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I have dont know what it does yet because i cant play my game cause the new dlc freezes my game constently for no damn reason :(
Like a lot of you I was tempted to try and blow it up. I attacked it with my fleets and noticed it jumped away instantly. Luckily I have the sensor array up and saw where it went so I chased it down. Eventually it ended up in a single system and whenever I would attack it it would blink away and then return seconds later. I brought in my other fleets because I noticed I was doing damage right before the thing disappeared, so maybe if I just brought all my guns and shot it all in one massive alpha strike I could kill it. I could not. I also noticed that every time it left my admirals gained XP. Eventually one of them capped out so I went to return that fleet back home. Here is where the game breaking... continues. My ships cant jump out of the system. Every time I try it they get pulled back into combat and their jump gets reset.
I have the largest fleets in the galaxy with the best admirals in the universe... but they're all stuck in an out of the way system unable to leave.
IT'S A TRAP!!!
I went with study, so that's kinda a bummer.
There are a few anomalies in distant stars that involve something from outside the galaxy (even some actual alien explorers), I assumed they were all to do with to the L-cluster, but the cache is described as a "probe entity" where the ship name usually is and has nothing to do with the nanobots. It seems entirely extra-galactic. There is also no information on the cashe at all and it currently provides very little to the game despite its obvious potential, these events all sound to me like hints at something Paradox has planned for the future.
So I was the only power in the galaxy. (Well, there was one one system polity of primitives up on the other end of the galaxy from me).
After a while it ended up appearing in a system with an ancient gateway (A). When attacked in that system it jumped into another gateway system (B). And when attacked there it went back to A. Then B. Then back again.
Now, I'd fortified those systems in case of crisis.
So the ion cannons were having a game of interstellar pong with it, sending it from system to system every twenty days. Eventually I scrapped the ion cannons to not have a constant ongoing battle popup.
Sent in my fleets to kill it. Managed to rank up several admirals to maximum rank, but not kill it.
Ended up having to disengage via jump drive. (NOT I REPEAT NOT hyperdrive - jump points and gateways are a crapshoot due to the combat logic taking precedence in maneuvers. Jump drive countdown allows your fleets to pull out anyway.)
My pet amoeba was unable to disengage so to get rid of the cache I had to console and own it. Disbanded it immediately, rather than fool around.
So it it is safe to say it is not recommended to attack it. If you have a big empire, you can maybe use it to farm admiral experience if you can get it stuck jumping into one of your systems - a small fleet of corvettes and cycle in admirals as needed should be all that's needed.
Enigmatic Cache
Harmless space tube that randomly rolls around the galaxy with temporal stops in orbits of colonized worlds, where it grants 30% boost to all research. It can be attacked, but cannot be destroyed. During its first visit special project can be issued, it costs only 200 Engineering Research Engineering research and provides slightly more engineering points back. It also provides L-Gate insight point.
The video: https://www.youtube.com/watch?v=yAytBJk6O1Y
Aspec channel: https://www.youtube.com/channel/UCFkv_BAbjhbUoecdg4R01Lw