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If you refit a station and replace all of that station's shipyards with other modules, while that station is building ships, then those ships will become stuck in construction and will never complete because there is no shipyard to finish them. Also, the fleet(s) that those ships were going to join will behave as if those ships were part of the fleet, even though the fleet will clearly not be at full strength. (This is necessary to avoid constructing duplicate reinforcements for fleets.)
In order to fix this problem you have to check each star base in your territory (including outposts, because one way for this problem to be triggered is to downgrade a star base to an outpost while it is building reinforcements) to see if it is stuck building ships. Then, for each station with stuck ships you'll need to build a shipyard, and then either let the ships finish or else cancel the construction of those ships (the game won't let you cancel the construction if there isn't a shipyard). Then you can return those stations to their intended state (ie replace the shipyard or downgrade the station again).
To prevent this problem from happening, you need to be very diligent about monitoring stations that you get from conquering systems. As soon as you gain control of a station, check it for unwanted shipyards and either immediately decommission them (rather than just replacing them, which creates a window where ship construction could start at the station but then be interrupted by the completion of the replacement process) or immediately downgrade the station. Before you reinforce any fleet, always make sure that you have not gained control of any stations that you have not yet processed. Only start the reinforcement process once you are sure that there are no unwanted shipyards under your control.