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In the system with the wormhole, a Defensive Station would back up your fleet stationed there, providing buffs, debuffs and generally providing support.
A 40k power starbase is far cheaper to maintain than a 40k fleet.
That's why I just park my fleets in chokepoints. They're already where they need to be. Plus I could just use defense platforms for something weak like pirates.
But would it be better than an anchorage star base which lets me use more ships, which attack and defend, plus there's just basic defense platforms too.
In another case I set up a defensive base in a black hole system, which was the only connection between the galaxy arms to my fanatical purifier neighbor. He had "superior" fleet power, but after fighting my full fleet plus starbase in that black hole he was "Pathetic."
I generally use all but a couple of mine as energy sources, the trading hubs are just too good to pass up.
Late-game... they get stomped by big fleets rather fast and do not provide any noticable defence. The best defence engame IMO are gateways in key systems and fleet or two sitting somewhere near a gateway. Starbases can be filled with anchorages, but since there are unused building slots there anyway things providing buffs/debuffs will be helpfull too.
Also, they are quiet vulnerable to specialized fleets and their fleet power reported seems to be much higher than it actually is. I was building specialized fleet to deal with crystals in "100% shield nullification" system, and it turned out that ships filled with armour and plasma accelerators we able to take down starbase with 2x fleet power with minimal losses.
Question on this for some of y'all.
is the pulsar's shield nuliffaction bugged or effects less than I thought it did? I was in a recent war and had a pulsar choke point, customized my DPs there to have no shields/weapon damage to armour(beams/missiles/hanger) and it didnt seem too effective against their fleet, my choke point had roughly the same fire power has their fleet.
So yes.
might have been military power. their fleet was at 3k roughly and my choke point was around 3k has well. This was early game with destroyers and corvettes only. their corevettes had missiles tier 2, and i think it was first tier distruptor, had 2 shields and 1 armour i believe. Destroyers had point defense and i cant remember what else for weapons. Balanced between shields and armour.
They are still useful for the ai though.
That said you always need a layered defense so their probably should be a fleet their anyway at such an important choke.
normally, you're right, its not really necessary
but there were 2 situations I found defensive starbases were useful:
- when a stupid pirate spawns. usually you don't need a starbase for this, but after it loots and flies out of your territory, you can build a few defensive platforms or a starbase in the lane it'll use to come in your territory and hopefully die.
- I ran into a crisis and was forced to build starbases defensively. I don't know if the starbase system is unbalanced intentionally, but defense platforms seem to turn to ash without firing a shot and the starbases sort of die quickly unless they're citadels. Even as citadels, they soak up damage, but can't defend themselves against a bigger fleet with battleships in it.
so if you're going to use a starbase defensively, you have to build it a bottleneck (as in the enemy will be forced to go thorugh the system). If you can build it up to level 3, give it at least 3 shipyards, and build crew quarters, fleet academy, and communications jammer. Park one or all your fleets there to murder anything that tries to get through then heal, reenforce. If happens to be the citadel is by itself and getting attacked, the communications jammer will buy you some time in getting a fleet closer.
this was really useful in dealing with the prethoryn scourge.
this
its because of this I was able to hold off a great khan with 2 waves of 30k fleets at a choke point