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If you select the star, and run the command below in the console, it should change the selected star to the desired class.
"effect change_pc = {class = <planet id>}"
planet_class pc_black_hole
Has this worked in your game? I just tried out changing my home f star into pc_b_star via the above method, but it still just produced the same problem as with the simple pc_class method - hybrid textures.
I propose a hypothesis that the shine/"boiling" effect of a star is actually saved via some tag to the object, similar how the broken planets (sometimes seen near black holes, or in some quest lines) are not actually their own class, but "whatever planet_type" + a "broken" tag.
So the command to change a star to a neutron star would be:
"effect change_pc = {class = pc_neutron_star}"
or
"planet_class pc_neutron_star".
I am not experiencing the hybrid textures anymore as of the current Stellaris 3.0.3 patch, so I assume they fixed that bug a while ago, or one of the 57 mods I have installed fixed it.
I love you friend. worked without an issue for me even for a modded star in 2023.
:D
"effect solar_system = {set_star_class = <star class>}"
so for example, to set the star to a class B star you would use the command:
effect solar_system = {set_star_class = sc_b}
You can see the vanilla star class IDs below:
https://stellaris.paradoxwikis.com/System_modding#Vanilla_star_classes
Hope this helps anyone else who was still having visual bugs with the change_pc method like I was!