9:47 
引用自 Shut 'Em Down
Again, DoW3's situation has nothing to do with Stellaris. You should try to avoid false equivalencies if you want an honest discussion.

It has everything to do with Stellaris: Both games had a sizeable fanbase; Both fanbases were split by the direction the game headed; Both dev teams ignored complaints.

If you can´t acknowledge that, then you are unable of having an honest dicussion

引用自 Shut 'Em Down
Stellaris has kept a decent average player count throughout its current lifetime. Even once it settles back down, it will still be about 50 times higher than DoW3's. Keep trying.

While we are at it, why don´t you use your awesome prescience powers to tell me the winning lottery numbers for the next months?

When you fail, don´t worry. You just keep trying

引用自 zacharyb
So comparing Relic to Paradox is a very bad example. Relic had previous games in the series that were well loved and people didn't want the game changed.

Wrong. Stellaris pre-2.0 was well-loved and people didn´t wanted it changed like that.

引用自 zacharyb
and the changes in 2.0 were based off of player feedback on Stellaris.

That is simply not true.


引用自 zacharyb
Many people wanted a better war system and for Doomstacks to not be the best and only way to wage wars. Paradox listened and that was how 2.0 came along. Most people were either for 2.0 or didn't voice their opinion.

This is true. Players indeed wanted imporvements to the game systems. 2.0 changes are NOT an improvement and MANY voiced their opinion in the official forums.


引用自 zacharyb
Relic chose to ignore what the majority of their fans wanted,

So did PDX for Stellaris


引用自 zacharyb
Paradox listened to the majority

The players asking for improvements did NOT ask for removal of features (Warp & Wormholes)
The players asking for improvements did NOT ask for War Exaustion or the Current War system.
The players asking for improvements did NOT ask to build a starbase in each freaking system.
And so on.


引用自 zacharyb
and even stated that while they know a lot won't like the changes, they're still going to make the changes.

Just like the old SW Galaxies Devs. I wonder how their game is nowadays?
最後修改者:rosariodoamaral; 2018 年 3 月 7 日 上午 9:47
Apeironic_Entelechy 2018 年 3 月 7 日 上午 9:51 

It has everything to do with Stellaris: Both games had a sizeable fanbase; Both fanbases were split by the direction the game headed; Both dev teams ignored complaints.
I suggest you read the link provided in the OP, the claim that the fanbase is split is objectively false. To make it easy for you I'll quote the relevant bit.

引用自 Wiz
This is entirely incorrect. The post-launch drop off is following more or less the same curve it does on every release. The drop is bigger in absolute numbers, but only because the bump was also bigger. For example, two weeks after the release of 1.8/Synthetic Dawn the DAU (daily active users) was around 45% of what it was on release, whereas right now we have around 55% of release DAU two weeks in.

On the note of 2.0 versus 1.9, around 1% of players are playing on 1.9 at the moment, comparable to the amount that were playing on 1.6 before 2.0 came out.

So yeah the idea that it split the fanbase simply isn't true, it's a fiction created by unhappy people who projected their feelings onto others.

This is true. Players indeed wanted imporvements to the game systems. 2.0 changes are NOT an improvement and MANY voiced their opinion in the official forums.
Stop spouting your opinion as if it's fact, you may not consider it an improvement but I certainly do. And I know I'm not alone.

Just like the old SW Galaxies Devs. I wonder how their game is nowadays?
A stupid comparision, literally every change made will make some people unhappy the bigger the change the more unhappy people.
Crowkeeper 2018 年 3 月 7 日 上午 9:52 
引用自 rosariodoamaral
false equivalency followed by non sequitur followed by ad hominem followed by anecdote followed by lies

Ooooooookay! lmao
MrBonkers 2018 年 3 月 7 日 上午 9:57 
Hmm since i enjoy the changes made to the game my opinion is wrong? Youre all just butthurt that the devs listened to ppl other than you :diplomacy:
That sucks but man up and deal with it and dont force everyone reading the forums to listen to your crooked point of view...
Literally every 2nd thread is from the same guys that always write the same ♥♥♥♥ and they get disproofed but they dont care as long as the next thread has some replies so they can say its a big deal and MANY people voice their opinion
最後修改者:MrBonkers; 2018 年 3 月 7 日 上午 9:59
< >
目前顯示第 31-45 則留言,共 246
每頁顯示: 1530 50

張貼日期: 2018 年 3 月 7 日 上午 7:35
回覆: 246