Stellaris

Stellaris

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Helfdan3 May 26, 2018 @ 4:49pm
Multiplayer De-Sync Issues
Seems anytime i play with my friend online the game just keeps De-Syncing every 5 mins.. this is getting irritating as we never had this problem before.. any fixes or suggestions?
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Showing 1-15 of 16 comments
Botji May 26, 2018 @ 5:25pm 
The only thing I can say is that desyncs seems to happen more often if you have one or more players falling behind the host too much, people can be a few ingame days behind the host but I think this is also a major reason for the desyncs.

My suggestion would be to try to change who is hosting the game, if the one with the slower computer hosts the other faster client shouldnt have that much of a problem keeping up with the host = probably easier for the game to keep synced.

That or try to play on a slower game speed so the days dont pass so quickly but I think swapping hosts is the better option IF this is the problem. All you would have to do is transfer the save, not sure if its possible to save the game as a client and then use that save to host since I am the one hosting when I play with friends.
Last edited by Botji; May 26, 2018 @ 5:25pm
FloridaMan May 26, 2018 @ 6:40pm 
No its literally a bug they cant seem to fix something with events.
Luziferjones May 26, 2018 @ 11:11pm 
With the 2.1 Update and the new DLC it happens way more often again for me. This morning it happened 3 times already after 30 minutes each time. It's so annoying. With the latest 2.0 version we could play way longer without desync. Now with 2.1 it has hotten worse again.
DrUltraLux May 26, 2018 @ 11:13pm 
Certain events are causing the game to instantly desync. They didn't code the events correctly for multiplayer.
Helfdan3 May 27, 2018 @ 5:24pm 
i love this game, and its way more fun with friends. but this is killing it for me.
I love the updates, but since 2.0 multiplayer quality control for multiplayer was literally non-existent.

These desyncs need to stop.
Xodox May 27, 2018 @ 6:01pm 
Originally posted by kyle lou:
No its literally a bug they cant seem to fix something with events.
This, like right after something happens the game stops to load something and I get the windows time bar, then a desynch from one of the players. Since the update to 2.1 its every 5 mins atleast.
Last edited by Xodox; May 27, 2018 @ 6:02pm
Cyril Keir May 27, 2018 @ 6:41pm 
Honestly it's gotten rediculous. I only have this game to play with friends, if I can't do that what is the point??? They need to FIX THEIR GAME.
FloridaMan May 27, 2018 @ 7:46pm 
Originally posted by Cyril Keir:
Honestly it's gotten rediculous. I only have this game to play with friends, if I can't do that what is the point??? They need to FIX THEIR GAME.
We are thinking about going back to 1.9.
NeonSocialite May 27, 2018 @ 7:58pm 
I love this game. The only reason I haven't bought any more of the dlc and such, was due to the mp desync issues. It killed it for me. When I know for sure those are fixed I'll happily support the game again.
Ifrit Meteo May 27, 2018 @ 11:38pm 
It is a bad recommendation, but you need to find someone who can host the game that is on a powerful computer. Last night and this morning we were having desyncs every hour, but we decided to let another one of our friends host. I don't have the specs on it, but it is a lot better computer than mine. My laptop has 16 gigs of RAM and a GeForce GTX 1070, but that apparently is not enough. We played for about 4 hours straight without a single DeSync after that.
Partl May 28, 2018 @ 2:16am 
I didnt have hellalot of time lately, but those mp-matches i have played, have been way more stable than before.

Even 1000 star-maps seem to run smoothly now, as long as the host has good connection, good hardware, and no hardcore-laggers are allowed.

In an other game, we decided to keep a player, lighting up red from the beginning - we had a desync after 20 years ingame...


Imo, its not that much of an game issue anymore - its an issue of bad connections.
Last edited by Partl; May 28, 2018 @ 2:17am
DHood May 28, 2018 @ 3:01pm 
I can verify I've had a group of people with new-gen hardware and Fiber connections have the same exact desync issues. They occur during large events, and when population is modified via genetics/events.

Markus Reese May 28, 2018 @ 4:01pm 
There is something also backlogging. Desync once a session with me as host. Reload autosave and same event doesnt desync. So is a combination of an event trigger and some sort of memory or logging error when "full"
rav May 28, 2018 @ 6:33pm 
Killed it for me too. Tried to ride the post-2.0 turbulence but the game has been trashed and fixing it is not a priority. Thing is, I get why Paradox behave the way they do... but it makes my head explode that there are so many people that say things like 'its not that much of an game issue anymore - its an issue of bad connections'. So painfully unhelpful.
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Date Posted: May 26, 2018 @ 4:49pm
Posts: 16