Stellaris

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Enigmatic Cache
Has anyone else encountered this yet? I was looking for incite on it and haven't seen anyone else mention it.
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Showing 16-30 of 36 comments
Dandy May 25, 2018 @ 2:52pm 
Many years later and nothing has happened after not attacking it, I assume if it is attacked and teleports then you can send your fleets to hunt it.
Crazytrain334 May 25, 2018 @ 3:21pm 
Originally posted by Foxtrot39:
Anyone found a apparent "Doomsday device rigged for 42 year & 3 day"?

I have dont know what it does yet because i cant play my game cause the new dlc freezes my game constently for no damn reason :(
mikiencolor May 25, 2018 @ 4:02pm 
Well, the border war is over. What a slog! We achieved our goals and seized the black hole, where we're building a new fortress. The alien visitor just left orbit one day and wandered away. It was last sighted at the black hole, heading right into swarm space...
Carlobabe <3 May 25, 2018 @ 4:03pm 
after like 150 years, it eventually moved on to a neighbouring empire after having visited several of my planets/systems
Ares1020 May 26, 2018 @ 5:01am 
So I encountered one and it kind of broke my game.

Like a lot of you I was tempted to try and blow it up. I attacked it with my fleets and noticed it jumped away instantly. Luckily I have the sensor array up and saw where it went so I chased it down. Eventually it ended up in a single system and whenever I would attack it it would blink away and then return seconds later. I brought in my other fleets because I noticed I was doing damage right before the thing disappeared, so maybe if I just brought all my guns and shot it all in one massive alpha strike I could kill it. I could not. I also noticed that every time it left my admirals gained XP. Eventually one of them capped out so I went to return that fleet back home. Here is where the game breaking... continues. My ships cant jump out of the system. Every time I try it they get pulled back into combat and their jump gets reset.

I have the largest fleets in the galaxy with the best admirals in the universe... but they're all stuck in an out of the way system unable to leave.

IT'S A TRAP!!!
NixBoxDone May 26, 2018 @ 5:39am 
Maybe you can only destroy it when you choose that option in the dialogue tree.

I went with study, so that's kinda a bummer.
iguanabits Jun 3, 2018 @ 4:48pm 
Both options have the same result, it remains neutral and prvides a 30% research buff to the planet until attacked and moves to a new system every so often. The only difference is researching it suggests it has come from outside the galaxy.
There are a few anomalies in distant stars that involve something from outside the galaxy (even some actual alien explorers), I assumed they were all to do with to the L-cluster, but the cache is described as a "probe entity" where the ship name usually is and has nothing to do with the nanobots. It seems entirely extra-galactic. There is also no information on the cashe at all and it currently provides very little to the game despite its obvious potential, these events all sound to me like hints at something Paradox has planned for the future.
Last edited by iguanabits; Jun 3, 2018 @ 4:49pm
NixBoxDone Jun 4, 2018 @ 1:47am 
Yeah, the galactic nomads and scourge also reputedly come from outside our galaxy, so there's precedence.
Nemiro Aug 13, 2018 @ 6:03am 
I Just found the enigmatic Cache and a few months later i just found the last fallen empire that i was missing on my map. And in there diplomatic window it says enigmatic observers. No clue if it has something to do with it but seems to be Kinds connected .
Foxtrot39 Aug 13, 2018 @ 6:08am 
Originally posted by Nemiro:
I Just found the enigmatic Cache and a few months later i just found the last fallen empire that i was missing on my map. And in there diplomatic window it says enigmatic observers. No clue if it has something to do with it but seems to be Kinds connected .
Not really, if you research it its says it has material alien to your galaxy
Jonen Aug 14, 2018 @ 1:31am 
I attacked it when it appeared in my playground game (no other empires, no fallen empires, bunch of primitives only).

So I was the only power in the galaxy. (Well, there was one one system polity of primitives up on the other end of the galaxy from me).

After a while it ended up appearing in a system with an ancient gateway (A). When attacked in that system it jumped into another gateway system (B). And when attacked there it went back to A. Then B. Then back again.
Now, I'd fortified those systems in case of crisis.

So the ion cannons were having a game of interstellar pong with it, sending it from system to system every twenty days. Eventually I scrapped the ion cannons to not have a constant ongoing battle popup.

Sent in my fleets to kill it. Managed to rank up several admirals to maximum rank, but not kill it.
Ended up having to disengage via jump drive. (NOT I REPEAT NOT hyperdrive - jump points and gateways are a crapshoot due to the combat logic taking precedence in maneuvers. Jump drive countdown allows your fleets to pull out anyway.)
My pet amoeba was unable to disengage so to get rid of the cache I had to console and own it. Disbanded it immediately, rather than fool around.

So it it is safe to say it is not recommended to attack it. If you have a big empire, you can maybe use it to farm admiral experience if you can get it stuck jumping into one of your systems - a small fleet of corvettes and cycle in admirals as needed should be all that's needed.
Last edited by Jonen; Aug 14, 2018 @ 1:40am
SummaHominum Aug 19, 2018 @ 4:40am 
I've got that event too. That thing just entered orbit of one of my habitats, after I decided to study it it's just sitting there. It gave 'Alien Studies' modifier to habitat, as well as 'Tubular Torment' to some of my pops there, giving them -10% to happines.
Noiproks Sep 2, 2018 @ 5:31pm 
https://stellaris.paradoxwikis.com/Spaceborne_aliens#Enigmatic_Cache
Enigmatic Cache
Harmless space tube that randomly rolls around the galaxy with temporal stops in orbits of colonized worlds, where it grants 30% boost to all research. It can be attacked, but cannot be destroyed. During its first visit special project can be issued, it costs only 200 Engineering Research Engineering research and provides slightly more engineering points back. It also provides L-Gate insight point.
Keydet96 Sep 13, 2018 @ 2:32pm 
It does have another event linked to it. (It has a very specific set of conditions in order to trigger. And I'm not sure if it will give the even to the AI.) It seems the Paradox wiki link that Noiproks provided has been updated with the new information. I just had the event happen in my current playthrough, so I can confirm the information is accurate. As with all in-game events procede carefully.
Primordial Hunter Sep 13, 2018 @ 2:47pm 
The Youtuber Aspec has done a video on the cache and the assocated event.

The video: https://www.youtube.com/watch?v=yAytBJk6O1Y
Aspec channel: https://www.youtube.com/channel/UCFkv_BAbjhbUoecdg4R01Lw
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Date Posted: May 22, 2018 @ 7:51pm
Posts: 36