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AI personalities - which would my empire be? Help with setting up games?
I know there is this list:
https://stellaris.paradoxwikis.com/AI_personalities

But after creating a new empire, is there a simple way to see which AI personality it will "inherit"?
Maybe there is a mod for this, that shows the result before I actually start a game?

I know there is probably a work-around for this, like forcing all my player created empires into one big game, and then I could probably use some console command to reveal the map / make contact to all, look which AI-personalities they became, and write it down somewhere... - I just wanted to know if there is an easier way to do this?


Next thing I'd like to have would be an easy way to include or exclude certain AI-personalities when setting up my game. Like ticking a box with the 23+7 (FE) AI-personalities.

Obviously to include all 23 different personalities (+7 different Fallen Empires Personalities), I would need to set up a round with at least a large (800 stars) galaxy and crank up AI-Empire-slider to max (=24 AIs), or even go huge (=1000) with max slider (=30 AIs). But there's still no guarantee that I would get different AI-personalities - I could get 5x fanatical purifiers etc...

Is there someone out there, who has a nice add-on for that? Or an easy work around with console commands? I tend to play Ironman though...

I would like to have a slightly less random playthrough: when I go for alliances, often the alliances I could get are prohibited by range-between-empires-malus: - so I actively need to expand towards a promising alliance member, which usually is prohibitively costly in terms of "influence". Or only possible after I finished the whole diplomacy-tree and waited long enough for the trust to build...

I mean I had a good playthrough or two, but the amount of restarts I do before I play one game until endgame-crisis is like 20 to 1! Help me out.

Edit: the reason why I switched topic to Alliance-building is, because it was all along: I just found out that some of the maluses for diplomacy are linked to AI-personalities, so my train of thought was to set-up a game with slightly more pro-alliance or at least "less-malus-ridden" folks, which brought me to the idea of all but eliminating random empires and just start a game with all premade empires, which lead me to the conclusion, that in the empire-builder I can't see what AI-personalities they have...

@Elitewrecker and Delta is Right: thanks for answers; guess that is the way to go: "create new", meet the requirements; do a test-game with "observe", write down which species / empire is what; add that to the empire-description; start a new game with just the personalities / some more of the personalities I'd like to have...
Last edited by stadtpark-hartmut; Jun 3, 2018 @ 10:33am
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Showing 1-3 of 3 comments
Elitewrecker PT Jun 2, 2018 @ 6:29pm 
Why not do a game with a low number of empires and force your custom empire to spawn then use observe command to check their personality?
Punished Jeremy Jun 2, 2018 @ 11:16pm 
Everything about Ai personalities is outlined in that wiki post you linked. If you want an empire to be specific, you just have to fill out what the requirements are.
You cant force fallen empires without mods or console commands tho
Seaghauwn Jun 2, 2018 @ 11:31pm 
Vassalize your empire generally they keep your civics unless its ♥♥♥♥ they dont/cant use like fuedal society or any of the civics that cant be added during the game that will give you a view on what ai personality they have, but for the other things the comment by delta 3 is right
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Showing 1-3 of 3 comments
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Date Posted: Jun 2, 2018 @ 2:25pm
Posts: 3