Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So yea its mostly to make the galaxy look a bit more diverse.
btw. did anybody test building a dyson sphere in a multi-sun system yet?
Devs have stated you can’t do ringworlds or Dyson spheres in multi-star systems, but they did make a comment about doing a megastructure for such systems somewhere down the line.
The Super Ultra Epic Mega Gargantuan Dyson Sphere, it costs 100 Million Minerals and produces so much Energy that all the zeros crashes the game. It's the Science victory of Stellaris.
Problem with this is that I'm seeing binary/trinary systems with only one star having a resource.
Would be cool if they made it so you could build starbases on all two or three stars, turning these systems into defensive powerhouses.