Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My suggestion would be to try to change who is hosting the game, if the one with the slower computer hosts the other faster client shouldnt have that much of a problem keeping up with the host = probably easier for the game to keep synced.
That or try to play on a slower game speed so the days dont pass so quickly but I think swapping hosts is the better option IF this is the problem. All you would have to do is transfer the save, not sure if its possible to save the game as a client and then use that save to host since I am the one hosting when I play with friends.
These desyncs need to stop.
Even 1000 star-maps seem to run smoothly now, as long as the host has good connection, good hardware, and no hardcore-laggers are allowed.
In an other game, we decided to keep a player, lighting up red from the beginning - we had a desync after 20 years ingame...
Imo, its not that much of an game issue anymore - its an issue of bad connections.