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Machine intelligence also gets it and I think hive minds do too... though not 100% sure on hive minds.
Observing them gives you 5 or so markers on systems with above average minerals. One of them will contain the Central Processing Hub. If you choose to observe it (once you enter the system for the first time) then you get the Drone Mining edict, which is an upgraded version of Production Targets,
What I just learned in current game when I made this post: destroying them is not as hard as one might think. They have zero shields and are all laser weapons. A 1k -1.5k corvette and destroyer fleet equipped with shields and energy weapons rips through them with little to no casualties.
Like you, I used to always do the listening post option because the dismantling one used to suck balls. I think it was a meager 30 or 50 energy, the edict cost monthly influence, and it only counted for the drone fleets. Now, the edict is a one-time 80-100 influence for 120 years and gives 500 credits per drone fleet and station, meaning one mining drone system is worth 1000 credits.
I decided to go with the hunting/dismantling option this time and I was swimming in energy credits. I capped my energy storage of 10,000. They're finally viable to hunt and destroy for those who aren't Pacifist or Xenophile. Although I'd still take the mineral production edict those ethics get over the energy, but eh, at least it's something now.
Of course this hinges on being able to locate and travel to the system with the main base.
Ah, I did not know that. Cheers.
This has not been my experience with version 2.5.1. I send Corvettes that exceed their Evasion and Speed, armed with Gamma Lasers with 0% accuracy and 50% tracking and my ships cannot touch them - they are too fast pr they are magically protected.
0% accuracy mean weapon will NEVER hit anything (as tracking used only to counter enemy evasion and don't increase your base chance-to-hit from accuracy).
Seems you had some usual mod incompatibility issues.